mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-14 16:27:21 +00:00
103aa9aa4b
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced. EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users. Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
154 lines
No EOL
5 KiB
C#
154 lines
No EOL
5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <inheritdoc cref="EncounterArea" />
|
|
/// <summary>
|
|
/// <see cref="GameVersion.Gen3"/> encounter area
|
|
/// </summary>
|
|
public sealed record EncounterArea3 : EncounterArea
|
|
{
|
|
public readonly int Rate;
|
|
public readonly EncounterSlot3[] Slots;
|
|
|
|
protected override IReadOnlyList<EncounterSlot> Raw => Slots;
|
|
|
|
public static EncounterArea3[] GetAreas(byte[][] input, GameVersion game)
|
|
{
|
|
var result = new EncounterArea3[input.Length];
|
|
for (int i = 0; i < input.Length; i++)
|
|
result[i] = new EncounterArea3(input[i], game);
|
|
return result;
|
|
}
|
|
|
|
public static EncounterArea3[] GetAreasSwarm(byte[][] input, GameVersion game)
|
|
{
|
|
var result = new EncounterArea3[input.Length];
|
|
for (int i = 0; i < input.Length; i++)
|
|
result[i] = new EncounterArea3(input[i], game, SlotType.Swarm | SlotType.Grass);
|
|
return result;
|
|
}
|
|
|
|
private EncounterArea3(byte[] data, GameVersion game) : base(game)
|
|
{
|
|
Location = data[0] | (data[1] << 8);
|
|
Type = (SlotType)data[2];
|
|
Rate = data[3];
|
|
|
|
Slots = ReadRegularSlots(data);
|
|
}
|
|
|
|
private EncounterArea3(byte[] data, GameVersion game, SlotType type) : base(game)
|
|
{
|
|
Location = data[0] | (data[1] << 8);
|
|
Type = type;
|
|
Rate = data[3];
|
|
|
|
Slots = ReadSwarmSlots(data);
|
|
}
|
|
|
|
private EncounterSlot3[] ReadRegularSlots(byte[] data)
|
|
{
|
|
const int size = 10;
|
|
int count = (data.Length - 4) / size;
|
|
var slots = new EncounterSlot3[count];
|
|
for (int i = 0; i < slots.Length; i++)
|
|
{
|
|
int offset = 4 + (size * i);
|
|
|
|
int species = BitConverter.ToUInt16(data, offset + 0);
|
|
int form = data[offset + 2];
|
|
int slotNum = data[offset + 3];
|
|
int min = data[offset + 4];
|
|
int max = data[offset + 5];
|
|
|
|
int mpi = data[offset + 6];
|
|
int mpc = data[offset + 7];
|
|
int sti = data[offset + 8];
|
|
int stc = data[offset + 9];
|
|
slots[i] = new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc);
|
|
}
|
|
|
|
return slots;
|
|
}
|
|
|
|
private EncounterSlot3[] ReadSwarmSlots(byte[] data)
|
|
{
|
|
const int size = 14;
|
|
int count = (data.Length - 4) / size;
|
|
var slots = new EncounterSlot3[count];
|
|
for (int i = 0; i < slots.Length; i++)
|
|
{
|
|
int offset = 4 + (size * i);
|
|
|
|
int species = BitConverter.ToUInt16(data, offset + 0);
|
|
// form always 0
|
|
int slotNum = data[offset + 3];
|
|
int min = data[offset + 4];
|
|
int max = data[offset + 5];
|
|
|
|
int[] moves =
|
|
{
|
|
BitConverter.ToUInt16(data, offset + 6),
|
|
BitConverter.ToUInt16(data, offset + 8),
|
|
BitConverter.ToUInt16(data, offset + 10),
|
|
BitConverter.ToUInt16(data, offset + 12),
|
|
};
|
|
|
|
slots[i] = new EncounterSlot3Swarm(this, species, min, max, slotNum, moves);
|
|
}
|
|
|
|
return slots;
|
|
}
|
|
|
|
public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
|
|
{
|
|
if (pkm.Format != 3) // Met Location and Met Level are changed on PK3->PK4
|
|
return GetSlotsFuzzy(chain);
|
|
if (pkm.Met_Location != Location)
|
|
return Array.Empty<EncounterSlot>();
|
|
return GetSlotsMatching(chain, pkm.Met_Level);
|
|
}
|
|
|
|
private IEnumerable<EncounterSlot3> GetSlotsMatching(IReadOnlyList<EvoCriteria> chain, int lvl)
|
|
{
|
|
foreach (var slot in Slots)
|
|
{
|
|
foreach (var evo in chain)
|
|
{
|
|
if (slot.Species != evo.Species)
|
|
continue;
|
|
|
|
if (slot.Form != evo.Form)
|
|
break;
|
|
if (!slot.IsLevelWithinRange(lvl))
|
|
break;
|
|
|
|
yield return slot;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private IEnumerable<EncounterSlot3> GetSlotsFuzzy(IReadOnlyList<EvoCriteria> chain)
|
|
{
|
|
foreach (var slot in Slots)
|
|
{
|
|
foreach (var evo in chain)
|
|
{
|
|
if (slot.Species != evo.Species)
|
|
continue;
|
|
|
|
if (slot.Form != evo.Form)
|
|
break;
|
|
if (slot.LevelMin > evo.Level)
|
|
break;
|
|
|
|
yield return slot;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |