mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
c301ce88ab
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available. Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method. https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8 https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
244 lines
11 KiB
C#
244 lines
11 KiB
C#
using System.Collections.Generic;
|
||
|
||
namespace PKHeX.Core
|
||
{
|
||
/// <summary>
|
||
/// Generation 6 Memory parameters & validation
|
||
/// </summary>
|
||
public static class Memories
|
||
{
|
||
internal const int MAX_MEMORY_ID_XY = 64;
|
||
internal const int MAX_MEMORY_ID_AO = 69;
|
||
internal const int MAX_MEMORY_ID_SWSH = 89;
|
||
|
||
#region Tables
|
||
internal static readonly int[] Memory_NotXY =
|
||
{
|
||
65, // {0} was with {1} when (he/she) built a Secret Base. {4} that {3}.
|
||
66, // {0} participated in a contest with {1} and impressed many people. {4} that {3}.
|
||
67, // {0} participated in a contest with {1} and won the title. {4} that {3}.
|
||
68, // {0} soared through the sky with {1} and went to many different places. {4} that {3}.
|
||
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
|
||
};
|
||
|
||
internal static readonly int[] Memory_NotAO =
|
||
{
|
||
11, // {0} went clothes shopping with {1}. {4} that {3}.
|
||
43, // {0} was impressed by the speed of the train it took with {1}. {4} that {3}.
|
||
44, // {0} encountered {2} with {1} using the Poké Radar. {4} that {3}.
|
||
56, // {0} was with {1} when (he/she) went to a boutique and tried on clothes, but (he/she) left the boutique without buying anything. {4} that {3}.
|
||
57, // {0} went to a nice restaurant with {1} and ate until it got totally full. {4} that {3}.
|
||
62, // {0} saw itself in a mirror in a mirror cave that it went to with {1}. {4} that {3}.
|
||
};
|
||
|
||
internal static readonly int[] Memory_NotSWSH =
|
||
{
|
||
// There's probably more. Send a pull request!
|
||
20, // {0} surfed across the water, carrying {1} on its back. {4} that {3}.
|
||
24, // {0} flew, carrying {1} on its back, to {2}. {4} that {3}.
|
||
35, // {0} proudly used Strength at {1}’s instruction in... {2}. {4} that {3}.
|
||
36, // {0} proudly used Cut at {1}’s instruction in... {2}. {4} that {3}.
|
||
37, // {0} shattered rocks to its heart’s content at {1}’s instruction in... {2}. {4} that {3}.
|
||
38, // {0} used Waterfall while carrying {1} on its back in... {2}. {4} that {3}.
|
||
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
|
||
};
|
||
|
||
internal static readonly int[][] MoveSpecificMemories =
|
||
{
|
||
new[] {
|
||
20, // {0} surfed across the water, carrying {1} on its back. {4} that {3}.
|
||
24, // {0} flew, carrying {1} on its back, to {2}. {4} that {3}.
|
||
35, // {0} proudly used Strength at {1}’s instruction in... {2}. {4} that {3}.
|
||
36, // {0} proudly used Cut at {1}’s instruction in... {2}. {4} that {3}.
|
||
37, // {0} shattered rocks to its heart’s content at {1}’s instruction in... {2}. {4} that {3}.
|
||
38, // {0} used Waterfall while carrying {1} on its back in... {2}. {4} that {3}.
|
||
69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}.
