PKHeX/PKHeX.Core/Legality/Evolutions/EvolutionSets/EvolutionSet3.cs
Kurt 7f6f7a7bad Misc simplifications
reduce nesting (evo.RequiresLevelUp is checked twice, only check once
and handle path)
compact some methods
seal some classes
add a little xmldoc to exposed members
2018-07-01 19:55:23 -07:00

69 lines
No EOL
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// Generation 3 Evolution Branch Entries
/// </summary>
public sealed class EvolutionSet3 : EvolutionSet
{
private static EvolutionMethod GetMethod(byte[] data, int offset)
{
int method = BitConverter.ToUInt16(data, offset + 0);
int arg = BitConverter.ToUInt16(data, offset + 2);
int species = SpeciesConverter.GetG4Species(BitConverter.ToUInt16(data, offset + 4));
//2 bytes padding
switch (method)
{
case 1: /* Friendship*/
case 2: /* Friendship day*/
case 3: /* Friendship night*/
case 5: /* Trade */
case 6: /* Trade while holding */
return new EvolutionMethod { Method = method, Species = species, Argument = arg };
case 4: /* Level Up */
return new EvolutionMethod { Method = 4, Species = species, Level = arg, Argument = arg };
case 7: /* Use item */
case 15: /* Beauty evolution*/
return new EvolutionMethod { Method = method + 1, Species = species, Argument = arg };
case 8: /* Tyrogue -> Hitmonchan */
case 9: /* Tyrogue -> Hitmonlee */
case 10: /* Tyrogue -> Hitmontop*/
case 11: /* Wurmple -> Silcoon evolution */
case 12: /* Wurmple -> Cascoon evolution */
case 13: /* Nincada -> Ninjask evolution */
case 14: /* Shedinja spawn in Nincada -> Ninjask evolution */
return new EvolutionMethod { Method = method + 1, Species = species, Level = arg, Argument = arg };
}
return null;
}
public static List<EvolutionSet> GetArray(byte[] data)
{
EvolutionSet[] evos = new EvolutionSet[Legal.MaxSpeciesID_3 + 1];
evos[0] = new EvolutionSet3 { PossibleEvolutions = new EvolutionMethod[0] };
for (int i = 0; i <= Legal.MaxSpeciesIndex_3; i++)
{
int g4species = SpeciesConverter.GetG4Species(i);
if (g4species == 0)
continue;
int offset = i * 40;
var m_list = new List<EvolutionMethod>();
for (int j = 0; j < 5; j++)
{
EvolutionMethod m = GetMethod(data, offset);
if (m != null)
m_list.Add(m);
else
break;
offset += 8;
}
evos[g4species] = new EvolutionSet3 { PossibleEvolutions = m_list.ToArray() };
}
return evos.ToList();
}
}
}