PKHeX/PKHeX.Core/Editing/CommonEdits.cs
Kurt 8c2b74c149 Refactoring
max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00

707 lines
28 KiB
C#

using System;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// Contains extension logic for modifying <see cref="PKM"/> data.
/// </summary>
public static class CommonEdits
{
public static bool ShowdownSetIVMarkings { get; set; } = true;
/// <summary>
/// Sets the <see cref="PKM.Nickname"/> to the provided value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="nick"><see cref="PKM.Nickname"/> to set. If no nickname is provided, the <see cref="PKM.Nickname"/> is set to the default value for its current language and format.</param>
public static void SetNickname(this PKM pk, string nick = null)
{
if (nick != null)
{
pk.IsNicknamed = true;
pk.Nickname = nick;
}
else
{
pk.IsNicknamed = false;
pk.Nickname = PKX.GetSpeciesNameGeneration(pk.Species, pk.Language, pk.Format);
if (pk is PK1 pk1) pk1.SetNotNicknamed();
if (pk is PK2 pk2) pk2.SetNotNicknamed();
}
}
/// <summary>
/// Sets the <see cref="PKM.AltForm"/> value, with special consideration for <see cref="PKM.Format"/> values which derive the <see cref="PKM.AltForm"/> value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="form">Desired <see cref="PKM.AltForm"/> value to set.</param>
public static void SetAltForm(this PKM pk, int form)
{
switch (pk.Format)
{
case 2:
while (pk.AltForm != form)
pk.SetRandomIVs();
break;
case 3:
pk.SetPIDUnown3(form);
break;
default:
pk.AltForm = form;
break;
}
}
/// <summary>
/// Sets the <see cref="PKM.Ability"/> value by sanity checking the provided <see cref="PKM.Ability"/> against the possible pool of abilities.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="abil">Desired <see cref="PKM.Ability"/> to set.</param>
public static void SetAbility(this PKM pk, int abil)
{
if (abil < 0)
return;
var abilities = pk.PersonalInfo.Abilities;
int abilIndex = Array.IndexOf(abilities, abil);
abilIndex = Math.Max(0, abilIndex);
if (pk is PK5 pk5 && abilIndex == 2)
pk5.HiddenAbility = true;
else if (pk.Format <= 5)
pk.PID = PKX.GetRandomPID(pk.Species, pk.Gender, pk.Version, pk.Nature, pk.AltForm, (uint)(abilIndex * 0x10001));
pk.RefreshAbility(abilIndex);
}
/// <summary>
/// Sets a Random <see cref="PKM.EncryptionConstant"/> value. The <see cref="PKM.EncryptionConstant"/> is not updated if the value should match the <see cref="PKM.PID"/> instead.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void SetRandomEC(this PKM pk)
{
int gen = pk.GenNumber;
if (gen < 6 && gen > 2)
pk.EncryptionConstant = pk.PID;
else
pk.EncryptionConstant = Util.Rand32();
}
/// <summary>
/// Sets the <see cref="PKM.IsShiny"/> derived value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="shiny">Desired <see cref="PKM.IsShiny"/> state to set.</param>
/// <returns></returns>
public static bool SetIsShiny(this PKM pk, bool shiny) => shiny ? pk.SetShiny() : pk.SetUnshiny();
/// <summary>
/// Makes a <see cref="PKM"/> shiny.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <returns>Returns true if the <see cref="PKM"/> data was modified.</returns>
public static bool SetShiny(this PKM pk)
{
if (pk.IsShiny)
return false;
if (pk.Format > 2)
pk.SetShinyPID();
else
pk.SetShinyIVs();
return true;
}
/// <summary>
/// Makes a <see cref="PKM"/> not-shiny.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <returns>Returns true if the <see cref="PKM"/> data was modified.</returns>
public static bool SetUnshiny(this PKM pk)
{
if (!pk.IsShiny)
return false;
pk.SetPIDGender(pk.Gender);
return true;
}
/// <summary>
/// Sets the <see cref="PKM.Nature"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Nature"/> value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="nature">Desired <see cref="PKM.Nature"/> value to set.</param>
public static void SetNature(this PKM pk, int nature)
{
if (pk.Format <= 4)
pk.SetPIDNature(Math.Max(0, nature));
else
pk.Nature = Math.Max(0, nature);
}
/// <summary>
