mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-11 21:22:41 +00:00
8d8adde2b1
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517 lines
17 KiB
C#
517 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 5 C-Gear Background Image
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/// </summary>
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public sealed class CGearBackground
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{
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public const string Extension = "cgb";
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public const string Filter = "C-Gear Background|*.cgb";
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public const int Width = 256; // px
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public const int Height = 192; // px
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public const int SIZE_CGB = 0x2600;
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/* CGearBackground Documentation
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* CGearBackgrounds (.cgb) are tiled images.
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* Tiles are 8x8, and serve as a tileset for building the image.
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* The first 0x2000 bytes are the tile building region.
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* A tile to have two pixels defined in one byte of space.
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* A tile takes up 64 pixels, 32 bytes, 0x20 chunks.
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* The last tile is actually the colors used in the image (16bit).
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* Only 16 colors can be used for the entire image.
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* 255 tiles may be chosen from, as (0x2000-(0x20))/0x20 = 0xFF
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* The last 0x600 bytes are the tiles used.
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* 256/8 = 32, 192/8 = 24
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* 32 * 24 = 0x300
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* The tiles are chosen based on the 16bit index of the tile.
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* 0x300 * 2 = 0x600!
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*
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* CGearBackgrounds tilemap (when stored on BW) employs some obfuscation.
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* BW obfuscates by adding 0xA0A0.
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* The obfuscated number is then tweaked by adding 15*(i/17)
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* To reverse, use a similar reverse calculation
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* PSK files are basically raw game rips (obfuscated)
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* CGB files are un-obfuscated / B2W2.
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* Due to BW and B2W2 using different obfuscation adds, PSK files are incompatible between the versions.
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*/
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public CGearBackground(byte[] data)
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{
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if (data.Length != SIZE_CGB)
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return;
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// decode for easy handling
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if (!IsCGB(data))
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{
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_psk = data;
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data = PSKtoCGB(data);
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}
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else
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{
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_cgb = data;
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}
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byte[] Region1 = data.Slice(0, 0x1FE0);
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byte[] ColorData = data.Slice(0x1FE0, 0x20);
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byte[] Region2 = data.Slice(0x2000, 0x600);
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ColorPalette = new int[0x10];
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for (int i = 0; i < 0x10; i++)
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ColorPalette[i] = GetRGB555_16(BitConverter.ToUInt16(ColorData, i * 2));
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Tiles = new Tile[0xFF];
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for (int i = 0; i < 0xFF; i++)
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{
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byte[] tiledata = new byte[Tile.SIZE_TILE];
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Array.Copy(Region1, i * Tile.SIZE_TILE, tiledata, 0, Tile.SIZE_TILE);
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Tiles[i] = new Tile(tiledata);
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Tiles[i].SetTile(ColorPalette);
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}
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Map = new TileMap(Region2);
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}
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private readonly byte[] _cgb;
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private readonly byte[] _psk;
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private byte[] GetCGB() => _cgb ?? Write();
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private byte[] GetPSK() => _psk ?? CGBtoPSK(Write());
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public byte[] GetSkin(bool B2W2) => B2W2 ? GetCGB() : GetPSK();
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private byte[] Write()
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{
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byte[] data = new byte[SIZE_CGB];
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for (int i = 0; i < Tiles.Length; i++)
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Array.Copy(Tiles[i].Write(), 0, data, i*Tile.SIZE_TILE, Tile.SIZE_TILE);
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for (int i = 0; i < ColorPalette.Length; i++)
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BitConverter.GetBytes(GetRGB555(ColorPalette[i])).CopyTo(data, 0x1FE0 + (i * 2));
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Array.Copy(Map.Write(), 0, data, 0x2000, 0x600);
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return data;
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}
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private static bool IsCGB(IReadOnlyList<byte> data)
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{
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if (data.Count != SIZE_CGB)
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return false;
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// check odd bytes for anything not rotation flag
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for (int i = 0x2000; i < 0x2600; i += 2)
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{
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if ((data[i + 1] & ~0b1100) != 0)
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return false;
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}
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return true;
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}
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private static byte[] CGBtoPSK(byte[] cgb)
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{
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byte[] psk = (byte[])cgb.Clone();
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for (int i = 0x2000; i < 0x2600; i += 2)
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{
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var tileVal = BitConverter.ToUInt16(cgb, i);
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int val = GetPSKValue(tileVal);
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psk[i] = (byte)val;
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psk[i + 1] = (byte)(val >> 8);
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}
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return psk;
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}
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private static int GetPSKValue(ushort val)
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{
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int rot = val & 0xFF00;
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int tile = val & 0x00FF;
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if (tile == 0xFF) // invalid tile?
