mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 19:33:10 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
58 lines
3.1 KiB
C#
58 lines
3.1 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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public readonly ref struct HallFame6Entity
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{
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public const int SIZE = 0x48;
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private readonly Span<byte> Data;
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public HallFame6Entity(Span<byte> data) => Data = data;
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public ushort Species { get => ReadUInt16LittleEndian(Data); set => WriteUInt16LittleEndian(Data, value); }
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public ushort HeldItem { get => ReadUInt16LittleEndian(Data[0x02..]); set => WriteUInt16LittleEndian(Data[0x02..], value); }
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public ushort Move1 { get => ReadUInt16LittleEndian(Data[0x04..]); set => WriteUInt16LittleEndian(Data[0x04..], value); }
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public ushort Move2 { get => ReadUInt16LittleEndian(Data[0x06..]); set => WriteUInt16LittleEndian(Data[0x06..], value); }
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public ushort Move3 { get => ReadUInt16LittleEndian(Data[0x08..]); set => WriteUInt16LittleEndian(Data[0x08..], value); }
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public ushort Move4 { get => ReadUInt16LittleEndian(Data[0x0A..]); set => WriteUInt16LittleEndian(Data[0x0A..], value); }
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public uint EncryptionConstant { get => ReadUInt32LittleEndian(Data[0x0C..]); set => WriteUInt32LittleEndian(Data[0x0C..], value); }
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public ushort TID16 { get => ReadUInt16LittleEndian(Data[0x10..]); set => WriteUInt16LittleEndian(Data[0x10..], value); }
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public ushort SID16 { get => ReadUInt16LittleEndian(Data[0x12..]); set => WriteUInt16LittleEndian(Data[0x12..], value); }
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private uint Pack { get => ReadUInt32LittleEndian(Data[0x14..]); set => WriteUInt32LittleEndian(Data[0x14..], value); }
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public byte Form { get => (byte)(Pack & 0x1Fu); set => Pack = (Pack & ~0x1Fu) | (value & 0x1Fu); }
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public uint Gender { get => (Pack >> 05) & 0x03u; set => Pack = (Pack & ~(0x03u << 05)) | ((value & 0x03) << 05); }
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public uint Level { get => (Pack >> 07) & 0x7Fu; set => Pack = (Pack & ~(0x7Fu << 07)) | ((value & 0x7F) << 07); }
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private uint Shiny { get => (Pack >> 14) & 0x01u; set => Pack = (Pack & ~(0x01u << 14)) | ((value & 0x01) << 14); }
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private uint Nick { get => (Pack >> 15) & 0x01u; set => Pack = (Pack & ~(0x01u << 15)) | ((value & 0x01) << 15); }
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public uint OT_Gender { get => (Pack >> 16) & 0x01u; set => Pack = (Pack & ~(0x01u << 16)) | ((value & 0x01) << 16); }
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// remaining bits unused
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public bool IsNicknamed { get => Nick == 1; set => Nick = value ? 1u : 0u; }
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public bool IsShiny { get => Shiny == 1; set => Shiny = value ? 1u : 0u; }
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private Span<byte> Nick_Trash => Data.Slice(0x18, 24);
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private Span<byte> OT_Trash => Data.Slice(0x30, 24);
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// Don't mimic in-game behavior of not clearing strings. First entry should always have clean trash.
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private const StringConverterOption Option = StringConverterOption.ClearZero;
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public void ClearTrash()
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{
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Nick_Trash.Clear();
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OT_Trash.Clear();
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}
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public string Nickname
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{
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get => StringConverter6.GetString(Nick_Trash);
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set => StringConverter6.SetString(Nick_Trash, value, 12, Option);
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}
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public string OT_Name
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{
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get => StringConverter6.GetString(OT_Trash);
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set => StringConverter6.SetString(OT_Trash, value, 12, Option);
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}
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}
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