mirror of
https://github.com/kwsch/PKHeX
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ef3cb34387
* Make EvolutionCriteria struct 8 bytes per object instead of 26 Unify LevelMin/LevelMax to match EncounterTemplate bubble up precise array type for better iteration * Inline queue operations, less allocation * Inline some logic * Update EvolutionChain.cs * Improve clarity on duplicate move check * Search reverse For a dual stage chain, finds it first iteration rather than second.
167 lines
6.1 KiB
C#
167 lines
6.1 KiB
C#
using static PKHeX.Core.EvolutionType;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Criteria for evolving to this branch in the <see cref="EvolutionTree"/>
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/// </summary>
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public sealed class EvolutionMethod
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{
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/// <summary>
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/// Evolution Method
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/// </summary>
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public readonly int Method;
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/// <summary>
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/// Evolve to Species
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/// </summary>
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public readonly int Species;
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/// <summary>
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/// Conditional Argument (different from <see cref="Level"/>)
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/// </summary>
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public readonly int Argument;
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/// <summary>
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/// Conditional Argument (different from <see cref="Argument"/>)
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/// </summary>
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public readonly byte Level;
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/// <summary>
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/// Destination Form
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/// </summary>
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/// <remarks>Is <see cref="AnyForm"/> if the evolved form isn't modified. Special consideration for <see cref="LevelUpFormFemale1"/>, which forces 1.</remarks>
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public readonly int Form;
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private const int AnyForm = -1;
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// Not stored in binary data
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public bool RequiresLevelUp; // tracks if this method requires a Level Up, lazily set
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public EvolutionMethod(int method, int species, int argument = 0, byte level = 0, int form = AnyForm)
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{
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Method = method;
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Species = species;
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Argument = argument;
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Form = form;
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Level = level;
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}
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public override string ToString() => $"{(Species) Species}-{Form} [{Argument}] @ {Level}{(RequiresLevelUp ? "X" : "")}";
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/// <summary>
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/// Returns the form that the Pokémon will have after evolution.
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/// </summary>
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/// <param name="form">Un-evolved Form ID</param>
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public int GetDestinationForm(int form)
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{
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if (Method == (int)LevelUpFormFemale1)
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return 1;
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if (Form == AnyForm)
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return form;
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return Form;
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}
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/// <summary>
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/// Checks the <see cref="EvolutionMethod"/> for validity by comparing against the <see cref="PKM"/> data.
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/// </summary>
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/// <param name="pkm">Entity to check</param>
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/// <param name="lvl">Current level</param>
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/// <param name="skipChecks">Option to skip some comparisons to return a 'possible' evolution.</param>
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/// <returns>True if a evolution criteria is valid.</returns>
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public bool Valid(PKM pkm, int lvl, bool skipChecks)
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{
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RequiresLevelUp = false;
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switch ((EvolutionType)Method)
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{
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case UseItem or UseItemWormhole or UseItemFullMoon:
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case CriticalHitsInBattle or HitPointsLostInBattle or Spin:
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case UseAgileStyleMoves or UseStrongStyleMoves:
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case TowerOfDarkness or TowerOfWaters:
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return true;
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case UseItemMale or RecoilDamageMale:
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return pkm.Gender == 0;
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case UseItemFemale or RecoilDamageFemale:
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return pkm.Gender == 1;
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case Trade or TradeHeldItem or TradeShelmetKarrablast:
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return !pkm.IsUntraded || skipChecks;
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// Special Level Up Cases -- return false if invalid
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case LevelUpNatureAmped or LevelUpNatureLowKey when GetAmpLowKeyResult(pkm.Nature) != pkm.Form && !skipChecks:
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return false;
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case LevelUpBeauty when pkm is not IContestStats s || s.CNT_Beauty < Argument:
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return skipChecks;
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case LevelUpMale when pkm.Gender != 0:
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return false;
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case LevelUpFemale when pkm.Gender != 1:
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return false;
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case LevelUpFormFemale1 when pkm.Gender != 1 || pkm.Form != 1:
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return false;
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case LevelUpVersion or LevelUpVersionDay or LevelUpVersionNight when ((pkm.Version & 1) != (Argument & 1) && pkm.IsUntraded) || skipChecks:
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return skipChecks; // Version checks come in pairs, check for any pair match
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// Level Up (any); the above Level Up (with condition) cases will reach here if they were valid
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default:
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if (IsThresholdCheckMode(pkm))
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return lvl >= Level;
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if (Level == 0 && lvl < 2)
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return false;
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if (lvl < Level)
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return false;
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RequiresLevelUp = true;
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if (skipChecks)
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return lvl >= Level;
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// Check Met Level for extra validity
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return HasMetLevelIncreased(pkm, lvl);
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}
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}
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private static bool IsThresholdCheckMode(PKM pkm)
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{
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// Starting in Legends: Arceus, level-up evolutions can be triggered if the current level is >= criteria.
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// This allows for evolving over-leveled captures immediately without leveling up from capture level.
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return pkm is PA8;
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}
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private bool HasMetLevelIncreased(PKM pkm, int lvl)
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{
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int origin = pkm.Generation;
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return origin switch
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{
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// No met data in RBY; No met data in GS, Crystal met data can be reset
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1 or 2 => true,
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// Pal Park / PokeTransfer updates Met Level
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3 or 4 => pkm.Format > origin || pkm.Met_Level < lvl,
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// 5=>6 and later transfers keep current level
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>=5 => lvl >= Level && (!pkm.IsNative || pkm.Met_Level < lvl),
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_ => false,
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};
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}
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public EvoCriteria GetEvoCriteria(ushort species, byte form, byte lvl) => new()
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{
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Species = species,
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Form = form,
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LevelMax = lvl,
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LevelMin = 0,
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Method = (EvolutionType)Method,
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};
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public static int GetAmpLowKeyResult(int n)
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{
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var index = n - 1;
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if ((uint)index > 22)
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return 0;
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return (0b_0101_1011_1100_1010_0101_0001 >> index) & 1;
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}
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}
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}
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