mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 10:53:10 +00:00
219 lines
7.2 KiB
C#
219 lines
7.2 KiB
C#
using System;
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namespace PKHeX.Core;
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public interface IAwakened
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{
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byte AV_HP { get; set; }
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byte AV_ATK { get; set; }
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byte AV_DEF { get; set; }
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byte AV_SPE { get; set; }
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byte AV_SPA { get; set; }
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byte AV_SPD { get; set; }
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}
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public static class AwakeningUtil
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{
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/// <summary>
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/// Sums all values.
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/// </summary>
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/// <param name="pk">Data to sum with</param>
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public static int AwakeningSum(this IAwakened pk) => pk.AV_HP + pk.AV_ATK + pk.AV_DEF + pk.AV_SPE + pk.AV_SPA + pk.AV_SPD;
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/// <summary>
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/// Clears all values.
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/// </summary>
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/// <param name="pk">Data to clear from</param>
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public static void AwakeningClear(this IAwakened pk) => pk.AwakeningSetAllTo(0);
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/// <summary>
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/// Sets all values to the maximum value.
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/// </summary>
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/// <param name="pk">Data to set values for</param>
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public static void AwakeningMax(this IAwakened pk) => pk.AwakeningSetAllTo(Legal.AwakeningMax);
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/// <summary>
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/// Sets all values to the specified value.
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/// </summary>
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/// <param name="pk">Data to set values for</param>
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/// <param name="value">Value to set all to</param>
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public static void AwakeningSetAllTo(this IAwakened pk, byte value) => pk.AV_HP = pk.AV_ATK = pk.AV_DEF = pk.AV_SPE = pk.AV_SPA = pk.AV_SPD = value;
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/// <summary>
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/// Sets all values to the specified value.
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/// </summary>
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/// <param name="pk">Data to set values for</param>
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/// <param name="min">Minimum value to set</param>
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/// <param name="max">Maximum value to set</param>
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public static void AwakeningSetRandom(this IAwakened pk, byte min = 0, int max = Legal.AwakeningMax)
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{
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if (pk is not PB7 pb7)
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return;
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Span<byte> result = stackalloc byte[6];
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GetExpectedMinimumAVs(result, pb7);
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var rnd = Util.Rand;
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for (int i = 0; i < 6; i++)
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{
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var realMin = Math.Max(min, result[i]);
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var realMax = Math.Min(result[i], max);
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result[i] = (byte)rnd.Next(realMin, realMax + 1);
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}
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AwakeningSetVisual(pb7, result);
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}
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/// <summary>
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/// Sets the awakening values according to their displayed order.
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/// </summary>
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/// <param name="pk">Data to set values for</param>
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/// <param name="value"></param>
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public static void AwakeningSetVisual(IAwakened pk, Span<byte> value)
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{
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pk.AV_HP = value[0];
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pk.AV_ATK = value[1];
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pk.AV_DEF = value[2];
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pk.AV_SPA = value[3];
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pk.AV_SPD = value[4];
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pk.AV_SPE = value[5];
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}
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/// <summary>
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/// Gets if all values are within legal limits.
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/// </summary>
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/// <param name="pk">Data to check</param>
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public static bool AwakeningAllValid(this IAwakened pk)
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{
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if (pk.AV_HP > Legal.AwakeningMax)
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return false;
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if (pk.AV_ATK > Legal.AwakeningMax)
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return false;
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if (pk.AV_DEF > Legal.AwakeningMax)
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return false;
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if (pk.AV_SPE > Legal.AwakeningMax)
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return false;
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if (pk.AV_SPA > Legal.AwakeningMax)
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return false;
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if (pk.AV_SPD > Legal.AwakeningMax)
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return false;
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return true;
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}
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/// <summary>
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/// Sets one of the <see cref="IAwakened"/> values based on its index within the array.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="index">Index to set to</param>
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/// <param name="value">Value to set</param>
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public static byte SetAV(this IAwakened pk, int index, byte value) => index switch
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{
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0 => pk.AV_HP = value,
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1 => pk.AV_ATK = value,
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2 => pk.AV_DEF = value,
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3 => pk.AV_SPE = value,
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4 => pk.AV_SPA = value,
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5 => pk.AV_SPD = value,
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_ => throw new ArgumentOutOfRangeException(nameof(index)),
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};
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/// <summary>
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/// Sets one of the <see cref="IAwakened"/> values based on its index within the array.
