mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
||
---|---|---|
.. | ||
BallContext6.cs | ||
BallContext7.cs | ||
BallContextHOME.cs | ||
BallContextUtil.cs | ||
BallInheritanceResult.cs | ||
BallUseLegality.cs | ||
BallVerifier.cs | ||
IBallContext.cs |