PKHeX/PKHeX.Core/PKM/Strings/StringConverter12.cs
Kurt 7e0fc61428 Add unused character encodings to dictionary
Two of the inaccessible keyboard chars are used by Spanish trades, so
they aren't completely unused.

#2338
2019-06-26 21:16:18 -07:00

756 lines
25 KiB
C#
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This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PKHeX.Core
{
/// <summary>
/// Logic for converting a <see cref="string"/> for Generation 1 &amp; 2 games.
/// </summary>
public static class StringConverter12
{
public static bool GetIsG1Japanese(string str) => str.All(z => U2RBY_J.ContainsKey(z));
public static bool GetIsG1English(string str) => str.All(z => U2RBY_U.ContainsKey(z));
public const char G1Terminator = '\0';
public const byte G1TradeOTCode = 0x5D;
public const char G1TradeOT = '*';
public const string G1TradeOTStr = "*";
/// <summary>
/// Checks if the input byte array is definitely of German origin (any ÄÖÜäöü)
/// </summary>
/// <param name="data">Raw string bytes</param>
/// <returns>Indication if the data is from a definitely-german string</returns>
public static bool IsG12German(IEnumerable<byte> data) => data.Any(z => z >= 0xC0 && z <= 0xC6);
/// <summary>
/// Checks if the input byte array is definitely of German origin (any ÄÖÜäöü)
/// </summary>
/// <param name="data">Input string</param>
/// <returns>Indication if the data is from a definitely-german string</returns>
public static bool IsG12German(string data) => IsG12German(SetString1(data, data.Length, false));
/// <summary>
/// Converts Generation 1 encoded data into a string.
/// </summary>
/// <param name="strdata">Encoded data.</param>
/// <param name="offset">Offset to read from</param>
/// <param name="count"></param>
/// <param name="jp">Data source is Japanese.</param>
/// <returns>Decoded string.</returns>
public static string GetString1(byte[] strdata, int offset, int count, bool jp)
{
var dict = jp ? RBY2U_J : RBY2U_U;
var s = new StringBuilder();
for (int i = 0; i < count; i++)
{
var val = strdata[offset + i];
if (!dict.TryGetValue(val, out var c)) // Take valid values
break;
if (c == '\0') // Stop if Terminator
break;
s.Append(c);
}
return StringConverter.SanitizeString(s.ToString());
}
/// <summary>
/// Converts Generation 1 encoded data the same way Bank converts.
/// </summary>
/// <param name="strdata">Generation 1 encoded data.</param>
/// <param name="jp">Data source is Japanese.</param>
/// <returns>Decoded string.</returns>
public static string GetG1ConvertedString(byte[] strdata, bool jp)
{
var table = jp ? jp_table : us_table;
return string.Concat(strdata.TakeWhile(b => b != 0).Select(b => (char)table[b]).TakeWhile(b => b != 0));
}
/// <summary>
/// Converts a string to Generation 1 encoded data.
/// </summary>
/// <param name="value">Decoded string.</param>
/// <param name="maxLength">Maximum length</param>
/// <param name="jp">Data destination is Japanese.</param>
/// <param name="padTo">Pad to given length</param>
/// <param name="padWith">Pad with value</param>
/// <returns>Encoded data.</returns>
public static byte[] SetString1(string value, int maxLength, bool jp, int padTo = 0, ushort padWith = 0)
{
if (value.Length > maxLength)
value = value.Substring(0, maxLength); // Hard cap
var dict = jp ? U2RBY_J : U2RBY_U;
if (value.StartsWith(G1TradeOTStr)) // Handle "[TRAINER]"
return new[] { dict[G1TradeOT], dict[G1Terminator] };
var arr = new List<byte>(padTo);
foreach (char c in value)
{
if (!dict.TryGetValue(c, out byte val))
break;
arr.Add(val);
}
var term = dict[G1Terminator]; // terminator
arr.Add(term);
while (arr.Count < padTo)
arr.Add((byte)padWith);
return arr.ToArray();
}
/// <summary>
/// Converts Generation 1 encoded character to string.
