mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
8c2b74c149
max IVs use flawless method directly with 6 IVs specified move color blend/stat calc to ImageUtil move potential string to commonedits expose color properties for pkmeditor don't constantly create/dispose brushes for drawing legal moves
707 lines
28 KiB
C#
707 lines
28 KiB
C#
using System;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Contains extension logic for modifying <see cref="PKM"/> data.
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/// </summary>
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public static class CommonEdits
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{
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public static bool ShowdownSetIVMarkings { get; set; } = true;
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/// <summary>
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/// Sets the <see cref="PKM.Nickname"/> to the provided value.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="nick"><see cref="PKM.Nickname"/> to set. If no nickname is provided, the <see cref="PKM.Nickname"/> is set to the default value for its current language and format.</param>
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public static void SetNickname(this PKM pk, string nick = null)
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{
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if (nick != null)
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{
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pk.IsNicknamed = true;
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pk.Nickname = nick;
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}
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else
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{
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pk.IsNicknamed = false;
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pk.Nickname = PKX.GetSpeciesNameGeneration(pk.Species, pk.Language, pk.Format);
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if (pk is PK1 pk1) pk1.SetNotNicknamed();
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if (pk is PK2 pk2) pk2.SetNotNicknamed();
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}
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}
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/// <summary>
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/// Sets the <see cref="PKM.AltForm"/> value, with special consideration for <see cref="PKM.Format"/> values which derive the <see cref="PKM.AltForm"/> value.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="form">Desired <see cref="PKM.AltForm"/> value to set.</param>
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public static void SetAltForm(this PKM pk, int form)
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{
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switch (pk.Format)
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{
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case 2:
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while (pk.AltForm != form)
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pk.SetRandomIVs();
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break;
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case 3:
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pk.SetPIDUnown3(form);
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break;
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default:
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pk.AltForm = form;
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break;
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}
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}
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/// <summary>
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/// Sets the <see cref="PKM.Ability"/> value by sanity checking the provided <see cref="PKM.Ability"/> against the possible pool of abilities.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="abil">Desired <see cref="PKM.Ability"/> to set.</param>
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public static void SetAbility(this PKM pk, int abil)
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{
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if (abil < 0)
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return;
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var abilities = pk.PersonalInfo.Abilities;
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int abilIndex = Array.IndexOf(abilities, abil);
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abilIndex = Math.Max(0, abilIndex);
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if (pk is PK5 pk5 && abilIndex == 2)
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pk5.HiddenAbility = true;
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else if (pk.Format <= 5)
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pk.PID = PKX.GetRandomPID(pk.Species, pk.Gender, pk.Version, pk.Nature, pk.AltForm, (uint)(abilIndex * 0x10001));
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pk.RefreshAbility(abilIndex);
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}
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/// <summary>
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/// Sets a Random <see cref="PKM.EncryptionConstant"/> value. The <see cref="PKM.EncryptionConstant"/> is not updated if the value should match the <see cref="PKM.PID"/> instead.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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public static void SetRandomEC(this PKM pk)
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{
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int gen = pk.GenNumber;
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if (gen < 6 && gen > 2)
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pk.EncryptionConstant = pk.PID;
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else
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pk.EncryptionConstant = Util.Rand32();
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}
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/// <summary>
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/// Sets the <see cref="PKM.IsShiny"/> derived value.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="shiny">Desired <see cref="PKM.IsShiny"/> state to set.</param>
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/// <returns></returns>
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public static bool SetIsShiny(this PKM pk, bool shiny) => shiny ? pk.SetShiny() : pk.SetUnshiny();
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/// <summary>
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/// Makes a <see cref="PKM"/> shiny.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <returns>Returns true if the <see cref="PKM"/> data was modified.</returns>
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public static bool SetShiny(this PKM pk)
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{
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if (pk.IsShiny)
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return false;
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if (pk.Format > 2)
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pk.SetShinyPID();
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else
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pk.SetShinyIVs();
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return true;
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}
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/// <summary>
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/// Makes a <see cref="PKM"/> not-shiny.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <returns>Returns true if the <see cref="PKM"/> data was modified.</returns>
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public static bool SetUnshiny(this PKM pk)
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{
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if (!pk.IsShiny)
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return false;
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pk.SetPIDGender(pk.Gender);
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return true;
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}
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/// <summary>
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/// Sets the <see cref="PKM.Nature"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Nature"/> value.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="nature">Desired <see cref="PKM.Nature"/> value to set.</param>
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public static void SetNature(this PKM pk, int nature)
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{
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if (pk.Format <= 4)
