PKHeX/PKHeX.Core/Saves/Access/SaveBlockAccessor7SM.cs
Kurt d4ce0644c8 Simplify block property names
[...]Block -> [...]  since it's kinda redundant, we already know by its
type.
Rename offset ints that collide
2019-10-18 20:42:03 -07:00

97 lines
No EOL
5.1 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
public sealed class SaveBlockAccessor7SM : ISaveBlockAccessor<BlockInfo7>, ISaveBlock7SM
{
public const int boSM = SaveUtil.SIZE_G7SM - 0x200;
private static readonly BlockInfo7[] BlockInfoSM =
{
new BlockInfo7(boSM, 00, 0x00000, 0x00DE0), // 00 MyItem
new BlockInfo7(boSM, 01, 0x00E00, 0x0007C), // 01 Situation
new BlockInfo7(boSM, 02, 0x01000, 0x00014), // 02 RandomGroup
new BlockInfo7(boSM, 03, 0x01200, 0x000C0), // 03 MyStatus
new BlockInfo7(boSM, 04, 0x01400, 0x0061C), // 04 PokePartySave
new BlockInfo7(boSM, 05, 0x01C00, 0x00E00), // 05 EventWork
new BlockInfo7(boSM, 06, 0x02A00, 0x00F78), // 06 ZukanData
new BlockInfo7(boSM, 07, 0x03A00, 0x00228), // 07 GtsData
new BlockInfo7(boSM, 08, 0x03E00, 0x00104), // 08 UnionPokemon
new BlockInfo7(boSM, 09, 0x04000, 0x00200), // 09 Misc
new BlockInfo7(boSM, 10, 0x04200, 0x00020), // 10 FieldMenu
new BlockInfo7(boSM, 11, 0x04400, 0x00004), // 11 ConfigSave
new BlockInfo7(boSM, 12, 0x04600, 0x00058), // 12 GameTime
new BlockInfo7(boSM, 13, 0x04800, 0x005E6), // 13 BOX
new BlockInfo7(boSM, 14, 0x04E00, 0x36600), // 14 BoxPokemon
new BlockInfo7(boSM, 15, 0x3B400, 0x0572C), // 15 ResortSave
new BlockInfo7(boSM, 16, 0x40C00, 0x00008), // 16 PlayTime
new BlockInfo7(boSM, 17, 0x40E00, 0x01080), // 17 FieldMoveModelSave
new BlockInfo7(boSM, 18, 0x42000, 0x01A08), // 18 Fashion
new BlockInfo7(boSM, 19, 0x43C00, 0x06408), // 19 JoinFestaPersonalSave
new BlockInfo7(boSM, 20, 0x4A200, 0x06408), // 20 JoinFestaPersonalSave
new BlockInfo7(boSM, 21, 0x50800, 0x03998), // 21 JoinFestaDataSave
new BlockInfo7(boSM, 22, 0x54200, 0x00100), // 22 BerrySpot
new BlockInfo7(boSM, 23, 0x54400, 0x00100), // 23 FishingSpot
new BlockInfo7(boSM, 24, 0x54600, 0x10528), // 24 LiveMatchData
new BlockInfo7(boSM, 25, 0x64C00, 0x00204), // 25 BattleSpotData
new BlockInfo7(boSM, 26, 0x65000, 0x00B60), // 26 PokeFinderSave
new BlockInfo7(boSM, 27, 0x65C00, 0x03F50), // 27 MysteryGiftSave
new BlockInfo7(boSM, 28, 0x69C00, 0x00358), // 28 Record
new BlockInfo7(boSM, 29, 0x6A000, 0x00728), // 29 ValidationSave
new BlockInfo7(boSM, 30, 0x6A800, 0x00200), // 30 GameSyncSave
new BlockInfo7(boSM, 31, 0x6AA00, 0x00718), // 31 PokeDiarySave
new BlockInfo7(boSM, 32, 0x6B200, 0x001FC), // 32 BattleInstSave
new BlockInfo7(boSM, 33, 0x6B400, 0x00200), // 33 Sodateya
new BlockInfo7(boSM, 34, 0x6B600, 0x00120), // 34 WeatherSave
new BlockInfo7(boSM, 35, 0x6B800, 0x001C8), // 35 QRReaderSaveData
new BlockInfo7(boSM, 36, 0x6BA00, 0x00200), // 36 TurtleSalmonSave
};
public SaveBlockAccessor7SM(SAV7SM sav)
{
var bi = BlockInfo;
Items = new MyItem7SM(sav, 0);
Situation = new Situation7(sav, bi[01].Offset);
MyStatus = new MyStatus7(sav, bi[03].Offset);
Zukan = new Zukan7(sav, bi[06].Offset, 0x550);
Misc = new Misc7(sav, bi[09].Offset);
FieldMenu = new FieldMenu7(sav, bi[10].Offset);
Config = new ConfigSave7(sav, bi[11].Offset);
GameTime = new GameTime7(sav, bi[12].Offset);
BoxLayout = new BoxLayout7(sav, bi[13].Offset);
ResortSave = new ResortSave7(sav, bi[15].Offset);
Played = new PlayTime6(sav, bi[16].Offset);
Overworld = new FieldMoveModelSave7(sav, bi[17].Offset);
Fashion = new FashionBlock7(sav, bi[18].Offset);
Festa = new JoinFesta7(sav, bi[21].Offset);
PokeFinder = new PokeFinder7(sav, bi[26].Offset);
MysteryGift = new MysteryBlock7(sav, bi[27].Offset);
Records = new RecordBlock6(sav, bi[28].Offset);
BattleTree = new BattleTree7(sav, bi[32].Offset);
Daycare = new Daycare7(sav, bi[33].Offset);
}
public IReadOnlyList<BlockInfo7> BlockInfo => BlockInfoSM;
public MyItem Items { get; }
public MysteryBlock7 MysteryGift { get; }
public PokeFinder7 PokeFinder { get; }
public JoinFesta7 Festa { get; }
public Daycare7 Daycare { get; }
public RecordBlock6 Records { get; }
public PlayTime6 Played { get; }
public MyStatus7 MyStatus { get; }
public FieldMoveModelSave7 Overworld { get; }
public Situation7 Situation { get; }
public ConfigSave7 Config { get; }
public GameTime7 GameTime { get; }
public Misc7 Misc { get; }
public Zukan7 Zukan { get; }
public BoxLayout7 BoxLayout { get; }
public BattleTree7 BattleTree { get; }
public ResortSave7 ResortSave { get; }
public FieldMenu7 FieldMenu { get; }
public FashionBlock7 Fashion { get; }
}
}