PKHeX/PKHeX.Core/Game/GCVersion.cs
Kurt a9152d36a4 Minor tweaks
make some enums non-int (in favor of byte etc)
return current nickname if desired
clamp nature top bound too
2019-05-29 22:40:07 -07:00

57 lines
2.1 KiB
C#

namespace PKHeX.Core
{
/// <summary>
/// <see cref="GameVersion"/> analogues used by Colosseum/XD instead of the main-series values.
/// </summary>
public enum GCVersion : byte
{
None = 0,
FR = 1,
LG = 2,
S = 8,
R = 9,
E = 10,
CXD = 11,
}
public static class GCVersionExtensions
{
/// <summary>
/// Translates a main-series <see cref="GameVersion"/> to the corresponding <see cref="GCVersion"/> value.
/// </summary>
/// <param name="gbaVersion">Version ID while present in the main-series games</param>
/// <returns>Version ID while present in the GameCube games</returns>
public static GCVersion GetCXDVersionID(this GameVersion gbaVersion)
{
switch (gbaVersion)
{
case GameVersion.S: return GCVersion.S;
case GameVersion.R: return GCVersion.R;
case GameVersion.E: return GCVersion.E;
case GameVersion.FR: return GCVersion.FR;
case GameVersion.LG: return GCVersion.LG;
case GameVersion.CXD: return GCVersion.CXD;
default: return 0;
}
}
/// <summary>
/// Translates a <see cref="GCVersion"/> to the corresponding main-series <see cref="GameVersion"/> value.
/// </summary>
/// <param name="gcVersion">Version ID while present in the GameCube games</param>
/// <returns>Version ID while present in the main-series games</returns>
public static GameVersion GetG3VersionID(this GCVersion gcVersion)
{
switch (gcVersion)
{
case GCVersion.S: return GameVersion.S;
case GCVersion.R: return GameVersion.R;
case GCVersion.E: return GameVersion.E;
case GCVersion.FR: return GameVersion.FR;
case GCVersion.LG: return GameVersion.LG;
case GCVersion.CXD: return GameVersion.CXD;
default: return 0;
}
}
}
}