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/// </summary>
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/// <param name="pk">Pokémon to check.</param>
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/// <param name="index">Index to get</param>
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public static byte GetAV(this IAwakened pk, int index) => index switch
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{
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0 => pk.AV_HP,
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1 => pk.AV_ATK,
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2 => pk.AV_DEF,
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3 => pk.AV_SPE,
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4 => pk.AV_SPA,
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5 => pk.AV_SPD,
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_ => throw new ArgumentOutOfRangeException(nameof(index)),
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};
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/// <summary>
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/// Loads the <see cref="IAwakened"/> values to the input span.
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/// </summary>
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public static void GetAVs(this IAwakened pk, Span<byte> value)
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{
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if (value.Length != 6)
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return;
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value[0] = pk.AV_HP;
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value[1] = pk.AV_ATK;
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value[2] = pk.AV_DEF;
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value[3] = pk.AV_SPE;
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value[4] = pk.AV_SPA;
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value[5] = pk.AV_SPD;
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}
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/// <summary>
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/// Sets the values based on the current <see cref="PKM.IVs"/>.
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/// </summary>
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/// <param name="a">Accessor for setting the values</param>
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/// <param name="pk">Retriever for IVs</param>
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public static void SetSuggestedAwakenedValues(this IAwakened a, PKM pk)
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{
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Span<byte> result = stackalloc byte[6];
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GetExpectedMinimumAVs(result, (PB7)a);
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a.AV_HP = Legal.AwakeningMax;
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a.AV_ATK = pk.IV_ATK == 0 ? result[1] : Legal.AwakeningMax;
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a.AV_DEF = Legal.AwakeningMax;
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a.AV_SPA = Legal.AwakeningMax;
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a.AV_SPD = Legal.AwakeningMax;
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a.AV_SPE = pk.IV_SPE == 0 ? result[5] : Legal.AwakeningMax;
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}
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public static bool IsAwakeningBelow(this IAwakened current, IAwakened initial) => !current.IsAwakeningAboveOrEqual(initial);
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/// <summary>
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/// Checks if the <see cref="current"/> has values greater or equal to the <see cref="initial"/>.
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/// </summary>
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public static bool IsAwakeningAboveOrEqual(this IAwakened current, IAwakened initial)
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{
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if (current.AV_HP < initial.AV_HP)
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return false;
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if (current.AV_ATK < initial.AV_ATK)
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return false;
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if (current.AV_DEF < initial.AV_DEF)
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return false;
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if (current.AV_SPA < initial.AV_SPA)
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return false;
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if (current.AV_SPD < initial.AV_SPD)
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return false;
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if (current.AV_SPE < initial.AV_SPE)
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return false;
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return true;
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}
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/// <summary>
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/// Updates the <see cref="result"/> span with the expected minimum values for each <see cref="IAwakened"/> index.
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/// </summary>
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/// <param name="result">Stat results</param>
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/// <param name="pk">Entity to check</param>
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public static void GetExpectedMinimumAVs(Span<byte> result, PB7 pk)
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{
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// go park transfers have 2 AVs for all stats.
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// leveling up in-game applies 1 AV to a "random" index.
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if (pk.Version == (int)GameVersion.GO)
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result.Fill(2);
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var start = pk.Met_Level;
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var end = pk.CurrentLevel;
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if (start == end)
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return;
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// Level up from met level to current level.
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var nature = pk.Nature;
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var character = pk.Characteristic;
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var ec = pk.EncryptionConstant;
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for (int i = start + 1; i <= end; i++)
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{
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var lm10 = i % 10;
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var bits = (ec >> (3 * lm10)) & 7;
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var index = PB7.GetRandomIndex((int)bits, character, nature);
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++result[index];
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}
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}
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}
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