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pk.SetPIDNature(Math.Max(0, nature));
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else
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pk.Nature = Math.Max(0, nature);
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}
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/// <summary>
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/// Sets the <see cref="PKM.Nature"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Nature"/> value.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="nature">Desired <see cref="PKM.Nature"/> value to set.</param>
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public static void SetNature(this PKM pk, Nature nature) => pk.SetNature((int) nature);
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/// <summary>
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/// Sets the individual PP Up count values depending if a Move is present in the moveslot or not.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="Moves"><see cref="PKM.Moves"/> to use (if already known). Will fetch the current <see cref="PKM.Moves"/> if not provided.</param>
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public static void SetMaximumPPUps(this PKM pk, int[] Moves = null)
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{
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if (Moves == null)
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Moves = pk.Moves;
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pk.Move1_PPUps = GetPPUpCount(Moves[0]);
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pk.Move2_PPUps = GetPPUpCount(Moves[1]);
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pk.Move3_PPUps = GetPPUpCount(Moves[2]);
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pk.Move4_PPUps = GetPPUpCount(Moves[3]);
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pk.SetMaximumPPCurrent(Moves);
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int GetPPUpCount(int moveID) => moveID > 0 ? 3 : 0;
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}
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/// <summary>
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/// Updates the <see cref="PKM.Moves"/> and updates the current PP counts.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="Moves"><see cref="PKM.Moves"/> to set. Will be resized if 4 entries are not present.</param>
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/// <param name="maxPP">Option to maximize PP Ups</param>
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public static void SetMoves(this PKM pk, int[] Moves, bool maxPP = false)
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{
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if (Moves.Any(z => z > pk.MaxMoveID))
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Moves = Moves.Where(z => z <= pk.MaxMoveID).ToArray();
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if (Moves.Length != 4)
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Array.Resize(ref Moves, 4);
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pk.Moves = Moves;
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if (maxPP)
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pk.SetMaximumPPUps(Moves);
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else
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pk.SetMaximumPPCurrent(Moves);
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pk.FixMoves();
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}
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/// <summary>
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/// Updates the individual PP count values for each moveslot based on the maximum possible value.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="Moves"><see cref="PKM.Moves"/> to use (if already known). Will fetch the current <see cref="PKM.Moves"/> if not provided.</param>
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public static void SetMaximumPPCurrent(this PKM pk, int[] Moves = null)
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{
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if (Moves == null)
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Moves = pk.Moves;
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pk.Move1_PP = Moves.Length <= 0 ? 0 : pk.GetMovePP(Moves[0], pk.Move1_PPUps);
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pk.Move2_PP = Moves.Length <= 1 ? 0 : pk.GetMovePP(Moves[1], pk.Move2_PPUps);
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pk.Move3_PP = Moves.Length <= 2 ? 0 : pk.GetMovePP(Moves[2], pk.Move3_PPUps);
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pk.Move4_PP = Moves.Length <= 3 ? 0 : pk.GetMovePP(Moves[3], pk.Move4_PPUps);
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}
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/// <summary>
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/// Sets the <see cref="PKM.Gender"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Gender"/> value.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="gender">Desired <see cref="PKM.Gender"/> value to set.</param>
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public static void SetGender(this PKM pk, string gender)
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{
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int g = gender == null
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? pk.GetSaneGender()
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: PKX.GetGenderFromString(gender);
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pk.SetGender(g);
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}
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/// <summary>
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/// Sets the <see cref="PKM.Gender"/> value, with special consideration for the <see cref="PKM.Format"/> values which derive the <see cref="PKM.Gender"/> value.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="gender">Desired <see cref="PKM.Gender"/> value to set.</param>
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public static void SetGender(this PKM pk, int gender)
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{
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gender = Math.Min(2, Math.Max(0, gender));
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if (pk.Format <= 2)
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{
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pk.SetATKIVGender(gender);
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}
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else if (pk.Format <= 5)
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{
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pk.SetPIDGender(gender);
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pk.Gender = gender;
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}
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else
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{
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pk.Gender = gender;
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}
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}
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/// <summary>
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/// Fetches <see cref="PKM.RelearnMoves"/> based on the provided <see cref="LegalityAnalysis"/>.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="legal"><see cref="LegalityAnalysis"/> which contains parsed information pertaining to legality.</param>
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/// <returns><see cref="PKM.RelearnMoves"/> best suited for the current <see cref="PKM"/> data.</returns>
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public static int[] GetSuggestedRelearnMoves(this PKM pk, LegalityAnalysis legal)
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{
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int[] m = legal.GetSuggestedRelearn();
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if (!m.All(z => z == 0))
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return m;
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if (pk.WasEgg || pk.WasEvent || pk.WasEventEgg || pk.WasLink)
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return m;
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var encounter = legal.GetSuggestedMetInfo();
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if (encounter != null)
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m = encounter.Relearn;
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return m;
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}
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/// <summary>
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/// Sanity checks the provided <see cref="PKM.Gender"/> value, and returns a sane value.