/// Sets the <see cref="PKM.Nature"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Nature"/> value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="nature">Desired <see cref="PKM.Nature"/> value to set.</param>
public static void SetNature(this PKM pk, Nature nature) => pk.SetNature((int) nature);
/// <summary>
/// Sets the individual PP Up count values depending if a Move is present in the moveslot or not.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="Moves"><see cref="PKM.Moves"/> to use (if already known). Will fetch the current <see cref="PKM.Moves"/> if not provided.</param>
public static void SetMaximumPPUps(this PKM pk, int[] Moves = null)
{
if (Moves == null)
Moves = pk.Moves;
pk.Move1_PPUps = GetPPUpCount(Moves[0]);
pk.Move2_PPUps = GetPPUpCount(Moves[1]);
pk.Move3_PPUps = GetPPUpCount(Moves[2]);
pk.Move4_PPUps = GetPPUpCount(Moves[3]);
pk.SetMaximumPPCurrent(Moves);
int GetPPUpCount(int moveID) => moveID > 0 ? 3 : 0;
}
/// <summary>
/// Updates the <see cref="PKM.Moves"/> and updates the current PP counts.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="Moves"><see cref="PKM.Moves"/> to set. Will be resized if 4 entries are not present.</param>
/// <param name="maxPP">Option to maximize PP Ups</param>
public static void SetMoves(this PKM pk, int[] Moves, bool maxPP = false)
{
if (Moves.Any(z => z > pk.MaxMoveID))
Moves = Moves.Where(z => z <= pk.MaxMoveID).ToArray();
if (Moves.Length != 4)
Array.Resize(ref Moves, 4);
pk.Moves = Moves;
if (maxPP)
pk.SetMaximumPPUps(Moves);
else
pk.SetMaximumPPCurrent(Moves);
pk.FixMoves();
}
/// <summary>
/// Updates the individual PP count values for each moveslot based on the maximum possible value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="Moves"><see cref="PKM.Moves"/> to use (if already known). Will fetch the current <see cref="PKM.Moves"/> if not provided.</param>
public static void SetMaximumPPCurrent(this PKM pk, int[] Moves = null)
{
if (Moves == null)
Moves = pk.Moves;
pk.Move1_PP = Moves.Length <= 0 ? 0 : pk.GetMovePP(Moves[0], pk.Move1_PPUps);
pk.Move2_PP = Moves.Length <= 1 ? 0 : pk.GetMovePP(Moves[1], pk.Move2_PPUps);
pk.Move3_PP = Moves.Length <= 2 ? 0 : pk.GetMovePP(Moves[2], pk.Move3_PPUps);
pk.Move4_PP = Moves.Length <= 3 ? 0 : pk.GetMovePP(Moves[3], pk.Move4_PPUps);
}
/// <summary>
/// Sets the <see cref="PKM.Gender"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Gender"/> value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="gender">Desired <see cref="PKM.Gender"/> value to set.</param>
public static void SetGender(this PKM pk, string gender)
{
int g = gender == null
? pk.GetSaneGender()
: PKX.GetGenderFromString(gender);
pk.SetGender(g);
}
/// <summary>
/// Sets the <see cref="PKM.Gender"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Gender"/> value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="gender">Desired <see cref="PKM.Gender"/> value to set.</param>
public static void SetGender(this PKM pk, int gender)
{
gender = Math.Min(2, Math.Max(0, gender));
if (pk.Format <= 2)
{
pk.SetATKIVGender(gender);
}
else if (pk.Format <= 5)
{
pk.SetPIDGender(gender);
pk.Gender = gender;
}
else
{
pk.Gender = gender;
}
}
/// <summary>
/// Fetches <see cref="PKM.RelearnMoves"/> based on the provided <see cref="LegalityAnalysis"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="legal"><see cref="LegalityAnalysis"/> which contains parsed information pertaining to legality.</param>
/// <returns><see cref="PKM.RelearnMoves"/> best suited for the current <see cref="PKM"/> data.</returns>
public static int[] GetSuggestedRelearnMoves(this PKM pk, LegalityAnalysis legal)
{
int[] m = legal.GetSuggestedRelearn();
if (!m.All(z => z == 0))
return m;
if (pk.WasEgg || pk.WasEvent || pk.WasEventEgg || pk.WasLink)
return m;
var encounter = legal.GetSuggestedMetInfo();
if (encounter != null)
m = encounter.Relearn;
return m;
}
/// <summary>
/// Sanity checks the provided <see cref="PKM.Gender"/> value, and returns a sane value.