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tile = 0;
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return tile + (15 * (tile / 17)) + 0xA0A0 + rot;
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}
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private static byte[] PSKtoCGB(byte[] psk)
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{
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byte[] cgb = (byte[])psk.Clone();
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for (int i = 0x2000; i < 0x2600; i += 2)
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{
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int val = BitConverter.ToUInt16(psk, i);
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int index = ValToIndex(val);
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byte tile = (byte)index;
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byte rot = (byte)(index >> 8);
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if (tile == 0xFF)
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tile = 0;
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cgb[i] = tile;
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cgb[i + 1] = rot;
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}
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return cgb;
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}
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private readonly int[] ColorPalette;
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public Tile[] Tiles { get; }
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public TileMap Map { get; }
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public sealed class Tile
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{
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internal const int SIZE_TILE = 0x20;
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private const int TileWidth = 8;
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private const int TileHeight = 8;
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internal readonly int[] ColorChoices;
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private byte[] PixelData;
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private byte[] PixelDataX;
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private byte[] PixelDataY;
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internal Tile(byte[] data = null)
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{
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if (data == null)
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data = new byte[SIZE_TILE];
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if (data.Length != SIZE_TILE)
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return;
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ColorChoices = new int[TileWidth*TileHeight];
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for (int i = 0; i < data.Length; i++)
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{
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var ofs = i * 2;
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ColorChoices[ofs + 0] = data[i] & 0xF;
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ColorChoices[ofs + 1] = data[i] >> 4;
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}
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}
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internal void SetTile(int[] Palette) => PixelData = GetTileData(Palette);
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private byte[] GetTileData(IReadOnlyList<int> Palette)
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{
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const int pixels = TileWidth * TileHeight;
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byte[] data = new byte[pixels * 4];
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for (int i = 0; i < pixels; i++)
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{
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var choice = ColorChoices[i];
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var val = Palette[choice];
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var o = 4 * i;
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data[o + 0] = (byte)(val & 0xFF);
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data[o + 1] = (byte)(val >> 8 & 0xFF);
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data[o + 2] = (byte)(val >> 16 & 0xFF);
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data[o + 3] = (byte)(val >> 24 & 0xFF);
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}
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return data;
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}
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internal byte[] Write()
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{
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byte[] data = new byte[SIZE_TILE];
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for (int i = 0; i < data.Length; i++)
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{
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var ofs = i * 2;
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data[i] |= (byte)(ColorChoices[ofs+0] & 0xF);
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data[i] |= (byte)((ColorChoices[ofs+1] & 0xF) << 4);
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}
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return data;
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}
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public byte[] Rotate(int rotFlip)
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{
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if (rotFlip == 0)
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return PixelData;
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if ((rotFlip & 4) > 0)
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return PixelDataX ?? (PixelDataX = FlipX(PixelData, TileWidth));
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if ((rotFlip & 8) > 0)
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return PixelDataY ?? (PixelDataY = FlipY(PixelData, TileHeight));
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return PixelData;
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}
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private static byte[] FlipX(IReadOnlyList<byte> data, int width, int bpp = 4)
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{
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byte[] result = new byte[data.Count];
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int pixels = data.Count / bpp;
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for (int i = 0; i < pixels; i++)
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{
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int x = i % width;
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int y = i / width;
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x = width - x - 1; // flip x
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int dest = ((y * width) + x) * bpp;
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var o = 4 * i;
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result[dest + 0] = data[o + 0];
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result[dest + 1] = data[o + 1];
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result[dest + 2] = data[o + 2];
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result[dest + 3] = data[o + 3];
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}
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return result;
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}
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private static byte[] FlipY(IReadOnlyList<byte> data, int height, int bpp = 4)
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{
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byte[] result = new byte[data.Count];
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int pixels = data.Count / bpp;
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int width = pixels / height;
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for (int i = 0; i < pixels; i++)
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{
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int x = i % width;
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int y = i / width;
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y = height - y - 1; // flip x
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int dest = ((y * width) + x) * bpp;
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var o = 4 * i;
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result[dest + 0] = data[o + 0];
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result[dest + 1] = data[o + 1];
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result[dest + 2] = data[o + 2];
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result[dest + 3] = data[o + 3];
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}
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return result;
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}
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internal int GetRotationValue(int[] tileColors)
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{
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// Check all rotation types
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if (ColorChoices.SequenceEqual(tileColors))
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return 0;
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if (IsMirrorX(tileColors))