/// </summary>
/// <param name="key">Encoded character.</param>
/// <param name="jp">Data source is Japanese.</param>
/// <returns>Decoded string.</returns>
public static string GetG1Char(byte key, bool jp)
{
var dict = jp ? RBY2U_J : RBY2U_U;
if (dict.TryGetValue(key, out var val))
return val.ToString();
return string.Empty;
}
#region Gen 1/2 Character Tables
/// <summary>
/// International 1->7 character translation table
/// </summary>
private static readonly ushort[] us_table =
{
0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // 0
0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // 1
0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // 2
0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // 3
0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // 4
0x0000, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // 5
0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // 6
0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // 7
0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, 0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F, 0x0050, // 8
0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059, 0x005A, 0x0028, 0x0029, 0x003A, 0x003B, 0x0028, 0x0029, // 9
0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, 0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F, 0x0070, // A
0x0071, 0x0072, 0x0073, 0x0074, 0x0075, 0x0076, 0x0077, 0x0078, 0x0079, 0x007A, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // B
0x00C4, 0x00D6, 0x00DC, 0x00E4, 0x00F6, 0x00FC, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // C
0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // D
0x0020, 0x0050, 0x004D, 0x002D, 0x0020, 0x0020, 0x003F, 0x0021, 0x002D, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0xE08E, // E
0x0020, 0x0078, 0x002E, 0x002F, 0x002C, 0xE08F, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, // F
};
/// <summary>
/// Japanese 1->7 character translation table
/// </summary>
private static readonly ushort[] jp_table =
{
0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x30AC, 0x30AE, 0x30B0, 0x30B2, 0x30B4, 0x30B6, 0x30B8, 0x30BA, 0x30BC, 0x30BE, 0x30C0, // 0
0x30C2, 0x30C5, 0x30C7, 0x30C9, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x30D0, 0x30D3, 0x30D6, 0x30DC, 0x3000, 0x3000, 0x3000, // 1
0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x304C, 0x304E, 0x3050, 0x3052, 0x3054, 0x3056, 0x3058, 0x305A, 0x305C, 0x305E, // 2