/// </summary>
/// <param name="pkm"></param>
/// <returns>Most-legal <see cref="PKM.Gender"/> value</returns>
public static int GetSaneGender(this PKM pkm)
{
int gt = pkm.PersonalInfo.Gender;
switch (gt)
{
case 255: return 2; // Genderless
case 254: return 1; // Female-Only
case 0: return 0; // Male-Only
}
if (!pkm.IsGenderValid())
return PKX.GetGenderFromPIDAndRatio(pkm.PID, gt);
return pkm.Gender;
}
/// <summary>
/// Copies <see cref="ShowdownSet"/> details to the <see cref="PKM"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="Set"><see cref="ShowdownSet"/> details to copy from.</param>
public static void ApplySetDetails(this PKM pk, ShowdownSet Set)
{
pk.Species = Math.Min(pk.MaxSpeciesID, Set.Species);
pk.SetMoves(Set.Moves, true);
pk.ApplyHeldItem(Set.HeldItem, Set.Format);
pk.CurrentLevel = Set.Level;
pk.CurrentFriendship = Set.Friendship;
pk.IVs = Set.IVs;
pk.EVs = Set.EVs;
pk.SetSuggestedHyperTrainingData(Set.IVs);
if (ShowdownSetIVMarkings)
pk.SetMarkings();
pk.SetNickname(Set.Nickname);
pk.SetAltForm(Set.FormIndex);
pk.SetGender(Set.Gender);
pk.SetMaximumPPUps(Set.Moves);
pk.SetAbility(Set.Ability);
pk.SetNature(Set.Nature);
pk.SetIsShiny(Set.Shiny);
pk.SetRandomEC();
var legal = new LegalityAnalysis(pk);
if (legal.Parsed && legal.Info.Relearn.Any(z => !z.Valid))
pk.RelearnMoves = pk.GetSuggestedRelearnMoves(legal);
pk.RefreshChecksum();
}
/// <summary>
/// Sets the <see cref="PKM.HeldItem"/> value depending on the current format and the provided item index & format.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="item">Held Item to apply</param>
/// <param name="format">Format required for importing</param>
public static void ApplyHeldItem(this PKM pk, int item, int format)
{
if (item <= 0)
{
pk.HeldItem = 0;
return;
}
if (format <= 3 && pk.Format != format)
{
if (pk.Format > 3) // try remapping
{
item = format == 2 ? ItemConverter.GetG4Item((byte) item) : ItemConverter.GetG4Item((ushort) item);
pk.ApplyHeldItem(item, pk.Format);
return;
}
if (pk.Format > format) // can't set past gen items
{
pk.HeldItem = 0;
return;
}
// ShowdownSet checks gen3 then gen2. For gen2 collisions (if any?) remap 3->4->2.
