PKHeX/PKHeX.Core/Editing
Kurt 5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
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Applicators More mastery tweaks for db->pkm + alpha statics 2022-05-08 10:06:38 -07:00
Bulk HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
Database Source trainers for encounter database 2022-01-03 19:33:10 -08:00
PKM Move to more appropriate folder 2022-05-07 09:26:49 -07:00
Program HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
Saves HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
Showdown Minor tweaks 2022-05-14 08:28:13 -07:00
CommonEdits.cs Revise moveshop move suggest methods 2022-05-07 21:21:29 -07:00
HiddenPower.cs Span-ify HiddenPower methods 2022-03-06 00:43:49 -08:00
IBattleTemplate.cs Add more xmldoc 2021-06-06 11:56:54 -07:00
IPKMView.cs Refactoring 2019-09-02 19:30:58 -07:00
IPlugin.cs Add chateau score, seaside cycle score 2021-05-13 23:12:53 -07:00
ISaveFileProvider.cs Add basic plugin sys 2018-05-13 12:49:29 -07:00
ISpriteBuilder.cs Add shiny sprites, alcremie sprites & big sprites for all 2020-03-03 20:22:57 -08:00
LocationEdits.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
NatureAmp.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
Pokerus.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
WurmpleUtil.cs Inline some Rand32 calls 2022-04-26 20:21:26 -07:00