PKHeX/PKHeX.Core/Saves/Access/SaveBlockAccessor6AODemo.cs
Kurt fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00

54 lines
2.2 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core;
/// <summary>
/// Information for Accessing individual blocks within a <see cref="SAV6AODemo"/>.
/// </summary>
public sealed class SaveBlockAccessor6AODemo : ISaveBlockAccessor<BlockInfo6>, ISaveBlock6Core
{
public const int BlockMetadataOffset = SaveUtil.SIZE_G6ORASDEMO - 0x200;
private const int boAOdemo = BlockMetadataOffset;
private static readonly BlockInfo6[] BlocksAODemo =
{
new(boAOdemo, 00, 0x00000, 0x00B90), // MyItem
new(boAOdemo, 01, 0x00C00, 0x0002C), // ItemInfo6
new(boAOdemo, 02, 0x00E00, 0x00038), // GameTime
new(boAOdemo, 03, 0x01000, 0x00150), // Situation
new(boAOdemo, 04, 0x01200, 0x00004), // RandomGroup (rand seeds)
new(boAOdemo, 05, 0x01400, 0x00008), // PlayTime
new(boAOdemo, 06, 0x01600, 0x00024), // temp variables (u32 id + 32 u8)
new(boAOdemo, 07, 0x01800, 0x02100), // FieldMoveModelSave
new(boAOdemo, 08, 0x03A00, 0x00130), // Misc
new(boAOdemo, 09, 0x03C00, 0x00170), // MyStatus
new(boAOdemo, 10, 0x03E00, 0x0061C), // PokePartySave
new(boAOdemo, 11, 0x04600, 0x00504), // EventWork
new(boAOdemo, 12, 0x04C00, 0x00004), // Packed Menu Bits
new(boAOdemo, 13, 0x04E00, 0x00048), // Repel Info, (Swarm?) and other overworld info (roamer)
new(boAOdemo, 14, 0x05000, 0x00400), // PokeDiarySave
new(boAOdemo, 15, 0x05400, 0x0025C), // Record
};
public IReadOnlyList<BlockInfo6> BlockInfo => BlocksAODemo;
public MyItem Items { get; }
public ItemInfo6 ItemInfo { get; }
public GameTime6 GameTime { get; }
public Situation6 Situation { get; }
public PlayTime6 Played { get; }
public MyStatus6 Status { get; }
public RecordBlock6 Records { get; }
public Misc6AO Misc { get; }
public SaveBlockAccessor6AODemo(SAV6AODemo sav)
{
Items = new MyItem6AO(sav, 0x00000);
ItemInfo = new ItemInfo6(sav, 0x00C00);
GameTime = new GameTime6(sav, 0x00E00);
Situation = new Situation6(sav, 0x01000);
Played = new PlayTime6(sav, 0x01400);
Status = new MyStatus6(sav, 0x03C00);
Records = new RecordBlock6(sav, 0x05400);
Misc = new Misc6AO(sav, 0x03A00);
}
}