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/// </summary>
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/// <param name="pkm"></param>
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/// <returns>Most-legal <see cref="PKM.Gender"/> value</returns>
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public static int GetSaneGender(this PKM pkm)
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{
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int gt = pkm.PersonalInfo.Gender;
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switch (gt)
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{
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case 255: return 2; // Genderless
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case 254: return 1; // Female-Only
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case 0: return 0; // Male-Only
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}
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if (!pkm.IsGenderValid())
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return PKX.GetGenderFromPIDAndRatio(pkm.PID, gt);
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return pkm.Gender;
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}
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/// <summary>
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/// Copies <see cref="ShowdownSet"/> details to the <see cref="PKM"/>.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="Set"><see cref="ShowdownSet"/> details to copy from.</param>
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public static void ApplySetDetails(this PKM pk, ShowdownSet Set)
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{
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pk.Species = Math.Min(pk.MaxSpeciesID, Set.Species);
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pk.SetMoves(Set.Moves, true);
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pk.ApplyHeldItem(Set.HeldItem, Set.Format);
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pk.CurrentLevel = Set.Level;
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pk.CurrentFriendship = Set.Friendship;
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pk.IVs = Set.IVs;
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pk.EVs = Set.EVs;
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pk.SetSuggestedHyperTrainingData(Set.IVs);
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if (ShowdownSetIVMarkings)
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pk.SetMarkings();
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pk.SetNickname(Set.Nickname);
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pk.SetAltForm(Set.FormIndex);
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pk.SetGender(Set.Gender);
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pk.SetMaximumPPUps(Set.Moves);
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pk.SetAbility(Set.Ability);
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pk.SetNature(Set.Nature);
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pk.SetIsShiny(Set.Shiny);
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pk.SetRandomEC();
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var legal = new LegalityAnalysis(pk);
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if (legal.Parsed && legal.Info.Relearn.Any(z => !z.Valid))
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pk.RelearnMoves = pk.GetSuggestedRelearnMoves(legal);
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pk.RefreshChecksum();
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}
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/// <summary>
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/// Sets the <see cref="PKM.HeldItem"/> value depending on the current format and the provided item index & format.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="item">Held Item to apply</param>
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/// <param name="format">Format required for importing</param>
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public static void ApplyHeldItem(this PKM pk, int item, int format)
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{
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if (item <= 0)
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{
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pk.HeldItem = 0;
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return;
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}
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if (format <= 3 && pk.Format != format)
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{
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if (pk.Format > 3) // try remapping
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{
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item = format == 2 ? ItemConverter.GetG4Item((byte) item) : ItemConverter.GetG4Item((ushort) item);
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pk.ApplyHeldItem(item, pk.Format);
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return;
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}
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if (pk.Format > format) // can't set past gen items
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{
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pk.HeldItem = 0;
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return;
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}
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// ShowdownSet checks gen3 then gen2. For gen2 collisions (if any?) remap 3->4->2.
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item = ItemConverter.GetG4Item((ushort) item);
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item = ItemConverter.GetG2Item((ushort) item);
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if (item == 0 || item < 0)
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{
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pk.HeldItem = 0;
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return;
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}
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}
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switch (pk.Format)
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{
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case 3: pk.HeldItem = ItemConverter.GetG3Item((ushort)item); break;
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case 2: pk.HeldItem = ItemConverter.GetG2Item((ushort)item); break;
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case 1: pk.HeldItem = 0; break;
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default: pk.HeldItem = item; break;
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}
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if (pk.HeldItem > pk.MaxItemID)
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pk.HeldItem = 0;
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}
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/// <summary>
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/// Sets all Memory related data to the default value (zero).
