mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 09:08:02 +00:00
f97417fe85
cuts down memory footprint by quite a bit (bool[] is 4bytes per bool)
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System;
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namespace PKHeX.Core
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{
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/// <summary>
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/// <see cref="PersonalInfo"/> class with values from the Sun & Moon games.
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/// </summary>
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public class PersonalInfoSM : PersonalInfoXY
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{
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protected PersonalInfoSM() { } // For GG
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public new const int SIZE = 0x54;
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public PersonalInfoSM(byte[] data)
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{
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if (data.Length != SIZE)
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return;
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Data = data;
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TMHM = GetBits(Data, 0x28, 0x10); // 36-39
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TypeTutors = GetBits(Data, 0x38, 0x4); // 40
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SpecialTutors = new[]
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{
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GetBits(Data, 0x3C, 0x0A),
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};
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}
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public override byte[] Write()
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{
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SetBits(TMHM).CopyTo(Data, 0x28);
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SetBits(TypeTutors).CopyTo(Data, 0x38);
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SetBits(SpecialTutors[0]).CopyTo(Data, 0x3C);
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return Data;
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}
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public int SpecialZ_Item { get => BitConverter.ToUInt16(Data, 0x4C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4C); }
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public int SpecialZ_BaseMove { get => BitConverter.ToUInt16(Data, 0x4E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4E); }
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public int SpecialZ_ZMove { get => BitConverter.ToUInt16(Data, 0x50); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x50); }
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public bool LocalVariant { get => Data[0x52] == 1; set => Data[0x52] = (byte)(value ? 1 : 0); }
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}
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}
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