mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
84 lines
3.1 KiB
C#
84 lines
3.1 KiB
C#
using System;
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using static PKHeX.Core.Legal;
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using static PKHeX.Core.GameVersion;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic for obtaining a list of moves.
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/// </summary>
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internal static class MoveList
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{
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internal static void GetCurrentMoves(PKM pk, ushort species, byte form, GameVersion gameSource, int lvl, Span<ushort> moves) => _ = gameSource switch
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{
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GSC or GS => Get(moves, LevelUpGS, species, lvl, pk.Format),
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C => Get(moves, LevelUpC, species, lvl, pk.Format),
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R or S or RS => Get(moves, LevelUpRS, species, lvl),
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E => Get(moves, LevelUpE, species, lvl),
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FR or LG or FRLG => Get(moves, LevelUpFR, species, lvl),
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D or P or DP => Get(moves, LevelUpDP, species, lvl),
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Pt => Get(moves, LevelUpPt, species, lvl),
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HG or SS or HGSS => Get(moves, LevelUpHGSS, species, lvl),
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B or W or BW => Get(moves, LevelUpBW, species, lvl),
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B2 or W2 or B2W2 => Get(moves, LevelUpB2W2, species, lvl),
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X or Y or XY => Get(moves, LevelUpXY, species, lvl),
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AS or OR or ORAS => Get(moves, LevelUpAO, species, lvl),
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SN or MN or SM => Get(moves, LevelUpSM, PersonalTable.SM, species, form, lvl),
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US or UM or USUM => Get(moves, LevelUpUSUM, PersonalTable.USUM, species, form, lvl),
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SW or SH or SWSH => Get(moves, LevelUpSWSH, PersonalTable.SWSH, species, form, lvl),
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BD or SP or BDSP => Get(moves, LevelUpBDSP, PersonalTable.BDSP, species, form, lvl),
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PLA => Get(moves, LevelUpLA, PersonalTable.LA, species, form, lvl),
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SL or VL or SV => Get(moves, LevelUpSV, PersonalTable.SV, species, form, lvl),
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_ => moves,
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};
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private static Span<ushort> Get(Span<ushort> moves, Learnset[] source, ushort species, int lvl)
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{
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if (species >= source.Length)
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return moves;
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source[species].SetLevelUpMoves(1, lvl, moves);
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return moves;
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}
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private static Span<ushort> Get<T>(Span<ushort> moves, Learnset[] source, T pt, ushort species, byte form, int lvl) where T : IPersonalTable
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{
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if (!pt.IsPresentInGame(species, form))
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return moves;
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int index = pt.GetFormIndex(species, form);
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source[index].SetLevelUpMoves(1, lvl, moves);
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return moves;
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}
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private static Span<ushort> Get(Span<ushort> moves, Learnset[] source, ushort species, int lvl, int format)
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{
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if (species > MaxSpeciesID_2)
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return moves;
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source[species].SetLevelUpMoves(1, lvl, moves);
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if (format != 1)
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return moves;
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// If checking back-transfer specimen (GSC->RBY), remove moves that must be deleted prior to transfer
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// Remove all values greater than MaxMoveID_1, and shift the remaining indexes down.
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for (int i = 0; i < moves.Length; i++)
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{
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if (moves[i] <= MaxMoveID_1)
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continue;
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// Shift remaining indexes down, set last index to 0
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for (int j = i; j < moves.Length - 1; j++)
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moves[j] = moves[j + 1];
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moves[^1] = 0;
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}
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return moves;
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}
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}
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