PKHeX/PKHeX.Core/Saves/Substructures/Gen3/SecretBase3.cs
Kurt b1ead9e630 Split StringConverter into smaller pieces
reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations

reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.

String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00

75 lines
2.4 KiB
C#

using System;
using System.Linq;
namespace PKHeX.Core
{
public class SecretBase3
{
private readonly byte[] Data;
private readonly int Offset;
private bool Japanese => Language == (int) LanguageID.Japanese;
public SecretBase3(byte[] data, int offset)
{
Data = data;
Offset = offset;
}
public int SecretBaseLocation { get => Data[Offset + 0]; set => Data[Offset + 0] = (byte) value; }
public int OT_Gender
{
get => (Data[Offset + 1] >> 4) & 1;
set => Data[Offset + 1] = (byte) ((Data[Offset + 1] & 0xEF) | (value & 1) << 4);
}
public string OT_Name
{
get => StringConverter3.GetString3(Data, Offset + 2, 7, Japanese);
set => StringConverter3.SetString3(value, 7, Japanese, 7).CopyTo(Data, Offset + 2);
}
public uint OT_ID
{
get => BitConverter.ToUInt32(Data, Offset + 9);
set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 9);
}
public int OT_Class { get => Data[Offset + 9] % 5; }
public int Language { get => Data[Offset + 0x0D]; set => Data[Offset + 0x0D] = (byte)value; }
public int _E { get => Data[Offset + 0x0E]; set => Data[Offset + 0x0E] = (byte)value; }
public int _F { get => Data[Offset + 0x0F]; set => Data[Offset + 0x0F] = (byte)value; }
public int _10 { get => Data[Offset + 0x10]; set => Data[Offset + 0x10] = (byte)value; }
public int _11 { get => Data[Offset + 0x11]; set => Data[Offset + 0x11] = (byte)value; }
public byte[] Decorations
{
get => Data.Skip(Offset + 0x12).Take(0x10).ToArray();
set => value.CopyTo(Data, Offset + 0x12);
}
public byte[] DecorationCoordinates
{
get => Data.Skip(Offset + 0x22).Take(0x10).ToArray();
set => value.CopyTo(Data, Offset + 0x22);
}
public SecretBase3Team Team
{
get => new SecretBase3Team(Data.Skip(Offset + 50).Take(72).ToArray());
set => value.Write().CopyTo(Data, Offset + 50);
}
public int TID
{
get => (ushort)OT_ID;
set => OT_ID = (ushort)(SID | (ushort)value);
}
public int SID
{
get => (ushort)OT_ID >> 8;
set => OT_ID = (ushort)(((ushort)value << 16) | TID);
}
}
}