mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-26 22:10:21 +00:00
f632aedd15
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls. In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
151 lines
5.6 KiB
C#
151 lines
5.6 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core;
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/// <summary>
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/// Contains many <see cref="ITrainerInfo"/> instances to match against a <see cref="GameVersion"/>.
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/// </summary>
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public sealed class TrainerDatabase
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{
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private readonly Dictionary<GameVersion, List<ITrainerInfo>> Database = new();
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/// <summary>
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/// Fetches an appropriate trainer based on the requested <see cref="version"/>.
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/// </summary>
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/// <param name="version">Version the trainer should originate from</param>
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/// <param name="language">Language to request for</param>
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/// <returns>Null if no trainer found for this version.</returns>
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public ITrainerInfo? GetTrainer(int version, LanguageID? language = null) => GetTrainer((GameVersion)version, language);
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/// <summary>
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/// Fetches an appropriate trainer based on the requested <see cref="ver"/>.
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/// </summary>
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/// <param name="ver">Version the trainer should originate from</param>
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/// <param name="language">Language to request for</param>
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/// <returns>Null if no trainer found for this version.</returns>
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public ITrainerInfo? GetTrainer(GameVersion ver, LanguageID? language = null)
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{
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if (ver <= 0)
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return null;
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if (!ver.IsValidSavedVersion())
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return GetTrainerFromGroup(ver, language);
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if (Database.TryGetValue(ver, out var list))
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return GetRandomChoice(list);
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return null;
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}
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private static T GetRandomChoice<T>(IReadOnlyList<T> list)
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{
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if (list.Count == 1)
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return list[0];
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return list[Util.Rand.Next(list.Count)];
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}
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/// <summary>
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/// Fetches an appropriate trainer based on the requested <see cref="ver"/> group.
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/// </summary>
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/// <param name="ver">Version the trainer should originate from</param>
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/// <param name="lang">Language to request for</param>
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/// <returns>Null if no trainer found for this version.</returns>
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private ITrainerInfo? GetTrainerFromGroup(GameVersion ver, LanguageID? lang = null)
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{
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var possible = Database.Where(z => ver.Contains(z.Key)).ToList();
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if (lang != null)
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{
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possible = possible.Select(z =>
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{
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var filtered = z.Value.Where(x => x.Language == (int)lang).ToList();
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return new KeyValuePair<GameVersion, List<ITrainerInfo>>(z.Key, filtered);
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}).Where(z => z.Value.Count != 0).ToList();
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}
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return GetRandomTrainer(possible);
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}
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/// <summary>
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/// Fetches an appropriate trainer based on the requested <see cref="generation"/>.
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/// </summary>
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/// <param name="generation">Generation the trainer should inhabit</param>
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/// <param name="lang">Language to request for</param>
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/// <returns>Null if no trainer found for this version.</returns>
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public ITrainerInfo? GetTrainerFromGen(int generation, LanguageID? lang = null)
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{
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var possible = Database.Where(z => z.Key.GetGeneration() == generation).ToList();
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if (lang != null)
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{
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possible = possible.Select(z =>
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{
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var filtered = z.Value.Where(x => x.Language == (int)lang).ToList();
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return new KeyValuePair<GameVersion, List<ITrainerInfo>>(z.Key, filtered);
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}).Where(z => z.Value.Count != 0).ToList();
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}
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return GetRandomTrainer(possible);
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}
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private static ITrainerInfo? GetRandomTrainer(IReadOnlyList<KeyValuePair<GameVersion, List<ITrainerInfo>>> possible)
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{
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if (possible.Count == 0)
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return null;
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var group = GetRandomChoice(possible);
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return GetRandomChoice(group.Value);
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}
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/// <summary>
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/// Adds the <see cref="trainer"/> to the <see cref="Database"/>.
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/// </summary>
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/// <param name="trainer">Trainer details to add.</param>
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public void Register(ITrainerInfo trainer)
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{
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var ver = (GameVersion)trainer.Game;
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if (ver <= 0 && trainer is SaveFile s)
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ver = s.Version;
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if (!Database.TryGetValue(ver, out var list))
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{
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Database.Add(ver, new List<ITrainerInfo> { trainer });
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return;
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}
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if (list.Contains(trainer))
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return;
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list.Add(trainer);
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}
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/// <summary>
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/// Adds the trainer details of the <see cref="pk"/> to the <see cref="Database"/>.
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/// </summary>
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/// <param name="pk">Pokémon with Trainer details to add.</param>
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/// <remarks>A copy of the object will be made to prevent modifications, just in case.</remarks>
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public void RegisterCopy(PKM pk) => Register(GetTrainerReference(pk));
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/// <summary>
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/// Adds the trainer details of the <see cref="info"/> to the <see cref="Database"/>.
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/// </summary>
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/// <param name="info">Pokémon with Trainer details to add.</param>
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/// <remarks>A copy of the object will be made to prevent modifications, just in case.</remarks>
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public void RegisterCopy(ITrainerInfo info) => Register(new SimpleTrainerInfo(info));
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private static ITrainerInfo GetTrainerReference(PKM pk)
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{
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var result = new SimpleTrainerInfo((GameVersion)pk.Version)
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{
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TID16 = pk.TID16, SID16 = pk.SID16, OT = pk.OT_Name, Gender = pk.OT_Gender,
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Language = pk.Language,
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Generation = pk.Generation,
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};
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if (pk is IRegionOrigin r)
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r.CopyRegionOrigin(result);
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else
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result.SetDefaultRegionOrigins(result.Language);
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return result;
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}
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/// <summary>
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/// Clears all trainer details from the <see cref="Database"/>.
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/// </summary>
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public void Clear() => Database.Clear();
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}
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