0x3060, 0x3062, 0x3065, 0x3067, 0x3069, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3070, 0x3073, 0x3076, 0x30D9, 0x307C, 0x3000, // 3
0x30D1, 0x30D4, 0x30D7, 0x30DD, 0x3071, 0x3074, 0x3077, 0x30DA, 0x307D, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, // 4
0x0000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, // 5
0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, // 6
0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, // 7
0x30A2, 0x30A4, 0x30A6, 0x30A8, 0x30AA, 0x30AB, 0x30AD, 0x30AF, 0x30B1, 0x30B3, 0x30B5, 0x30B7, 0x30B9, 0x30BB, 0x30BD, 0x30BF, // 8
0x30C1, 0x30C4, 0x30C6, 0x30C8, 0x30CA, 0x30CB, 0x30CC, 0x30CD, 0x30CE, 0x30CF, 0x30D2, 0x30D5, 0x30DB, 0x30DE, 0x30DF, 0x30E0, // 9
0x30E1, 0x30E2, 0x30E4, 0x30E6, 0x30E8, 0x30E9, 0x30EB, 0x30EC, 0x30ED, 0x30EF, 0x30F2, 0x30F3, 0x30C3, 0x30E3, 0x30E5, 0x30E7, // A
0x30A3, 0x3042, 0x3044, 0x3046, 0x3048, 0x304A, 0x304B, 0x304D, 0x304F, 0x3051, 0x3053, 0x3055, 0x3057, 0x3059, 0x305B, 0x305D, // B
0x305F, 0x3061, 0x3064, 0x3066, 0x3068, 0x306A, 0x306B, 0x306C, 0x306D, 0x306E, 0x306F, 0x3072, 0x3075, 0x30D8, 0x307B, 0x307E, // C
0x307F, 0x3080, 0x3081, 0x3082, 0x3084, 0x3086, 0x3088, 0x3089, 0x30EA, 0x308B, 0x308C, 0x308D, 0x308F, 0x3092, 0x3093, 0x3063, // D
0x3083, 0x3085, 0x3087, 0x30FC, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x30A1, 0x30A5, 0x30A7, 0x3000, 0x3000, 0x3000, 0x2642, // E
0x3000, 0x3000, 0x3000, 0x3000, 0x30A9, 0x2640, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, 0x3000, // F
};
internal static readonly Dictionary<byte, char> RBY2U_U = new Dictionary<byte, char>{
{0x50, G1Terminator},
{0x5D, G1TradeOT},
{0x7F, ' '},
{0x80, 'A'},
{0x81, 'B'},
{0x82, 'C'},
{0x83, 'D'},
{0x84, 'E'},
{0x85, 'F'},
{0x86, 'G'},
{0x87, 'H'},
{0x88, 'I'},
{0x89, 'J'},
{0x8A, 'K'},
{0x8B, 'L'},
{0x8C, 'M'},
{0x8D, 'N'},
{0x8E, 'O'},
{0x8F, 'P'},
{0x90, 'Q'},
{0x91, 'R'},
{0x92, 'S'},
{0x93, 'T'},
{0x94, 'U'},
{0x95, 'V'},
{0x96, 'W'},
{0x97, 'X'},
{0x98, 'Y'},
{0x99, 'Z'},
{0x9A, '('},
{0x9B, ')'},
{0x9C, ':'},
{0x9D, ';'},
{0x9E, '['},
{0x9F, ']'},
{0xA0, 'a'},
{0xA1, 'b'},
{0xA2, 'c'},
{0xA3, 'd'},
{0xA4, 'e'},
{0xA5, 'f'},
{0xA6, 'g'},
{0xA7, 'h'},
{0xA8, 'i'},
{0xA9, 'j'},
{0xAA, 'k'},
{0xAB, 'l'},
{0xAC, 'm'},
{0xAD, 'n'},
{0xAE, 'o'},
{0xAF, 'p'},
{0xB0, 'q'},
{0xB1, 'r'},
{0xB2, 's'},
{0xB3, 't'},
{0xB4, 'u'},
{0xB5, 'v'},
{0xB6, 'w'},
{0xB7, 'x'},
{0xB8, 'y'},
{0xB9, 'z'},
// unused characters
{0xBA, 'à'},
{0xBB, 'è'},
{0xBC, 'é'},
