PKHeX/Resources/text/fr/lang_fr.txt
Kurt 7d2c853ffd UI Improvements
Moved a lot of shortcut/button functions to the main menu; should be
much neater in terms of presentation.

Split up Box Load/Dump.
Tweaked the Translation function in Util to properly find every
menustrip items.
Translation files updated with new Menu layout.

Also made the form always launch in max size, thus removing the 'Toggle
Box Interface' option.
2016-01-02 20:22:53 -08:00

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! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! lang_zh.txt = Chinese
! lang_pt.txt = Portuguese
! Make sure that each edit has a ' = ' between Control name and new Text!
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
! Main = PKHeX
- Change stuff below this line, not above.
---------------------Menu Strip------------------------
Menu_File = File
Menu_Open = Ouvrir...
Menu_Save = Enregistrer PK6...
Menu_ExportSAV = Enregistrer SAV...
Menu_Exit = Quitter
--
Menu_Tools = Outils
Menu_Showdown = Showdown
Menu_ShowdownImportPK6 = Import Set from Clipboard
Menu_ShowdownExportPK6 = Export Set from Clipboard
Menu_ShowdownExportParty = Export Party to Clipboard
Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
Menu_CyberGadget = CyberGadget
Menu_CodeGenerator = Générateur Code
Menu_OpenTemp = Ouvrir le dossier Temp
Menu_OpenCache = Ouvrir le dossier Cache
Menu_Data = Données
Menu_LoadBoxes = Charger Boîtes
Menu_DumpBoxes = Dumper Boîtes
Menu_Report = Rapport de données Box
Menu_Database = Base de données PK6
Menu_Other = Autre
Menu_OpenSDF = Ouvrir le dossier SaveDataFiler
Menu_OpenSDB = Ouvrir le dossier SaveDataBackup
--
Menu_Options = Options
Menu_Language = Langue
Menu_Modify = Réglez SAV
Menu_ModifyDex = Modifier Pokédex Infos
Menu_ModifyPK6 = Modifier PK6 Infos
Menu_Unicode = Basculer la police
Menu_About = A propos de PKHeX
--------------------Main Tab Data----------------------
Tab_Main = Général
Label_PID = PID:
BTN_RerollPID = Modif.
Label_Species = Espèce :
CHK_Nicknamed = Surnom :
Label_EXP = Expérience :
Label_CurLevel = Niveau :
Label_Nature = Nature :
Label_HeldItem = Objet :
Label_Friendship = Bonheur :
Label_Form = Form.
Label_Ability = Talent :
Label_Language = Langue :
CHK_IsEgg = Œuf
CHK_Infected = Infecté
CHK_Cured = Guéri
Label_PKRS = Pokérus :
Label_PKRSdays = Jr.
Label_Country = Pays :
Label_SubRegion = Région :
Label_3DSRegion = Région 3DS :
---------------------Met Tab Data-----------------------
Tab_Met = Origine
Label_OriginGame = Jeu de base :
Label_MetLocation = Lieu :
Label_Ball = Pokéball :
Label_MetLevel = Niveau :
Label_MetDate = Rencontré le :
Label_EncounterType = Zone :
CHK_Fateful = Rencontre Fatidique
---------------------Egg Met Data-----------------------
CHK_AsEgg = Œuf Pokémon
GB_EggConditions = Éclosion
Label_EggLocation = Lieu :
Label_EggDate = Date :
--------------------Stats Tab Data----------------------
Tab_Stats = Stats
Label_IVs = IV
Label_EVs = EV
Label_Stats = Stats
Label_HP = PV :
Label_ATK = Attaque :
Label_DEF = Défense :
Label_SPA = Attaq. Spé. :
Label_SPD = Déf. Spé. :
Label_SPE = Vitesse :
Label_Total = Total :
Label_HiddenPowerPrefix = Type Puissance Cachée :
Label_CharacteristicPrefix = Caractéristiques :
BTN_RandomIVs = IV aléatoires
BTN_RandomEVs = EV aléatoires
Label_ContestStats = Stats de Concours
Label_Cool = S-F.
Label_Beauty = Beauté
Label_Cute = Grâce
Label_Smart = Intell.
Label_Tough = Robus.
Label_Sheen = Lustre
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attaq.
GB_CurrentMoves = Capacités actuelles
Label_CurPP = PP
Label_PPups = PP Max
GB_RelearnMoves = Capacités réapprises
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = Divers
GB_OT = Infos Dresseur
Label_TID = ID :
Label_SID = SID :
Label_OT = DO :
GB_nOT = Dernier Dresseur connu
Label_PrevOT = DO :
GB_ExtraBytes = Octets supplémentaires
GB_Markings = Marquages
BTN_Ribbons = Rubans / Médaill.
BTN_History = Souvenirs/Récré
Label_EncryptionConstant = Valeur de cryptage :
BTN_RerollEC = Edit.
