PKHeX/PKHeX.Core/Saves/Substructures/Gen7/LGPE
Kurt f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
..
BelugaBlockIndex.cs Expose LGPE current fashion/appearance 2023-04-28 21:14:24 -04:00
CaptureRecords.cs Refactoring: Narrow some value types (Species, Move, Form) (#3575) 2022-08-26 23:43:36 -07:00
ConfigSave7b.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
EventWork7b.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
Fashion7b.cs Minor fix to LGPE fashion cheat 2023-04-30 12:14:05 -04:00
GoParkStorage.cs Minor minor perf 2023-04-15 01:58:37 -07:00
GP1.cs Encounter Templates: Searching and Creating (#3955) 2023-08-12 16:01:16 -07:00
IEventWork.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
Misc7b.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
MyItem7b.cs Encapsulate item pouch arrays/etc for finer control (#3860) 2023-04-16 12:58:07 -07:00
MyStatus7b.cs Expose LGPE current fashion/appearance 2023-04-28 21:14:24 -04:00
PlayTime7b.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
PokeListHeader.cs Use span for savefile slot API 2023-03-25 23:14:50 -07:00
PouchSize7b.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
WB7Records.cs Refactoring: Move Source (Legality) (#3560) 2022-08-03 16:15:27 -07:00
WR7GiftType.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00