{0xBD, 'ù'},
{0xBE, 'À'},
{0xBF, 'Á'}, // Used in Spanish FALCÁN in-game trade, inaccessible from keyboard
{0xC0, 'Ä'},
{0xC1, 'Ö'},
{0xC2, 'Ü'},
{0xC3, 'ä'},
{0xC4, 'ö'},
{0xC5, 'ü'},
// unused characters
{0xC6, 'È'},
{0xC7, 'É'},
{0xC8, 'Ì'},
{0xC9, 'Í'}, // Used in Spanish MANÍA in-game trade, inaccessible from keyboard
{0xCA, 'Ñ'},
{0xCB, 'Ò'},
{0xCC, 'Ó'},
{0xCD, 'Ù'},
{0xCE, 'Ú'},
{0xCF, 'á'},
{0xD0, 'ì'},
{0xD1, 'í'},
{0xD2, 'ñ'},
{0xD3, 'ò'},
{0xD4, 'ó'},
{0xD5, 'ú'},
{0xE0, ''},
{0xE1, '{'}, /* Pk */
{0xE2, '}'}, /* Mn */
{0xE3, '-'},
{0xE6, '?'},
{0xE7, '!'},
{0xE8, '.'}, // Alias decimal point to .
{0xEF, '♂'},
{0xF1, '×'},
{0xF2, '.'},
{0xF3, '/'},
{0xF4, ','},
{0xF5, '♀'},
{0xF6, '0'},
{0xF7, '1'},
{0xF8, '2'},
{0xF9, '3'},
{0xFA, '4'},
{0xFB, '5'},
{0xFC, '6'},
{0xFD, '7'},
{0xFE, '8'},
{0xFF, '9'}
};
private static readonly Dictionary<byte, char> RBY2U_J = new Dictionary<byte, char> {
{0x05, 'ガ'},
{0x06, 'ギ'},
{0x07, 'グ'},
{0x08, 'ゲ'},
{0x09, 'ゴ'},
{0x0A, 'ザ'},
{0x0B, 'ジ'},
{0x0C, 'ズ'},
{0x0D, 'ゼ'},
{0x0E, 'ゾ'},
{0x0F, 'ダ'},
{0x10, 'ヂ'},
{0x11, 'ヅ'},
{0x12, 'デ'},
{0x13, 'ド'},
{0x19, 'バ'},
{0x1A, 'ビ'},
{0x1B, 'ブ'},
{0x1C, 'ボ'},
{0x26, 'が'},
{0x27, 'ぎ'},
{0x28, 'ぐ'},
{0x29, 'げ'},
{0x2A, 'ご'},
{0x2B, 'ざ'},
{0x2C, 'じ'},
{0x2D, 'ず'},
{0x2E, 'ぜ'},
{0x2F, 'ぞ'},
{0x30, 'だ'},
{0x31, 'ぢ'},
{0x32, 'づ'},
{0x33, 'で'},
{0x34, 'ど'},
{0x3A, 'ば'},
{0x3B, 'び'},
{0x3C, 'ぶ'},
{0x3D, 'ベ'},
{0x3E, 'ぼ'},
{0x40, 'パ'},
{0x41, 'ピ'},
{0x42, 'プ'},
{0x43, 'ポ'},
{0x44, 'ぱ'},
{0x45, 'ぴ'},
{0x46, 'ぷ'},
{0x47, 'ペ'},
{0x48, 'ぽ'},
{0x50, G1Terminator},
{0x5D, G1TradeOT},
{0x7F, ' '},
{0x80, 'ア'},
{0x81, 'イ'},
{0x82, 'ウ'},
{0x83, 'エ'},
{0x84, 'オ'},
{0x85, 'カ'},
{0x86, 'キ'},
{0x87, 'ク'},
{0x88, 'ケ'},
{0x89, 'コ'},
{0x8A, 'サ'},
{0x8B, 'シ'},
{0x8C, 'ス'},
{0x8D, 'セ'},
{0x8E, 'ソ'},
{0x8F, 'タ'},
{0x90, 'チ'},
{0x91, 'ツ'},
{0x92, 'テ'},
{0x93, 'ト'},
{0x94, 'ナ'},
{0x95, 'ニ'},
{0x96, 'ヌ'},
{0x97, 'ネ'},
{0x98, ''},
{0x99, 'ハ'},
{0x9A, 'ヒ'},
{0x9B, 'フ'},
{0x9C, 'ホ'},
{0x9D, 'マ'},
{0x9E, 'ミ'},
{0x9F, 'ム'},
{0xA0, 'メ'},
{0xA1, 'モ'},
{0xA2, 'ヤ'},
{0xA3, 'ユ'},
{0xA4, 'ヨ'},
{0xA5, 'ラ'},
{0xA6, 'ル'},
{0xA7, 'レ'},
{0xA8, 'ロ'},
{0xA9, 'ワ'},
{0xAA, 'ヲ'},
{0xAB, 'ン'},
{0xAC, 'ッ'},
{0xAD, 'ャ'},
{0xAE, 'ュ'},
{0xAF, 'ョ'},
{0xB0, 'ィ'},
{0xB1, 'あ'},
{0xB2, 'い'},
{0xB3, 'う'},
{0xB4, 'え'},
{0xB5, 'お'},
{0xB6, 'か'},
{0xB7, 'き'},
{0xB8, 'く'},
{0xB9, 'け'},
{0xBA, 'こ'},
{0xBB, 'さ'},
{0xBC, 'し'},
{0xBD, 'す'},
{0xBE, 'せ'},
{0xBF, 'そ'},
{0xC0, 'た'},
{0xC1, 'ち'},