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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public static void ClearMemories(this PKM pk)
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{
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pk.OT_Memory = pk.OT_Affection = pk.OT_Feeling = pk.OT_Intensity = pk.OT_TextVar =
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pk.HT_Memory = pk.HT_Affection = pk.HT_Feeling = pk.HT_Intensity = pk.HT_TextVar = 0;
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}
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/// <summary>
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/// Sets the <see cref="PKM.Markings"/> to indicate flawless (or near-flawless) <see cref="PKM.IVs"/>.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="IVs"><see cref="PKM.IVs"/> to use (if already known). Will fetch the current <see cref="PKM.IVs"/> if not provided.</param>
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public static void SetMarkings(this PKM pk, int[] IVs = null)
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{
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if (pk.Format <= 3)
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return; // no markings (gen3 only has 4; can't mark stats intelligently
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if (IVs == null)
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IVs = pk.IVs;
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var markings = IVs.Select(MarkingMethod(pk)).ToArray();
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pk.Markings = PKX.ReorderSpeedLast(markings);
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}
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public static Func<PKM, Func<int, int, int>> MarkingMethod { get; set; } = FlagHighLow;
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private static Func<int, int, int> FlagHighLow(PKM pk)
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{
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if (pk.Format < 7)
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return GetSimpleMarking;
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return GetComplexMarking;
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int GetSimpleMarking(int val, int _) => val == 31 ? 1 : 0;
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int GetComplexMarking(int val, int _)
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{
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if (val == 31 || val == 1)
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return 1;
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if (val == 30 || val == 0)
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return 2;
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return 0;
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}
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}
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/// <summary>
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/// Sets one of the <see cref="PKM.EVs"/> based on its index within the array.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="index">Index to set to</param>
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/// <param name="value">Value to set</param>
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public static void SetEV(this PKM pk, int index, int value)
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{
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switch (index)
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{
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case 0: pk.EV_HP = value; break;
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case 1: pk.EV_ATK = value; break;
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case 2: pk.EV_DEF = value; break;
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case 3: pk.EV_SPE = value; break;
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case 4: pk.EV_SPA = value; break;
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case 5: pk.EV_SPD = value; break;
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default:
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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}
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/// <summary>
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/// Sets one of the <see cref="PKM.IVs"/> based on its index within the array.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="index">Index to set to</param>
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/// <param name="value">Value to set</param>
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public static void SetIV(this PKM pk, int index, int value)
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{
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switch (index)
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{
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case 0: pk.IV_HP = value; break;
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case 1: pk.IV_ATK = value; break;
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case 2: pk.IV_DEF = value; break;
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case 3: pk.IV_SPE = value; break;
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case 4: pk.IV_SPA = value; break;
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case 5: pk.IV_SPD = value; break;
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default:
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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}
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/// <summary>
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/// Gets one of the <see cref="PKM.EVs"/> based on its index within the array.
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/// </summary>
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/// <param name="pk">Pokémon to check.</param>
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/// <param name="index">Index to get</param>
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public static int GetEV(this PKM pk, int index)
|
|
{
|
|
switch (index)
|
|
{
|
|
case 0: return pk.EV_HP ;
|
|
case 1: return pk.EV_ATK;
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case 2: return pk.EV_DEF;
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case 3: return pk.EV_SPE;
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case 4: return pk.EV_SPA;
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case 5: return pk.EV_SPD;
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|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
}
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|
}
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/// <summary>
|
|
/// Gets one of the <see cref="PKM.IVs"/> based on its index within the array.
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/// </summary>
|
|
/// <param name="pk">Pokémon to check.</param>
|
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/// <param name="index">Index to get</param>
|
|
public static int GetIV(this PKM pk, int index)
|
|
{
|
|
switch (index)
|
|
{
|
|
case 0: return pk.IV_HP ;
|
|
case 1: return pk.IV_ATK;
|
|
case 2: return pk.IV_DEF;
|
|
case 3: return pk.IV_SPE;
|
|
case 4: return pk.IV_SPA;
|
|
case 5: return pk.IV_SPD;
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the <see cref="PKM.IV_ATK"/> for a Generation 1/2 format <see cref="PKM"/>.
|
|
/// </summary>
|
|
/// <param name="pk">Pokémon to modify.</param>
|
|
/// <param name="gender">Desired <see cref="PKM.Gender"/>.</param>
|
|
public static void SetATKIVGender(this PKM pk, int gender)
|
|
{
|
|
do { pk.IV_ATK = Util.Rand.Next(pk.MaxIV + 1); }
|
|
while (pk.Gender != gender);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fetches the highest value the provided <see cref="PKM.EVs"/> index can be while considering others.
