PKHeX/PKHeX.Core/PKM/Interfaces/ICaughtData2.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

13 lines
364 B
C#

namespace PKHeX.Core;
/// <summary>
/// Generation 2 met data interface for details introduced by <see cref="GameVersion.C"/>
/// </summary>
public interface ICaughtData2
{
ushort CaughtData { get; set; }
int MetTimeOfDay { get; set; }
byte MetLevel { get; set; }
byte OriginalTrainerGender { get; set; }
ushort MetLocation { get; set; }
}