{0xC2, 'つ'},
{0xC3, 'て'},
{0xC4, 'と'},
{0xC5, 'な'},
{0xC6, 'に'},
{0xC7, 'ぬ'},
{0xC8, 'ね'},
{0xC9, 'の'},
{0xCA, 'は'},
{0xCB, 'ひ'},
{0xCC, 'ふ'},
{0xCD, 'へ'},
{0xCE, 'ほ'},
{0xCF, 'ま'},
{0xD0, 'み'},
{0xD1, 'む'},
{0xD2, 'め'},
{0xD3, 'も'},
{0xD4, 'や'},
{0xD5, 'ゆ'},
{0xD6, 'よ'},
{0xD7, 'ら'},
{0xD8, 'リ'},
{0xD9, 'る'},
{0xDA, 'れ'},
{0xDB, 'ろ'},
{0xDC, 'わ'},
{0xDD, 'を'},
{0xDE, 'ん'},
{0xDF, 'っ'},
{0xE0, 'ゃ'},
{0xE1, 'ゅ'},
{0xE2, 'ょ'},
{0xE3, 'ー'},
{0xE6, '?'},
{0xE7, '!'},
{0xE9, 'ァ'},
{0xEA, 'ゥ'},
{0xEB, 'ェ'},
{0xEF, '♂'},
{0xF4, 'ォ'},
{0xF5, '♀'},
{0xF6, '0'},
{0xF7, '1'},
{0xF8, '2'},
{0xF9, '3'},
{0xFA, '4'},
{0xFB, '5'},
{0xFC, '6'},
{0xFD, '7'},
{0xFE, '8'},
{0xFF, '9'}
};
internal static readonly Dictionary<char, byte> U2RBY_U = new Dictionary<char, byte> {
{G1Terminator, 0x50},
{G1TradeOT, 0x5D}, // TRAINER (Localized per ROM)
{' ', 0x7F},
{'A', 0x80},
{'B', 0x81},
{'C', 0x82},
{'D', 0x83},
{'E', 0x84},
{'F', 0x85},
{'G', 0x86},
{'H', 0x87},
{'I', 0x88},
{'J', 0x89},
{'K', 0x8A},
{'L', 0x8B},
{'M', 0x8C},
{'N', 0x8D},
{'O', 0x8E},
{'P', 0x8F},
{'Q', 0x90},
{'R', 0x91},
{'S', 0x92},
{'T', 0x93},
{'U', 0x94},
{'V', 0x95},
{'W', 0x96},
{'X', 0x97},
{'Y', 0x98},
{'Z', 0x99},
{'(', 0x9A},
{')', 0x9B},
{':', 0x9C},
{';', 0x9D},
{'[', 0x9E},
{']', 0x9F},
{'a', 0xA0},
{'b', 0xA1},
{'c', 0xA2},
{'d', 0xA3},
{'e', 0xA4},
{'f', 0xA5},
{'g', 0xA6},
{'h', 0xA7},
{'i', 0xA8},
{'j', 0xA9},
{'k', 0xAA},
{'l', 0xAB},
{'m', 0xAC},
{'n', 0xAD},
{'o', 0xAE},
{'p', 0xAF},
{'q', 0xB0},
{'r', 0xB1},
{'s', 0xB2},
{'t', 0xB3},
{'u', 0xB4},
{'v', 0xB5},
{'w', 0xB6},
{'x', 0xB7},
{'y', 0xB8},
{'z', 0xB9},
// unused characters
{'à', 0xBA},
{'è', 0xBB},
{'é', 0xBC},
{'ù', 0xBD},
{'À', 0xBE},
{'Á', 0xBF}, // Used in Spanish FALCÁN in-game trade, inaccessible from keyboard
{'Ä', 0xC0},
{'Ö', 0xC1},
{'Ü', 0xC2},
{'ä', 0xC3},
{'ö', 0xC4},
{'ü', 0xC5},
// unused characters
{'È', 0xC6},
{'É', 0xC7},
{'Ì', 0xC8},
{'Í', 0xC9}, // Used in Spanish MANÍA in-game trade, inaccessible from keyboard
{'Ñ', 0xCA},
{'Ò', 0xCB},
{'Ó', 0xCC},
{'Ù', 0xCD},
{'Ú', 0xCE},
{'á', 0xCF},
{'ì', 0xD0},
{'í', 0xD1},
{'ñ', 0xD2},
{'ò', 0xD3},
{'ó', 0xD4},
{'ú', 0xD5},
{'\'', 0xE0}, // Alias ' to for Farfetch'd
{'', 0xE0},
{'{', 0xE1}, /* Pk */
{'}', 0xE2}, /* Mn */
{'-', 0xE3},
{'?', 0xE6},
{'!', 0xE7},
{'♂', 0xEF},
{'×', 0xF1},
{'.', 0xF2},
{'/', 0xF3},
{',', 0xF4},
{'♀', 0xF5},
{'0', 0xF6},
{'1', 0xF7},
{'2', 0xF8},
{'3', 0xF9},
{'4', 0xFA},
{'5', 0xFB},
{'6', 0xFC},
{'7', 0xFD},
