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Kaphotics 795e0e005b Fix ability display
Thanks Odaxis!
2016-07-02 10:59:22 -07:00
Legality Error check on invalid legality 2016-06-29 22:59:20 -07:00
Misc Simplify control finding for translation 2016-06-30 22:36:54 -07:00
MysteryGifts Current progress 2016-06-19 21:22:43 -07:00
PKM Fix pk3 sprite helditem fetch 2016-06-30 18:10:09 -07:00
PKX Fix ability display 2016-07-02 10:59:22 -07:00
Properties Remove unused itempouch resources 2016-06-28 17:54:07 -07:00
Resources Remove unused itempouch resources 2016-06-28 17:54:07 -07:00
SAV Add SAV3 inventory code 2016-06-30 21:53:24 -07:00
Saves Fix cast 2016-07-01 21:21:15 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Minor changes to git config files 2015-07-21 00:23:50 +02:00
app.config Minor changes 2015-07-21 00:52:11 +02:00
LICENSE.md Add license. 2015-07-20 20:54:07 -07:00
PKHeX.csproj Sync basic gen3 support 2016-06-26 14:23:41 -07:00
PKHeX.sln Initial 2014-06-28 14:22:05 -07:00
PKHeX.userprefs Xamarin settings 2016-04-06 22:52:34 -07:00
Program.cs Heavy refactoring 2015-09-20 20:34:09 -07:00
README.md Update readme 2016-06-21 21:54:14 -07:00

PKHeX

Pokémon NDS/3DS save editor, programmed in C#.

Supports the following files originating from the Nintendo NDS & 3DS:

  • Save files ("main", .sav)
  • Individual Pokémon entity files (.pk*)
  • Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
  • Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
  • Transferring of previous generation entities (.pkm) to future generation formats and save files

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets can be imported/exported in addition to QR codes.

Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).

Screenshots

Main Window

License

PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.

Building

PKHeX can be compiled with any compiler that supports C# 6.0.

IDE

PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.

Command Line

You can use xbuild of Mono: xbuild PKHeX.sln.

GNU/Linux

On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).