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return 4;
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if (IsMirrorY(tileColors))
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return 8;
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if (IsMirrorXY(tileColors))
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return 12;
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return -1;
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}
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private bool IsMirrorX(int[] tileColors)
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{
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for (int i = 0; i < 64; i++)
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{
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if (ColorChoices[(7 - (i & 7)) + (8 * (i / 8))] != tileColors[i])
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return false;
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}
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return true;
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}
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private bool IsMirrorY(int[] tileColors)
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{
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for (int i = 0; i < 64; i++)
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{
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if (ColorChoices[64 - (8 * (1 + (i / 8))) + (i & 7)] != tileColors[i])
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return false;
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}
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return true;
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}
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private bool IsMirrorXY(int[] tileColors)
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{
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for (int i = 0; i < 64; i++)
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{
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if (ColorChoices[63 - i] != tileColors[i])
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return false;
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}
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return true;
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}
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}
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public sealed class TileMap
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{
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public readonly int[] TileChoices;
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public readonly int[] Rotations;
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internal TileMap(byte[] data)
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{
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TileChoices = new int[data.Length/2];
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Rotations = new int[data.Length/2];
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for (int i = 0; i < data.Length; i += 2)
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{
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TileChoices[i/2] = data[i];
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Rotations[i/2] = data[i+1];
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}
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}
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internal byte[] Write()
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{
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byte[] data = new byte[TileChoices.Length * 2];
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for (int i = 0; i < data.Length; i += 2)
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{
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data[i] = (byte)TileChoices[i/2];
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data[i+1] = (byte)Rotations[i/2];
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}
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return data;
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}
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}
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private static int ValToIndex(int val)
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{
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if ((val & 0x3FF) < 0xA0 || (val & 0x3FF) > 0x280)
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return (val & 0x5C00) | 0xFF;
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return ((val % 0x20) + (17 * (((val & 0x3FF) - 0xA0) / 0x20))) | (val & 0x5C00);
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}
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private static byte Convert8to5(int colorval)
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{
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byte i = 0;
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while (colorval > Convert5To8[i]) i++;
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return i;
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}
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private static int GetRGB555_32(int val)
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{
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var R = (val >> 0 >> 3) & 0x1F;
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var G = (val >> 8 >> 3) & 0x1F;
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var B = (val >> 16 >> 3) & 0x1F;
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return 0xFF << 24 | R << 16 | G << 8 | B;
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}
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private static int GetRGB555_16(ushort val)
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{
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int R = (val >> 0) & 0x1F;
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int G = (val >> 5) & 0x1F;
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int B = (val >> 10) & 0x1F;
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R = Convert5To8[R];
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G = Convert5To8[G];
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B = Convert5To8[B];
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return 0xFF << 24 | R << 16 | G << 8 | B;
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}
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private static ushort GetRGB555(int v)
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{
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var R = (byte)(v >> 16);
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var G = (byte)(v >> 8);
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var B = (byte)(v >> 0);
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int val = 0;
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val |= Convert8to5(R) << 0;
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val |= Convert8to5(G) << 5;
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val |= Convert8to5(B) << 10;
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return (ushort)val;
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}
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private static readonly int[] Convert5To8 = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39,
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0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B,
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0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD,
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0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF };
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/// <summary>
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/// Creates a new C-Gear Background object from an input image data byte array
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/// </summary>
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/// <param name="data">Image data</param>
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/// <param name="bpp">Bytes per pixel</param>
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/// <returns>new C-Gear Background object</returns>
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public static CGearBackground GetBackground(byte[] data, int bpp = 4)
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{
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int[] pixels = new int[data.Length / bpp];
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Buffer.BlockCopy(data, 0, pixels, 0, data.Length);
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var colors = GetColorData(pixels);
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var Palette = colors.Distinct().ToArray();
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if (Palette.Length > 0x10)
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throw new ArgumentException($"Too many unique colors. Expected <= 16, got {Palette.Length}");
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var tiles = GetTiles(colors, Palette);
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GetTileList(tiles, out List<Tile> tilelist, out TileMap tm);
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if (tilelist.Count >= 0xFF)
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throw new ArgumentException($"Too many unique tiles. Expected < 256, received {tilelist.Count}.");
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// Finished!