item = ItemConverter.GetG4Item((ushort) item);
item = ItemConverter.GetG2Item((ushort) item);
if (item == 0 || item < 0)
{
pk.HeldItem = 0;
return;
}
}
switch (pk.Format)
{
case 3: pk.HeldItem = ItemConverter.GetG3Item((ushort)item); break;
case 2: pk.HeldItem = ItemConverter.GetG2Item((ushort)item); break;
case 1: pk.HeldItem = 0; break;
default: pk.HeldItem = item; break;
}
if (pk.HeldItem > pk.MaxItemID)
pk.HeldItem = 0;
}
/// <summary>
/// Sets all Memory related data to the default value (zero).
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void ClearMemories(this PKM pk)
{
pk.OT_Memory = pk.OT_Affection = pk.OT_Feeling = pk.OT_Intensity = pk.OT_TextVar =
pk.HT_Memory = pk.HT_Affection = pk.HT_Feeling = pk.HT_Intensity = pk.HT_TextVar = 0;
}
/// <summary>
/// Sets the <see cref="PKM.Markings"/> to indicate flawless (or near-flawless) <see cref="PKM.IVs"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="IVs"><see cref="PKM.IVs"/> to use (if already known). Will fetch the current <see cref="PKM.IVs"/> if not provided.</param>
public static void SetMarkings(this PKM pk, int[] IVs = null)
{
if (pk.Format <= 3)
return; // no markings (gen3 only has 4; can't mark stats intelligently
if (IVs == null)
IVs = pk.IVs;
var markings = IVs.Select(MarkingMethod(pk)).ToArray();
pk.Markings = PKX.ReorderSpeedLast(markings);
}
public static Func<PKM, Func<int, int, int>> MarkingMethod { get; set; } = FlagHighLow;
private static Func<int, int, int> FlagHighLow(PKM pk)
{
if (pk.Format < 7)
return GetSimpleMarking;
return GetComplexMarking;
int GetSimpleMarking(int val, int _) => val == 31 ? 1 : 0;
int GetComplexMarking(int val, int _)
{
if (val == 31 || val == 1)
return 1;
if (val == 30 || val == 0)
return 2;
return 0;
}
}
/// <summary>
/// Sets one of the <see cref="PKM.EVs"/> based on its index within the array.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Index to set to</param>
/// <param name="value">Value to set</param>
public static void SetEV(this PKM pk, int index, int value)
{
switch (index)
{
case 0: pk.EV_HP = value; break;
case 1: pk.EV_ATK = value; break;
case 2: pk.EV_DEF = value; break;
case 3: pk.EV_SPE = value; break;
case 4: pk.EV_SPA = value; break;
case 5: pk.EV_SPD = value; break;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
}
/// <summary>
/// Sets one of the <see cref="PKM.IVs"/> based on its index within the array.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Index to set to</param>
/// <param name="value">Value to set</param>
public static void SetIV(this PKM pk, int index, int value)
{
switch (index)
{
case 0: pk.IV_HP = value; break;
case 1: pk.IV_ATK = value; break;
case 2: pk.IV_DEF = value; break;
case 3: pk.IV_SPE = value; break;
case 4: pk.IV_SPA = value; break;
case 5: pk.IV_SPD = value; break;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
}
/// <summary>
/// Gets one of the <see cref="PKM.EVs"/> based on its index within the array.
/// </summary>
/// <param name="pk">Pokémon to check.</param>
/// <param name="index">Index to get</param>
public static int GetEV(this PKM pk, int index)
{
switch (index)
{
case 0: return pk.EV_HP ;
case 1: return pk.EV_ATK;
case 2: return pk.EV_DEF;
case 3: return pk.EV_SPE;
case 4: return pk.EV_SPA;
case 5: return pk.EV_SPD;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
}
/// <summary>
/// Gets one of the <see cref="PKM.IVs"/> based on its index within the array.