{'8', 0xFE},
{'9', 0xFF}
};
private static readonly Dictionary<char, byte> U2RBY_J = new Dictionary<char, byte> {
{'ガ', 0x05},
{'ギ', 0x06},
{'グ', 0x07},
{'ゲ', 0x08},
{'ゴ', 0x09},
{'ザ', 0x0A},
{'ジ', 0x0B},
{'ズ', 0x0C},
{'ゼ', 0x0D},
{'ゾ', 0x0E},
{'ダ', 0x0F},
{'ヂ', 0x10},
{'ヅ', 0x11},
{'デ', 0x12},
{'ド', 0x13},
{'バ', 0x19},
{'ビ', 0x1A},
{'ブ', 0x1B},
{'ボ', 0x1C},
{'が', 0x26},
{'ぎ', 0x27},
{'ぐ', 0x28},
{'げ', 0x29},
{'ご', 0x2A},
{'ざ', 0x2B},
{'じ', 0x2C},
{'ず', 0x2D},
{'ぜ', 0x2E},
{'ぞ', 0x2F},
{'だ', 0x30},
{'ぢ', 0x31},
{'づ', 0x32},
{'で', 0x33},
{'ど', 0x34},
{'ば', 0x3A},
{'び', 0x3B},
{'ぶ', 0x3C},
{'ベ', 0x3D},
{'べ', 0x3D},
{'ぼ', 0x3E},
{'パ', 0x40},
{'ピ', 0x41},
{'プ', 0x42},
{'ポ', 0x43},
{'ぱ', 0x44},
{'ぴ', 0x45},
{'ぷ', 0x46},
{'ぺ', 0x47},
{'ペ', 0x47},
{'ぽ', 0x48},
{G1Terminator, 0x50},
{G1TradeOT, 0x5D}, // トレーナー, (Localized per ROM)
{' ', 0x7F},
{'ア', 0x80},
{'イ', 0x81},
{'ウ', 0x82},
{'エ', 0x83},
{'オ', 0x84},
{'カ', 0x85},
{'キ', 0x86},
{'ク', 0x87},
{'ケ', 0x88},
{'コ', 0x89},
{'サ', 0x8A},
{'シ', 0x8B},
{'ス', 0x8C},
{'セ', 0x8D},
{'ソ', 0x8E},
{'タ', 0x8F},
{'チ', 0x90},
{'ツ', 0x91},
{'テ', 0x92},
{'ト', 0x93},
{'ナ', 0x94},
{'ニ', 0x95},
{'ヌ', 0x96},
{'ネ', 0x97},
{'', 0x98},
{'ハ', 0x99},
{'ヒ', 0x9A},
{'フ', 0x9B},
{'ホ', 0x9C},
{'マ', 0x9D},
{'ミ', 0x9E},
{'ム', 0x9F},
{'メ', 0xA0},
{'モ', 0xA1},
{'ヤ', 0xA2},
{'ユ', 0xA3},
{'ヨ', 0xA4},
{'ラ', 0xA5},
{'ル', 0xA6},
{'レ', 0xA7},
{'ロ', 0xA8},
{'ワ', 0xA9},
{'ヲ', 0xAA},
{'ン', 0xAB},
{'ッ', 0xAC},
{'ャ', 0xAD},
{'ュ', 0xAE},
{'ョ', 0xAF},
{'ィ', 0xB0},
{'あ', 0xB1},
{'い', 0xB2},
{'う', 0xB3},
{'え', 0xB4},
{'お', 0xB5},
{'か', 0xB6},
{'き', 0xB7},
{'く', 0xB8},
{'け', 0xB9},
{'こ', 0xBA},
{'さ', 0xBB},
{'し', 0xBC},
{'す', 0xBD},
{'せ', 0xBE},
{'そ', 0xBF},
{'た', 0xC0},
{'ち', 0xC1},
{'つ', 0xC2},
{'て', 0xC3},
{'と', 0xC4},
{'な', 0xC5},
{'に', 0xC6},
{'ぬ', 0xC7},
{'ね', 0xC8},
{'の', 0xC9},
{'は', 0xCA},
{'ひ', 0xCB},
{'ふ', 0xCC},
{'へ', 0xCD},
{'ヘ', 0xCD}, // Katakana ヘ => Hiragana へ
{'ほ', 0xCE},
{'ま', 0xCF},
{'み', 0xD0},
{'む', 0xD1},
{'め', 0xD2},
{'も', 0xD3},
{'や', 0xD4},
{'ゆ', 0xD5},
{'よ', 0xD6},
{'ら', 0xD7},
{'リ', 0xD8},
{'り', 0xD8},
{'る', 0xD9},
{'れ', 0xDA},
{'ろ', 0xDB},
{'わ', 0xDC},
{'を', 0xDD},
{'ん', 0xDE},
{'っ', 0xDF},
{'ゃ', 0xE0},
{'ゅ', 0xE1},
{'ょ', 0xE2},
{'ー', 0xE3},
{'?', 0xE6},
{'!', 0xE7},
{'ァ', 0xE9},
{'ゥ', 0xEA},
{'ェ', 0xEB},
{'♂', 0xEF},
{'ォ', 0xF4},
{'♀', 0xF5},
{'0', 0xF6},
{'1', 0xF7},
{'2', 0xF8},
{'3', 0xF9},
{'4', 0xFA},
{'5', 0xFB},
{'6', 0xFC},
{'7', 0xFD},
{'8', 0xFE},
{'9', 0xFF}
};
#endregion
}
}