|
|
/// </summary>
|
|
/// <param name="pk">Pokémon to modify.</param>
|
|
/// <param name="index">Index to fetch for</param>
|
|
/// <returns>Highest value the value can be.</returns>
|
|
public static int GetMaximumEV(this PKM pk, int index)
|
|
{
|
|
if (pk.Format < 3)
|
|
return ushort.MaxValue;
|
|
|
|
var EVs = pk.EVs;
|
|
EVs[index] = 0;
|
|
var sum = EVs.Sum();
|
|
int remaining = 510 - sum;
|
|
var newEV = Math.Min(Math.Max(remaining, 0), 252);
|
|
return newEV;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fetches the highest value the provided <see cref="PKM.IVs"/>.
|
|
/// </summary>
|
|
/// <param name="pk">Pokémon to modify.</param>
|
|
/// <param name="index">Index to fetch for</param>
|
|
/// <param name="Allow30">Causes the returned value to be dropped down -1 if the value is already at a maxmimum.</param>
|
|
/// <returns>Highest value the value can be.</returns>
|
|
public static int GetMaximumIV(this PKM pk, int index, bool Allow30 = false)
|
|
{
|
|
if (pk.IVs[index] == pk.MaxIV && Allow30)
|
|
return pk.MaxIV - 1;
|
|
return pk.MaxIV;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the <see cref="PKM.IVs"/> to match a provided <see cref="hptype"/>.
|
|
/// </summary>
|
|
/// <param name="pk">Pokémon to modify.</param>
|
|
/// <param name="hptype">Desired Hidden Power typing.</param>
|
|
public static void SetHiddenPower(this PKM pk, int hptype)
|
|
{
|
|
var IVs = pk.IVs;
|
|
HiddenPower.SetIVsForType(hptype, pk.IVs, pk.Format);
|
|
pk.IVs = IVs;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the <see cref="PKM.IVs"/> to match a provided <see cref="hptype"/>.
|
|
/// </summary>
|
|
/// <param name="pk">Pokémon to modify.</param>
|
|
/// <param name="hptype">Desired Hidden Power typing.</param>
|
|
public static void SetHiddenPower(this PKM pk, MoveType hptype) => pk.SetHiddenPower((int) hptype);
|
|
|
|
/// <summary>
|
|
/// Force hatches a PKM by applying the current species name and a valid Met Location from the origin game.
|
|
/// </summary>
|
|
/// <param name="pkm">PKM to apply hatch details to</param>
|
|
/// <param name="reHatch">Re-hatch already hatched <see cref="PKM"/> inputs</param>
|
|
public static void ForceHatchPKM(this PKM pkm, bool reHatch = false)
|
|
{
|
|
if (!pkm.IsEgg && !reHatch)
|
|
return;
|
|
pkm.IsEgg = false;
|
|
pkm.SetNickname();
|
|
pkm.CurrentFriendship = pkm.PersonalInfo.BaseFriendship;
|
|
var loc = EncounterSuggestion.GetSuggestedEggMetLocation(pkm);
|
|
if (loc >= 0)
|
|
pkm.Met_Location = loc;
|
|
pkm.MetDate = DateTime.Today;
|
|
if (pkm.Gen6)
|
|
pkm.SetHatchMemory6();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Maximizes the <see cref="PKM.CurrentFriendship"/>. If the <see cref="PKM.IsEgg"/>, the hatch counter is set to 1.
|
|
/// </summary>
|
|
/// <param name="pkm">PKM to apply hatch details to</param>
|
|
public static void MaximizeFriendship(this PKM pkm)
|
|
{
|
|
if (pkm.IsEgg)
|
|
pkm.OT_Friendship = 1;
|
|
else
|
|
pkm.CurrentFriendship = byte.MaxValue;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Maximizes the <see cref="PKM.CurrentLevel"/>. If the <see cref="PKM.IsEgg"/>, the <see cref="PKM"/> is ignored.
|
|
/// </summary>
|
|
/// <param name="pkm">PKM to apply hatch details to</param>
|
|
public static void MaximizeLevel(this PKM pkm)
|
|
{
|
|
if (pkm.IsEgg)
|
|
return;
|
|
pkm.CurrentLevel = 100;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a moveset for the provided <see cref="PKM"/> data.
