mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 08:53:28 +00:00
a57f40ae7d
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table. Separate files = more concise info, and more room to grow to do more advanced things. Makes the IsPresent methods public (no longer internal).
118 lines
4.3 KiB
C#
118 lines
4.3 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Seed result value storage for passing frame seeds & conditions.
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/// </summary>
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public readonly record struct SeedInfo(uint Seed, bool Charm3 = false)
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{
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/// <summary>
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/// Yields an enumerable list of seeds until another valid PID breaks the chain.
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/// </summary>
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/// <param name="pidiv">Seed and RNG data</param>
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/// <param name="info">Verification information</param>
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/// <returns>Seed information data, which needs to be unrolled once for the nature call.</returns>
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public static IEnumerable<SeedInfo> GetSeedsUntilNature(PIDIV pidiv, FrameGenerator info)
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{
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var seed = pidiv.OriginSeed;
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yield return new SeedInfo(seed);
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var s1 = seed;
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var s2 = RNG.LCRNG.Prev(s1);
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bool charm3 = false;
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while (true)
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{
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var a = s2 >> 16;
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var b = s1 >> 16;
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var pid = b << 16 | a;
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// Process Conditions
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switch (VerifyPIDCriteria(pid, info))
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{
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case LockInfo.Pass:
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yield break;
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case LockInfo.Gender:
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charm3 = true;
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break;
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}
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s1 = RNG.LCRNG.Prev(s2);
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s2 = RNG.LCRNG.Prev(s1);
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yield return new SeedInfo(s1, charm3);
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}
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}
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/// <summary>
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/// Yields an enumerable list of seeds until another valid PID breaks the chain.
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/// </summary>
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/// <param name="pk">Entity data created from the ambiguous cute charm seeds.</param>
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/// <returns>Seed information data, which needs to be unrolled once for the nature call.</returns>
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public static IEnumerable<SeedInfo> GetSeedsUntilNature4Cute(PKM pk)
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{
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// We cannot rely on a PID-IV origin seed. Since IVs are 2^30, they are not strong enough to assume a single seed was the source.
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// We must reverse the IVs to find all seeds that could generate this.
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// ESV,Proc,Nature,IV1,IV2; these do not do the nature loop for Method J/K so each seed originates a single seed frame.
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var seeds = MethodFinder.GetCuteCharmSeeds(pk);
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foreach (var seed in seeds)
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yield return new SeedInfo(seed);
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}
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/// <summary>
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/// Yields an enumerable list of seeds until another valid PID breaks the chain.
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/// </summary>
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/// <param name="pidiv">Seed and RNG data</param>
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/// <param name="info">Verification information</param>
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/// <param name="form">Unown Form lock value</param>
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/// <returns>Seed information data, which needs to be unrolled once for the nature call.</returns>
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public static IEnumerable<SeedInfo> GetSeedsUntilUnownForm(PIDIV pidiv, FrameGenerator info, int form)
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{
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var seed = pidiv.OriginSeed;
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yield return new SeedInfo(seed);
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var s1 = seed;
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var s2 = RNG.LCRNG.Prev(s1);
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while (true)
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{
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var a = s2 >> 16;
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var b = s1 >> 16;
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// PID is in reverse for FRLG Unown
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var pid = a << 16 | b;
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// Process Conditions
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if (EntityPID.GetUnownForm3(pid) == form) // matches form, does it match nature?
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{
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switch (VerifyPIDCriteria(pid, info))
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{
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case LockInfo.Pass: // yes
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yield break;
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}
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}
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s1 = RNG.LCRNG.Prev(s2);
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s2 = RNG.LCRNG.Prev(s1);
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yield return new SeedInfo(s1);
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}
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}
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private static LockInfo VerifyPIDCriteria(uint pid, FrameGenerator info)
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{
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// Nature locks are always a given
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var nval = pid % 25;
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if (nval != info.Nature)
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return LockInfo.Nature;
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if (!info.Gendered)
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return LockInfo.Pass;
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var gender = pid & 0xFF;
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if (info.GenderLow > gender || gender > info.GenderHigh)
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return LockInfo.Gender;
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return LockInfo.Pass;
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}
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}
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}
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