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return new CGearBackground(Palette, tilelist.ToArray(), tm);
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}
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private static int[] GetColorData(IReadOnlyList<int> pixels)
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{
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int[] colors = new int[pixels.Count];
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for (int i = 0; i < pixels.Count; i++)
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colors[i] = GetRGB555_32(pixels[i]);
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return colors;
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}
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private static Tile[] GetTiles(IReadOnlyList<int> colors, int[] Palette)
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{
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var tiles = new Tile[0x300];
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for (int i = 0; i < tiles.Length; i++)
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{
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int x = (i * 8) % Width;
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int y = 8 * ((i * 8) / Width);
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var t = new Tile();
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for (uint ix = 0; ix < 8; ix++)
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{
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for (uint iy = 0; iy < 8; iy++)
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{
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int index = ((int)(y + iy) * Width) + (int)(x + ix);
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int c = colors[index];
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t.ColorChoices[(ix % 8) + (iy * 8)] = Array.IndexOf(Palette, c);
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}
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}
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t.SetTile(Palette);
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tiles[i] = t;
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}
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return tiles;
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}
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private static void GetTileList(IReadOnlyList<Tile> tiles, out List<Tile> tilelist, out TileMap tm)
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{
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tilelist = new List<Tile> { tiles[0] };
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tm = new TileMap(new byte[2 * Width * Height / 64]);
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// start at 1 as the 0th tile is always non-duplicate
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for (int i = 1; i < tm.TileChoices.Length; i++)
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FindPossibleRotatedTile(tiles[i], tilelist, tm, i);
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}
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private static void FindPossibleRotatedTile(Tile t, IList<Tile> tilelist, TileMap tm, int tileIndex)
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{
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// Test all tiles currently in the list
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for (int j = 0; j < tilelist.Count; j++)
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{
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int rotVal = t.GetRotationValue(tilelist[j].ColorChoices);
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if (rotVal <= -1)
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continue;
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tm.TileChoices[tileIndex] = j;
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tm.Rotations[tileIndex] = rotVal;
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return;
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}
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// No tile found, add to list
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tm.TileChoices[tileIndex] = tilelist.Count - 1;
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tm.Rotations[tileIndex] = 0;
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tilelist.Add(t);
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}
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private CGearBackground(int[] Palette, Tile[] tilelist, TileMap tm)
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{
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Map = tm;
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ColorPalette = Palette;
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Tiles = tilelist;
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}
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public byte[] GetImageData()
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{
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byte[] data = new byte[4 * Width * Height];
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for (int i = 0; i < Map.TileChoices.Length; i++)
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{
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int x = (i * 8) % Width;
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int y = 8 * ((i * 8) / Width);
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var choice = Map.TileChoices[i] % (Tiles.Length + 1);
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var tile = Tiles[choice];
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var tileData = tile.Rotate(Map.Rotations[i]);
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for (int iy = 0; iy < 8; iy++)
|
|
{
|
|
int src = iy * (4 * 8);
|
|
int dest = (((y+iy) * Width) + x) * 4;
|
|
Array.Copy(tileData, src, data, dest, 4*8);
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
}
|
|
}
|