mirror of
https://github.com/kwsch/PKHeX
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477187a66c
Generating encounters from an EncounterArea is getting a little stupid without inheritance; each type can now have its own specific behavior without checking for each individual type of generation pattern. Will add the abstract method implementations in a future commit Move some string[] array fetch (for all languages) to Util
15 lines
No EOL
510 B
C#
15 lines
No EOL
510 B
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 1 Wild Encounter Slot data
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/// </summary>
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/// <remarks>
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/// Contains Time data which is present in <see cref="GameVersion.C"/> origin data.
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/// Contains <see cref="GameVersion"/> identification, as this Version value is not stored in <see cref="PK1"/> or <see cref="PK2"/> formats.
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/// </remarks>
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public sealed class EncounterSlot1 : EncounterSlot
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{
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public int Rate;
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internal EncounterTime Time;
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}
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} |