mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 09:08:02 +00:00
a9152d36a4
make some enums non-int (in favor of byte etc) return current nickname if desired clamp nature top bound too
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// <see cref="GameVersion"/> analogues used by Colosseum/XD instead of the main-series values.
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/// </summary>
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public enum GCVersion : byte
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{
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None = 0,
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FR = 1,
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LG = 2,
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S = 8,
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R = 9,
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E = 10,
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CXD = 11,
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}
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public static class GCVersionExtensions
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{
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/// <summary>
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/// Translates a main-series <see cref="GameVersion"/> to the corresponding <see cref="GCVersion"/> value.
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/// </summary>
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/// <param name="gbaVersion">Version ID while present in the main-series games</param>
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/// <returns>Version ID while present in the GameCube games</returns>
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public static GCVersion GetCXDVersionID(this GameVersion gbaVersion)
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{
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switch (gbaVersion)
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{
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case GameVersion.S: return GCVersion.S;
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case GameVersion.R: return GCVersion.R;
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case GameVersion.E: return GCVersion.E;
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case GameVersion.FR: return GCVersion.FR;
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case GameVersion.LG: return GCVersion.LG;
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case GameVersion.CXD: return GCVersion.CXD;
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default: return 0;
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}
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}
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/// <summary>
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/// Translates a <see cref="GCVersion"/> to the corresponding main-series <see cref="GameVersion"/> value.
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/// </summary>
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/// <param name="gcVersion">Version ID while present in the GameCube games</param>
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/// <returns>Version ID while present in the main-series games</returns>
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public static GameVersion GetG3VersionID(this GCVersion gcVersion)
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{
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switch (gcVersion)
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{
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case GCVersion.S: return GameVersion.S;
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case GCVersion.R: return GameVersion.R;
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case GCVersion.E: return GameVersion.E;
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case GCVersion.FR: return GameVersion.FR;
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case GCVersion.LG: return GameVersion.LG;
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case GCVersion.CXD: return GameVersion.CXD;
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default: return 0;
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}
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}
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}
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}
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