/// </summary>
/// <param name="pk">Pokémon to check.</param>
/// <param name="index">Index to get</param>
public static int GetIV(this PKM pk, int index)
{
switch (index)
{
case 0: return pk.IV_HP ;
case 1: return pk.IV_ATK;
case 2: return pk.IV_DEF;
case 3: return pk.IV_SPE;
case 4: return pk.IV_SPA;
case 5: return pk.IV_SPD;
default:
throw new ArgumentOutOfRangeException(nameof(index));
}
}
/// <summary>
/// Updates the <see cref="PKM.IV_ATK"/> for a Generation 1/2 format <see cref="PKM"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="gender">Desired <see cref="PKM.Gender"/>.</param>
public static void SetATKIVGender(this PKM pk, int gender)
{
do { pk.IV_ATK = Util.Rand.Next(pk.MaxIV + 1); }
while (pk.Gender != gender);
}
/// <summary>
/// Fetches the highest value the provided <see cref="PKM.EVs"/> index can be while considering others.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Index to fetch for</param>
/// <returns>Highest value the value can be.</returns>
public static int GetMaximumEV(this PKM pk, int index)
{
if (pk.Format < 3)
return ushort.MaxValue;
var EVs = pk.EVs;
EVs[index] = 0;
var sum = EVs.Sum();
int remaining = 510 - sum;
var newEV = Math.Min(Math.Max(remaining, 0), 252);
return newEV;
}
/// <summary>
/// Fetches the highest value the provided <see cref="PKM.IVs"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Index to fetch for</param>
/// <param name="Allow30">Causes the returned value to be dropped down -1 if the value is already at a maxmimum.</param>
/// <returns>Highest value the value can be.</returns>
public static int GetMaximumIV(this PKM pk, int index, bool Allow30 = false)
{
if (pk.IVs[index] == pk.MaxIV && Allow30)
return pk.MaxIV - 1;
return pk.MaxIV;
}
/// <summary>
/// Sets the <see cref="PKM.IVs"/> to match a provided <see cref="hptype"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="hptype">Desired Hidden Power typing.</param>
public static void SetHiddenPower(this PKM pk, int hptype)
{
var IVs = pk.IVs;
HiddenPower.SetIVsForType(hptype, pk.IVs, pk.Format);
pk.IVs = IVs;
}
/// <summary>
/// Sets the <see cref="PKM.IVs"/> to match a provided <see cref="hptype"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="hptype">Desired Hidden Power typing.</param>
public static void SetHiddenPower(this PKM pk, MoveType hptype) => pk.SetHiddenPower((int) hptype);
/// <summary>
/// Force hatches a PKM by applying the current species name and a valid Met Location from the origin game.
/// </summary>
/// <param name="pkm">PKM to apply hatch details to</param>
/// <param name="reHatch">Re-hatch already hatched <see cref="PKM"/> inputs</param>
public static void ForceHatchPKM(this PKM pkm, bool reHatch = false)
{
if (!pkm.IsEgg && !reHatch)
return;
pkm.IsEgg = false;
pkm.SetNickname();
pkm.CurrentFriendship = pkm.PersonalInfo.BaseFriendship;
var loc = EncounterSuggestion.GetSuggestedEggMetLocation(pkm);
if (loc >= 0)
pkm.Met_Location = loc;
pkm.MetDate = DateTime.Today;
if (pkm.Gen6)
pkm.SetHatchMemory6();
}
/// <summary>
/// Maximizes the <see cref="PKM.CurrentFriendship"/>. If the <see cref="PKM.IsEgg"/>, the hatch counter is set to 1.
/// </summary>
/// <param name="pkm">PKM to apply hatch details to</param>
public static void MaximizeFriendship(this PKM pkm)
{
if (pkm.IsEgg)
pkm.OT_Friendship = 1;
else
pkm.CurrentFriendship = byte.MaxValue;
}
/// <summary>
/// Maximizes the <see cref="PKM.CurrentLevel"/>. If the <see cref="PKM.IsEgg"/>, the <see cref="PKM"/> is ignored.
