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https://github.com/kwsch/PKHeX
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768047cd80
* Rewrite ribbon verification * Explicitly verifies all ribbons instead of chained iterators. * Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators. * Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead. * Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update. * Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules. * Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation. * Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?) End result is a more performant implementation and easier to maintain & reuse logic. |
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Areas | ||
Encounters | ||
Enums | ||
Evolutions | ||
Formatting | ||
Learnset | ||
LearnSource | ||
Moves | ||
Restrictions | ||
RNG | ||
Structures | ||
Tables | ||
Verifiers | ||
BinLinkerAccessor.cs | ||
Breeding.cs | ||
BulkAnalysis.cs | ||
BulkGenerator.cs | ||
Core.cs | ||
LegalityAnalysis.cs | ||
LegalityAnalyzers.cs | ||
MoveList.cs | ||
MoveListSuggest.cs | ||
MoveSourceType.cs |