mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
19 lines
668 B
C#
19 lines
668 B
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary>
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/// <see cref="PersonalInfo"/> class with values from the <see cref="GameVersion.GG"/> games.
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/// </summary>
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public class PersonalInfoGG : PersonalInfoSM
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{
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public PersonalInfoGG(byte[] data) : base(data)
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{
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TMHM = GetBits(Data.AsSpan(0x28, 8)); // only 60 TMs used
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TypeTutors = GetBits(Data.AsSpan(0x38, 1)); // at most 8 flags used
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}
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public int GoSpecies { get => ReadUInt16LittleEndian(Data.AsSpan(0x48)); set => WriteUInt16LittleEndian(Data.AsSpan(0x48), (ushort)value); }
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}
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}
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