/// </summary>
/// <param name="pkm">PKM to apply hatch details to</param>
public static void MaximizeLevel(this PKM pkm)
{
if (pkm.IsEgg)
return;
pkm.CurrentLevel = 100;
}
/// <summary>
/// Gets a moveset for the provided <see cref="PKM"/> data.
/// </summary>
/// <param name="pkm">PKM to generate for</param>
/// <param name="random">Full movepool & shuffling</param>
/// <param name="la">Precomputed optional</param>
/// <returns>4 moves</returns>
public static int[] GetMoveSet(this PKM pkm, bool random = false, LegalityAnalysis la = null)
{
if (la == null)
la = new LegalityAnalysis(pkm);
int[] m = la.GetSuggestedMoves(tm: random, tutor: random, reminder: random);
if (m == null)
return pkm.Moves;
if (!m.All(z => la.AllSuggestedMovesAndRelearn.Contains(z)))
m = m.Intersect(la.AllSuggestedMovesAndRelearn).ToArray();
if (random)
Util.Shuffle(m);
const int count = 4;
if (m.Length > count)
return m.Skip(m.Length - count).ToArray();
Array.Resize(ref m, count);
return m;
}
/// <summary>
/// Toggles the marking at a given index.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="index">Marking index to toggle</param>
/// <param name="markings">Current marking values (optional)</param>
/// <returns>Current marking values</returns>
public static int[] ToggleMarking(this PKM pk, int index, int[] markings = null)
{
if (markings == null)
markings = pk.Markings;
switch (pk.Format)
{
case 3:
case 4:
case 5:
case 6: // on/off
markings[index] ^= 1; // toggle
pk.Markings = markings;
break;
case 7: // 0 (none) | 1 (blue) | 2 (pink)
markings[index] = (markings[index] + 1) % 3; // cycle
pk.Markings = markings;
break;
}
return markings;
}
/// <summary>
/// Sets the Memory details to a Hatched Egg's memories.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void SetHatchMemory6(this PKM pk)
{
pk.OT_Memory = 2;
pk.OT_Affection = 0;
pk.OT_Feeling = Memories.GetRandomFeeling(pk.OT_Memory);
pk.OT_Intensity = 1;
pk.OT_TextVar = pk.XY ? 43 : 27; // riverside road : battling spot
}
/// <summary>
/// Sets a random memory specific to <see cref="GameVersion.Gen6"/> locality.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
public static void SetRandomMemory6(this PKM pk)
{
// for lack of better randomization :)
pk.OT_Memory = 63;
pk.OT_Intensity = 6;
pk.OT_Feeling = Memories.GetRandomFeeling(pk.OT_Memory);
}
/// <summary>
/// Sets the <see cref="PKM.Nickname"/> to its default value.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="la">Precomputed optional</param>
public static void SetDefaultNickname(this PKM pk, LegalityAnalysis la = null)
{
if (la == null)
la = new LegalityAnalysis(pk);
if (la.Parsed && la.EncounterOriginal is EncounterTrade t && t.HasNickname)
pk.SetNickname(t.GetNickname(pk.Language));
else
pk.SetNickname();
}
private static readonly string[] PotentialUnicode = { "★☆☆☆", "★★☆☆", "★★★☆", "★★★★" };
private static readonly string[] PotentialNoUnicode = { "+", "++", "+++", "++++" };
/// <summary>
/// Gets the Potential evaluation of the input <see cref="pk"/>.
/// </summary>
/// <param name="pk">Pokémon to analyze.</param>
/// <param name="unicode">Returned value is unicode or not</param>
/// <returns>Potential string</returns>
public static string GetPotentialString(this PKM pk, bool unicode = true)
{
var arr = unicode ? PotentialUnicode : PotentialNoUnicode;
return arr[pk.PotentialRating];
}
}
}