PKHeX/PKHeX.Core/Saves/Substructures/Gen6/MyStatus6.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

133 lines
4.1 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
public class MyStatus6 : SaveBlock<SAV6>, IRegionOrigin
{
public MyStatus6(SAV6 sav, int offset) : base(sav) => Offset = offset;
public uint ID32
{
get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0));
set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0), value);
}
public ushort TID16
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0), value);
}
public ushort SID16
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 2));
set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 2), value);
}
public int Game
{
get => Data[Offset + 4];
set => Data[Offset + 4] = (byte)value;
}
public int Gender
{
get => Data[Offset + 5];
set => Data[Offset + 5] = (byte)value;
}
public int MultiplayerSpriteID_1
{
get => Data[Offset + 6];
set => Data[Offset + 6] = (byte)value;
}
public int MultiplayerSpriteID_2
{
get => Data[Offset + 7];
set => Data[Offset + 7] = (byte)value;
}
public const int GameSyncIDSize = 16; // 64 bits
public string GameSyncID
{
get => Util.GetHexStringFromBytes(Data.AsSpan(Offset + 0x08, GameSyncIDSize / 2));
set
{
if (value.Length != GameSyncIDSize)
throw new ArgumentException(nameof(value));
var data = Util.GetBytesFromHexString(value);
SAV.SetData(data, Offset + 0x08);
}
}
public byte Region
{
get => Data[Offset + 0x26];
set => Data[Offset + 0x26] = value;
}
public byte Country
{
get => Data[Offset + 0x27];
set => Data[Offset + 0x27] = value;
}
public decimal Latitude // don't use the setters
{
get => (ReadInt16LittleEndian(Data.AsSpan(Offset + 0x28)) * 180m) / 0x8000;
set => WriteInt16LittleEndian(Data.AsSpan(Offset + 0x28), (short)((value * 0x8000) / 180m));
}
public decimal Longitude // don't use the setters
{
get => (ReadInt16LittleEndian(Data.AsSpan(Offset + 0x2A)) * 180m) / 0x8000;
set => WriteInt16LittleEndian(Data.AsSpan(Offset + 0x2A), (short)((value * 0x8000) / 180m));
}
public byte ConsoleRegion
{
get => Data[Offset + 0x2C];
set => Data[Offset + 0x2C] = value;
}
public int Language
{
get => Data[Offset + 0x2D];
set => Data[Offset + 0x2D] = (byte)value;
}
private Span<byte> OT_Trash => Data.AsSpan(Offset + 0x48, 0x1A);
public string OT
{
get => SAV.GetString(OT_Trash);
set => SAV.SetString(OT_Trash, value, SAV.MaxStringLengthOT, StringConverterOption.ClearZero);
}
private Span<byte> GetSayingSpan(int say) => Data.AsSpan(GetSayingOffset(say), SAV6.LongStringLength);
private int GetSayingOffset(int say) => Offset + 0x7C + (SAV6.LongStringLength * say);
private string GetSaying(int say) => SAV.GetString(GetSayingSpan(say));
private void SetSaying(int say, ReadOnlySpan<char> value) => SAV.SetString(GetSayingSpan(say), value, SAV6.LongStringLength / 2, StringConverterOption.ClearZero);
public string Saying1 { get => GetSaying(0); set => SetSaying(0, value); }
public string Saying2 { get => GetSaying(1); set => SetSaying(1, value); }
public string Saying3 { get => GetSaying(2); set => SetSaying(2, value); }
public string Saying4 { get => GetSaying(3); set => SetSaying(3, value); }
public string Saying5 { get => GetSaying(4); set => SetSaying(4, value); }
public bool IsMegaEvolutionUnlocked
{
get => (Data[Offset + 0x14A] & 0x01) != 0;
set => Data[Offset + 0x14A] = (byte)((Data[Offset + 0x14A] & 0xFE) | (value ? 1 : 0)); // in battle
}
public bool IsMegaRayquazaUnlocked
{
get => (Data[Offset + 0x14A] & 0x02) != 0;
set => Data[Offset + 0x14A] = (byte)((Data[Offset + 0x14A] & ~2) | (value ? 2 : 0)); // in battle
}
}