|
||
},
|
||
new[] { 57, 19, 70, 15, 249, 127, 291}, // Move IDs
|
||
};
|
||
|
||
internal static readonly int[] LocationsWithPokeCenter_XY =
|
||
{
|
||
// Kalos locations with a PKMN CENTER
|
||
018, // Santalune City
|
||
022, // Lumiose City
|
||
030, // Camphrier Town
|
||
040, // Cyllage City
|
||
044, // Ambrette Town
|
||
052, // Geosenge Towny
|
||
058, // Shalour City
|
||
064, // Coumarine City
|
||
070, // Laverre City
|
||
076, // Dendemille Town
|
||
086, // Anistar City
|
||
090, // Couriway Town
|
||
094, // Snowbelle City
|
||
106, // Pokémon League (X/Y)
|
||
};
|
||
|
||
internal static readonly int[] LocationsWithPokeCenter_AO =
|
||
{
|
||
// Hoenn locations with a PKMN CENTER
|
||
172, // Oldale Town
|
||
174, // Dewford Town
|
||
176, // Lavaridge Town
|
||
178, // Fallarbor Town
|
||
180, // Verdanturf Town
|
||
182, // Pacifidlog Town
|
||
184, // Petalburg City
|
||
186, // Slateport City
|
||
188, // Mauville City
|
||
190, // Rustboro City
|
||
192, // Fortree City
|
||
194, // Lilycove City
|
||
196, // Mossdeep City
|
||
198, // Sootopolis City
|
||
200, // Ever Grande City
|
||
202, // Pokémon League (OR/AS)
|
||
};
|
||
|
||
private static ICollection<int> GetPokeCenterLocations(GameVersion game)
|
||
{
|
||
return GameVersion.XY.Contains(game) ? LocationsWithPokeCenter_XY : LocationsWithPokeCenter_AO;
|
||
}
|
||
|
||
public static bool GetHasPokeCenterLocation(GameVersion game, int loc)
|
||
{
|
||
if (game == GameVersion.Gen6)
|
||
return GetHasPokeCenterLocation(GameVersion.X, loc) || GetHasPokeCenterLocation(GameVersion.AS, loc);
|
||
return GetPokeCenterLocations(game).Contains(loc);
|
||
}
|
||
|
||
private static readonly byte[] MemoryMinIntensity =
|
||
{
|
||
0, 1, 1, 1, 1, 2, 2, 2, 2, 2,
|
||
2, 2, 2, 2, 3, 3, 3, 3, 4, 4,
|
||
3, 3, 3, 3, 3, 3, 3, 4, 5, 5,
|
||
5, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||
3, 3, 1, 3, 2, 2, 4, 3, 4, 4,
|
||
4, 4, 2, 4, 2, 4, 3, 3, 4, 2,
|
||
3, 3, 3, 3, 3, 2, 3, 4, 4, 2,
|
||
};
|
||
|
||
public static int GetMemoryRarity(int memory) => (uint) memory >= MemoryRandChance.Length ? -1 : MemoryRandChance[memory];
|
||
|
||
private static readonly byte[] MemoryRandChance =
|
||
{
|
||
000, 100, 100, 100, 100, 005, 005, 005, 005, 005,
|
||
005, 005, 005, 005, 010, 020, 010, 001, 050, 030,
|
||
005, 005, 020, 005, 005, 005, 001, 050, 100, 050,
|
||
050, 002, 002, 005, 005, 005, 005, 005, 005, 002,
|
||
020, 020, 005, 010, 001, 001, 050, 030, 020, 020,
|
||
010, 010, 001, 010, 001, 050, 030, 030, 030, 002,
|
||
050, 020, 020, 020, 020, 010, 010, 050, 020, 005,
|
||
};
|
||
|
||
/// <summary>
|
||
/// 24bits of flags allowing certain feelings for a given memory index.
|
||
/// </summary>
|
||
private static readonly uint[] MemoryFeelings =
|
||
{
|
||
0x000000, 0x04CBFD, 0x004BFD, 0x04CBFD, 0x04CBFD, 0xFFFBFB, 0x84FFF9, 0x47FFFF, 0xBF7FFA, 0x7660B0,
|
||
0x80BDF9, 0x88FB7A, 0x083F79, 0x0001FE, 0xCFEFFF, 0x84EBAF, 0xB368B0, 0x091F7E, 0x0320A0, 0x080DDD,
|
||
0x081A7B, 0x404030, 0x0FFFFF, 0x9A08BC, 0x089A7B, 0x0032AA, 0x80FF7A, 0x0FFFFF, 0x0805FD, 0x098278,
|
||
0x0B3FFF, 0x8BBFFA, 0x8BBFFE, 0x81A97C, 0x8BB97C, 0x8BBF7F, 0x8BBF7F, 0x8BBF7F, 0x8BBF7F, 0xAC3ABE,
|
||
0xBFFFFF, 0x8B837C, 0x848AFA, 0x88FFFE, 0x8B0B7C, 0xB76AB2, 0x8B1FFF, 0xBE7AB8, 0xB77EB8, 0x8C9FFD,
|
||
0xBF9BFF, 0xF408B0, 0xBCFE7A, 0x8F3F72, 0x90DB7A, 0xBCEBFF, 0xBC5838, 0x9C3FFE, 0x9CFFFF, 0x96D83A,
|
||
0xB770B0, 0x881F7A, 0x839F7A, 0x839F7A, 0x839F7A, 0x53897F, 0x41BB6F, 0x0C35FF, 0x8BBF7F, 0x8BBF7F,
|
||
};
|
||
|
||