|
|
/// </summary>
|
|
/// <param name="pkm">PKM to generate for</param>
|
|
/// <param name="random">Full movepool & shuffling</param>
|
|
/// <param name="la">Precomputed optional</param>
|
|
/// <returns>4 moves</returns>
|
|
public static int[] GetMoveSet(this PKM pkm, bool random = false, LegalityAnalysis la = null)
|
|
{
|
|
if (la == null)
|
|
la = new LegalityAnalysis(pkm);
|
|
int[] m = la.GetSuggestedMoves(tm: random, tutor: random, reminder: random);
|
|
if (m == null)
|
|
return pkm.Moves;
|
|
|
|
if (!m.All(z => la.AllSuggestedMovesAndRelearn.Contains(z)))
|
|
m = m.Intersect(la.AllSuggestedMovesAndRelearn).ToArray();
|
|
|
|
if (random)
|
|
Util.Shuffle(m);
|
|
|
|
const int count = 4;
|
|
if (m.Length > count)
|
|
return m.Skip(m.Length - count).ToArray();
|
|
Array.Resize(ref m, count);
|
|
return m;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Toggles the marking at a given index.
|
|
/// </summary>
|
|
/// <param name="pk">Pokémon to modify.</param>
|
|
/// <param name="index">Marking index to toggle</param>
|
|
/// <param name="markings">Current marking values (optional)</param>
|
|
/// <returns>Current marking values</returns>
|
|
public static int[] ToggleMarking(this PKM pk, int index, int[] markings = null)
|
|
{
|
|
if (markings == null)
|
|
markings = pk.Markings;
|
|
switch (pk.Format)
|
|
{
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6: // on/off
|
|
markings[index] ^= 1; // toggle
|
|
pk.Markings = markings;
|
|
break;
|
|
case 7: // 0 (none) | 1 (blue) | 2 (pink)
|
|
markings[index] = (markings[index] + 1) % 3; // cycle
|
|
pk.Markings = markings;
|
|
break;
|
|
}
|
|
return markings;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the Memory details to a Hatched Egg's memories.
|
|
/// </summary>
|
|
/// <param name="pk">Pokémon to modify.</param>
|
|
public static void SetHatchMemory6(this PKM pk)
|
|
{
|
|
pk.OT_Memory = 2;
|
|
pk.OT_Affection = 0;
|
|
pk.OT_Feeling = Memories.GetRandomFeeling(pk.OT_Memory);
|
|
pk.OT_Intensity = 1;
|
|
pk.OT_TextVar = pk.XY ? 43 : 27; // riverside road : battling spot
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets a random memory specific to <see cref="GameVersion.Gen6"/> locality.
|
|
/// </summary>
|
|
/// <param name="pk">Pokémon to modify.</param>
|
|
public static void SetRandomMemory6(this PKM pk)
|
|
{
|
|
// for lack of better randomization :)
|
|
pk.OT_Memory = 63;
|
|
pk.OT_Intensity = 6;
|
|
pk.OT_Feeling = Memories.GetRandomFeeling(pk.OT_Memory);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the <see cref="PKM.Nickname"/> to its default value.
|
|
/// </summary>
|
|
/// <param name="pk">Pokémon to modify.</param>
|
|
/// <param name="la">Precomputed optional</param>
|
|
public static void SetDefaultNickname(this PKM pk, LegalityAnalysis la = null)
|
|
{
|
|
if (la == null)
|
|
la = new LegalityAnalysis(pk);
|
|
if (la.Parsed && la.EncounterOriginal is EncounterTrade t && t.HasNickname)
|
|
pk.SetNickname(t.GetNickname(pk.Language));
|
|
else
|
|
pk.SetNickname();
|
|
}
|
|
|
|
private static readonly string[] PotentialUnicode = { "★☆☆☆", "★★☆☆", "★★★☆", "★★★★" };
|
|
private static readonly string[] PotentialNoUnicode = { "+", "++", "+++", "++++" };
|
|
|
|
/// <summary>
|
|
/// Gets the Potential evaluation of the input <see cref="pk"/>.
|
|
/// </summary>
|
|
/// <param name="pk">Pokémon to analyze.</param>
|
|
/// <param name="unicode">Returned value is unicode or not</param>
|
|
/// <returns>Potential string</returns>
|
|
public static string GetPotentialString(this PKM pk, bool unicode = true)
|
|
{
|
|
var arr = unicode ? PotentialUnicode : PotentialNoUnicode;
|
|
return arr[pk.PotentialRating];
|
|
}
|
|
}
|
|
}
|