PKHeX/PKHeX.Core/Legality/Structures/EncounterTrade.cs
Kurt 3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00

45 lines
1.4 KiB
C#

namespace PKHeX.Core
{
public class EncounterTrade : IEncounterable, IMoveset, IGeneration
{
public int Species { get; set; }
public int[] Moves { get; set; }
public int Level { get; set; }
public int LevelMin => Level;
public int LevelMax => 100;
public int Generation { get; set; } = -1;
public int Location { get; set; } = -1;
public int Ability { get; set; }
public Nature Nature = Nature.Random;
public int TID { get; set; }
public int SID { get; set; }
public GameVersion Version { get; set; } = GameVersion.Any;
public int[] IVs { get; set; } = { -1, -1, -1, -1, -1, -1 };
public int[] Contest { get; set; } = { 0, 0, 0, 0, 0, 0 };
public int Form { get; set; }
public bool Shiny { get; set; } = false;
public int Gender { get; set; } = -1;
public int OTGender { get; set; } = -1;
public bool EggEncounter => false;
public bool EvolveOnTrade { get; set; }
public int Ball { get; set; } = 4;
public string Name => "In-game Trade";
public static readonly int[] DefaultMetLocation =
{
0, 126, 254, 2001, 30002, 30001, 30001,
};
}
public class EncounterTradePID : EncounterTrade
{
public uint PID;
}
public class EncounterTradeCatchRate : EncounterTrade
{
public uint Catch_Rate;
}
}