mirror of
https://github.com/kwsch/PKHeX
synced 2025-02-18 22:38:38 +00:00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
101 lines
3.7 KiB
C#
101 lines
3.7 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Generation 7 Static Encounter
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/// </summary>
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/// <inheritdoc cref="EncounterStatic"/>
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public sealed record EncounterStatic7(GameVersion Version) : EncounterStatic(Version), IRelearn, IEncounterFormRandom
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{
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public override int Generation => 7;
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public override EntityContext Context => EntityContext.Gen7;
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public Moveset Relearn { get; init; }
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public bool IsTotem => FormInfo.IsTotemForm(Species, Form);
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public bool IsTotemNoTransfer => Legal.Totem_NoTransfer.Contains(Species);
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public int GetTotemBaseForm() => FormInfo.GetTotemBaseForm(Species, Form);
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public bool IsRandomUnspecificForm => Form >= FormDynamic;
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private const int FormDynamic = FormVivillon;
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internal const int FormVivillon = 30;
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//protected const int FormRandom = 31;
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protected override bool IsMatchLocation(PKM pk)
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{
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if (EggLocation == Locations.Daycare5 && !Relearn.HasMoves && pk.RelearnMove1 != 0) // Gift Eevee edge case
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return false;
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return base.IsMatchLocation(pk);
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}
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protected override bool IsMatchEggLocation(PKM pk)
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{
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if (!EggEncounter)
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return base.IsMatchEggLocation(pk);
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var eggloc = pk.Egg_Location;
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if (!pk.IsEgg) // hatched
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return eggloc == EggLocation || eggloc == Locations.LinkTrade6;
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// Unhatched:
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if (eggloc != EggLocation)
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return false;
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if (pk.Met_Location is not (0 or Locations.LinkTrade6))
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return false;
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return true;
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}
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protected override bool IsMatchForm(PKM pk, EvoCriteria evo)
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{
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if (IsRandomUnspecificForm)
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return true;
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if (IsTotem)
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{
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var expectForm = pk.Format == 7 ? Form : FormInfo.GetTotemBaseForm(Species, Form);
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return expectForm == evo.Form;
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}
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return base.IsMatchForm(pk, evo);
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}
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protected override void ApplyDetails(ITrainerInfo tr, EncounterCriteria criteria, PKM pk)
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{
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base.ApplyDetails(tr, criteria, pk);
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if (Species == (int)Core.Species.Magearna && pk is IRibbonSetEvent4 e4)
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e4.RibbonWishing = true;
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if (Form == FormVivillon && pk is PK7 pk7)
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pk.Form = Vivillon3DS.GetPattern(pk7.Country, pk7.Region);
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pk.SetRandomEC();
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}
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internal static EncounterStatic7 GetVC1(ushort species, byte metLevel)
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{
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bool mew = species == (int)Core.Species.Mew;
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return new EncounterStatic7(GameVersion.RBY)
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{
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Species = species,
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Gift = true, // Forces Poké Ball
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Ability = TransporterLogic.IsHiddenDisallowedVC1(species) ? AbilityPermission.OnlyFirst : AbilityPermission.OnlyHidden, // Hidden by default, else first
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Shiny = mew ? Shiny.Never : Shiny.Random,
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FatefulEncounter = mew,
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Location = Locations.Transfer1,
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Level = metLevel,
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FlawlessIVCount = mew ? (byte)5 : (byte)3,
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};
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}
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internal static EncounterStatic7 GetVC2(ushort species, byte metLevel)
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{
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bool mew = species == (int)Core.Species.Mew;
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bool fateful = mew || species == (int)Core.Species.Celebi;
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return new EncounterStatic7(GameVersion.GSC)
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{
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Species = species,
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Gift = true, // Forces Poké Ball
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Ability = TransporterLogic.IsHiddenDisallowedVC2(species) ? AbilityPermission.OnlyFirst : AbilityPermission.OnlyHidden, // Hidden by default, else first
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Shiny = mew ? Shiny.Never : Shiny.Random,
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FatefulEncounter = fateful,
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Location = Locations.Transfer2,
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Level = metLevel,
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FlawlessIVCount = fateful ? (byte)5 : (byte)3,
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};
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}
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}
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