#endregion
|
||
|
||
private static readonly HashSet<int> MemoryGeneral = new HashSet<int> { 1, 2, 3, 4, 19, 24, 31, 32, 33, 35, 36, 37, 38, 39, 42, 52, 59, 70, 86 };
|
||
private static readonly HashSet<int> MemorySpecific = new HashSet<int> { 6 };
|
||
private static readonly HashSet<int> MemoryMove = new HashSet<int> { 12, 16, 48, 49, 80, 81, 89 };
|
||
private static readonly HashSet<int> MemoryItem = new HashSet<int> { 5, 15, 26, 34, 40, 51, 84, 88 };
|
||
private static readonly HashSet<int> MemorySpecies = new HashSet<int> { 7, 9, 13, 14, 17, 21, 18, 25, 29, 44, 45, 50, 60, 70, 71, 72, 75, 82, 83, 87 };
|
||
|
||
public static MemoryArgType GetMemoryArgType(int memory, int format)
|
||
{
|
||
if (MemoryGeneral.Contains(memory)) return MemoryArgType.GeneralLocation;
|
||
if (MemorySpecific.Contains(memory) && format == 6) return MemoryArgType.SpecificLocation;
|
||
if (MemoryItem.Contains(memory)) return MemoryArgType.Item;
|
||
if (MemoryMove.Contains(memory)) return MemoryArgType.Move;
|
||
if (MemorySpecies.Contains(memory)) return MemoryArgType.Species;
|
||
|
||
return MemoryArgType.None;
|
||
}
|
||
|
||
public static bool CanHaveFeeling(int memory, int feeling)
|
||
{
|
||
if (memory >= MemoryFeelings.Length)
|
||
return false;
|
||
return (MemoryFeelings[memory] & (1 << feeling)) != 0;
|
||
}
|
||
|
||
public static bool CanHaveIntensity(int memory, int intensity)
|
||
{
|
||
if (memory >= MemoryFeelings.Length)
|
||
return false;
|
||
return MemoryMinIntensity[memory] <= intensity;
|
||
}
|
||
|
||
public static int GetRandomFeeling(int memory, int max = 24)
|
||
{
|
||
var bits = MemoryFeelings[memory];
|
||
var rnd = Util.Rand;
|
||
while (true)
|
||
{
|
||
int feel = rnd.Next(max);
|
||
if ((bits & (1 << feel)) != 0)
|
||
return feel;
|
||
}
|
||
}
|
||
|
||
public static int GetMinimumIntensity(int memory)
|
||
{
|
||
if (memory > MemoryMinIntensity.Length)
|
||
return -1;
|
||
return MemoryMinIntensity[memory];
|
||
}
|
||
}
|
||
|
||
public readonly struct MemoryVariableSet
|
||
{
|
||
public readonly string Handler;
|
||
|
||
public readonly int MemoryID;
|
||
public readonly int Variable;
|
||
public readonly int Intensity;
|
||
public readonly int Feeling;
|
||
|
||
private MemoryVariableSet(string handler, int m, int v, int i, int f)
|
||
{
|
||
Handler = handler;
|
||
MemoryID = m;
|
||
Variable = v;
|
||
Intensity = i;
|
||
Feeling = f;
|
||
}
|
||
|
||
public static MemoryVariableSet Read(PKM pkm) => Read(pkm, pkm.CurrentHandler);
|
||
|
||
public static MemoryVariableSet Read(PKM pkm, int handler)
|
||
{
|
||
return handler switch
|
||
{
|
||
0 => new MemoryVariableSet(LegalityCheckStrings.L_XOT, pkm.OT_Memory, pkm.OT_TextVar, pkm.OT_Intensity, pkm.OT_Feeling), // OT
|
||
1 => new MemoryVariableSet(LegalityCheckStrings.L_XOT, pkm.HT_Memory, pkm.HT_TextVar, pkm.HT_Intensity, pkm.HT_Feeling), // HT
|
||
_ => new MemoryVariableSet(LegalityCheckStrings.L_XOT, 0, 0, 0, 0)
|
||
};
|
||
}
|
||
|
||
public bool Equals(MemoryVariableSet v) => v.Handler == Handler
|
||
&& v.MemoryID == MemoryID
|
||
&& v.Variable == Variable
|
||
&& v.Intensity == Intensity
|
||
&& v.Feeling == Feeling;
|
||
|
||
public override bool Equals(object obj) => obj is MemoryVariableSet v && Equals(v);
|
||
public override int GetHashCode() => -1;
|
||
public static bool operator ==(MemoryVariableSet left, MemoryVariableSet right) => left.Equals(right);
|
||
public static bool operator !=(MemoryVariableSet left, MemoryVariableSet right) => !(left == right);
|
||
}
|
||
}
|