mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
78 lines
3.3 KiB
C#
78 lines
3.3 KiB
C#
using static PKHeX.Core.LegalityCheckStrings;
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namespace PKHeX.Core;
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/// <summary>
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/// Verifies the <see cref="PKM.Language"/>.
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/// </summary>
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public sealed class LanguageVerifier : Verifier
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{
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protected override CheckIdentifier Identifier => CheckIdentifier.Language;
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public override void Verify(LegalityAnalysis data)
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{
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var pk = data.Entity;
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int originalGeneration = data.Info.Generation;
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int currentLanguage = pk.Language;
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int maxLanguageID = Legal.GetMaxLanguageID(originalGeneration);
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var enc = data.EncounterMatch;
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if (!IsValidLanguageID(currentLanguage, maxLanguageID, pk, enc))
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{
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data.AddLine(GetInvalid(string.Format(LOTLanguage, $"<={(LanguageID)maxLanguageID}", (LanguageID)currentLanguage)));
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return;
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}
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// Korean Gen4 games can not trade with other Gen4 languages, but can use Pal Park with any Gen3 game/language.
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if (pk.Format == 4 && enc.Generation == 4 && !IsValidG4Korean(currentLanguage)
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&& enc is not EncounterTrade4PID {Species: (int)Species.Pikachu or (int)Species.Magikarp} // ger magikarp / eng pikachu
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)
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{
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bool kor = currentLanguage == (int)LanguageID.Korean;
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var msgpkm = kor ? L_XKorean : L_XKoreanNon;
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var msgsav = kor ? L_XKoreanNon : L_XKorean;
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data.AddLine(GetInvalid(string.Format(LTransferOriginFInvalid0_1, msgpkm, msgsav)));
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return;
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}
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if (originalGeneration <= 2)
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{
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// Korean Crystal does not exist, neither do Korean VC1
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if (pk.Korean && !GameVersion.GS.Contains((GameVersion)pk.Version))
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data.AddLine(GetInvalid(string.Format(LOTLanguage, $"!={(LanguageID)currentLanguage}", (LanguageID)currentLanguage)));
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// Japanese VC is language locked; cannot obtain Japanese-Blue version as other languages.
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if (pk is { Version: (int)GameVersion.BU, Japanese: false })
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data.AddLine(GetInvalid(string.Format(LOTLanguage, nameof(LanguageID.Japanese), (LanguageID)currentLanguage)));
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}
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}
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public static bool IsValidLanguageID(int currentLanguage, int maxLanguageID, PKM pk, IEncounterTemplate enc)
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{
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if (currentLanguage == (int)LanguageID.UNUSED_6)
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return false; // Language ID 6 is unused.
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if (currentLanguage > maxLanguageID)
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return false; // Language not available (yet)
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if (currentLanguage <= (int)LanguageID.Hacked && !(enc is EncounterTrade5PID && EncounterTrade5PID.IsValidMissingLanguage(pk)))
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return false; // Missing Language value is not obtainable
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return true; // Language is possible
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}
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/// <summary>
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/// Check if the <see cref="currentLanguage"/> can exist in the Generation 4 savefile.
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/// </summary>
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/// <param name="currentLanguage"></param>
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public static bool IsValidG4Korean(int currentLanguage)
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{
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var activeTr = ParseSettings.ActiveTrainer;
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var activeLang = activeTr.Language;
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bool savKOR = activeLang == (int) LanguageID.Korean;
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bool pkmKOR = currentLanguage == (int) LanguageID.Korean;
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if (savKOR == pkmKOR)
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return true;
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return activeLang < 0; // check not overriden by Legality settings
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}
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}
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