-----------------Save Data Interface--------------------
Tab_Box = Boîtes PC
Tab_PartyBattle = Partie
Tab_Other = Autres
Tab_SAV = SAV
B_OpenPokePuffs = Pofiteroles
B_OpenItemPouch = Objets
B_OpenTrainerInfo = Infos Dress.
B_OpenBoxLayout = Fonds Boîte
B_OpenWondercards = CarteMiracle
B_OpenBerryField = Baies
B_OpenOPowers = O-Auras
B_OpenEventFlags = Evènements
B_OpenPokedex = Pokédex
--------------------Tab Internals-----------------------
L_Party = Equipe :
L_ReadOnlyPBB = Cet onglet est en lecture seule.
L_BattleBox = Boîte de Combat :
GB_Daycare = Pension
GB_GTS = GTS
GB_Fused = Fusion
GB_SUBE = Vieil H.
DayCare_HasEgg = Œuf disponible
L_DaycareSeed = Seed
L_ReadOnlyOther = Cet onglet est en lecture seule.
B_JPEG = Sauver image PGL
B_OpenHallofFame = Panthéon
B_OUTPasserby = PSS
B_VerifyCHK = Checksums
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
! RibbonMedal
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Donner tout
BTN_None = Retirer tout
BTN_Cancel = Annuler
BTN_Save = Sauvegarder
-------------------Ribbons/Medals----------------------
Tab_Kalos = Rubans courants
Tab_Extra = Rubans divers
Tab_Medals = Médailles Dresseur
GB_Kalos12 = Série 1
Kalos1a_0 = Maître Kalos
Kalos1a_1 = Maître Hoenn
Kalos1a_2 = Maître Sinnoh
Kalos1a_3 = Affection
Kalos1a_4 = Perfectionnement
Kalos1a_5 = Élite
Kalos1a_6 = Génie
Kalos1a_7 = Effort
---
Kalos1b_0 = Alerte
Kalos1b_1 = Choc
Kalos1b_2 = Déprime
Kalos1b_3 = Négligence
Kalos1b_4 = Détente
Kalos1b_5 = Sieste
Kalos1b_6 = Sourire
Kalos1b_7 = Sublime
---
GB_Kalos34 = Série 2
Kalos2a_0 = Royal
Kalos2a_1 = Royal Sublime
Kalos2a_2 = Artiste
Kalos2a_3 = Empreinte
Kalos2a_4 = Record
Kalos2a_5 = Légende
Kalos2a_6 = Pays
Kalos2a_7 = National
---
Kalos2b_0 = Terre
Kalos2b_1 = Monde
Kalos2b_2 = Classique
Kalos2b_3 = Premier
Kalos2b_4 = Événement
Kalos2b_5 = Anniversaire
Kalos2b_6 = Spécial
Kalos2b_7 = Souvenir
---
GB_Extra1 = Série 3
Extra1_0 = Souhait
Extra1_1 = Vainqueur Championnat
Extra1_2 = Champion Régional
Extra1_3 = Champion National
Extra1_4 = Champion du Monde
L_PastContest = Souvenir Concours :
L_PastBattle = Souvenir Combat :
------------------Super Training---------------------
L_SuperTraining = Entraînement Normal / Super
L_Rank1 = Rang 1
TMedal1_3 = PV
TMedal1_4 = Attq.
TMedal1_7 = Déf.
TMedal1_2 = A. Spé.
TMedal1_5 = D. Spé.
TMedal1_6 = Vit.
L_Rank2 = Rang 2
TMedal2_1 = PV
TMedal2_2 = Attq.
TMedal2_5 = Déf.
TMedal2_0 = A. Spé.
TMedal2_3 = D. Spé.
TMedal2_4 = Vit.
L_Rank3 = Rang 3
TMedal2_7 = PV
TMedal3_0 = Attq.
TMedal3_3 = Déf.
TMedal2_6 = A. Spé.
TMedal3_1 = D. Spé.
TMedal3_2 = Vit.
CHK_Secret = Entraînement Secret Activé
L_Rank3 = Rang 4
TMedal3_4 = Troubles
L_Rank3 = Rang 5
TMedal3_5 = Plante
TMedal3_6 = Feu
TMedal3_7 = Eau
TMedal4_0 = Cibles Fuyantes
L_Rank3 = Rang 6
TMedal4_1 = Riposte
TMedal4_2 = Rapide
TMedal4_3 = Longue
L_Rank3 = Rang 7
TMedal4_4 = Lépidonille
TMedal4_5 = Ballon Pixel
TMedal4_6 = Trioxhydre
L_Rank3 = Rang 8
TMedal4_7 = X / Y
---
L_Bag = Last Used Bag:
L_Hits = Hits Remaining:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! MemoryAmie
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Annuler
BTN_Save = Sauver
L_Handler = Dresseur actuel :
L_Fullness = Satiété :
L_Enjoyment = Gaieté :
-
Tab_OTMemory = Souvenirs avec : DO
L_OT_Friendship = Bonheur :
L_OT_Affection = Affection :
L_OT_TextLine = Type souvenir :
L_OT_Quality = Intensité :
L_OT_Feeling = Feeling :
Tab_CTMemory = Autres souvenirs
L_CT_Friendship = Bonheur :
L_CT_Affection = Affection :
L_CT_TextLine = Type souvenir :
L_CT_Quality = Intensité :
L_CT_Feeling = Feeling :
Tab_Residence = Résidence
GB_Residence = Ce Pokémon a résidé (en) (à) :
L_Geo0 = Emplacement 0
L_Geo1 = Emplacement 1
L_Geo2 = Emplacement 2
L_Geo3 = Emplacement 3
L_Geo4 = Emplacement 4
L_Region = Région
L_Country = Pays
--
- **Please leave the {0} in your line. The OT name will show instead.
--
L_Arguments = Onglet désactivé ; Toujours avec ; DO ; Génération précédente - ; Souvenirs avec ; Pokémon ; Zone ; Objet(s) ; Attaque ; Emplacement
! End