mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 03:13:18 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
66 lines
3 KiB
C#
66 lines
3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using static PKHeX.Core.Move;
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using static PKHeX.Core.Species;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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[StructLayout(LayoutKind.Sequential, Pack = 4, Size = SIZE)]
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public sealed class Swarm3
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{
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public const int SIZE = 0x14;
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public readonly byte[] Data;
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private Span<byte> Raw => Data.AsSpan();
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public ushort Gen3Species { get => ReadUInt16LittleEndian(Raw); set => WriteUInt16LittleEndian(Raw, value); }
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public byte MapNum { get => Raw[2]; set => Raw[2] = value; }
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public byte MapGroup { get => Raw[3]; set => Raw[3] = value; }
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public byte Level { get => Raw[4]; set => Raw[4] = value; }
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public byte Unused1 { get => Raw[5]; set => Raw[5] = value; }
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public ushort Unused2 { get => ReadUInt16LittleEndian(Raw[0x6..]); set => WriteUInt16LittleEndian(Raw[0x6..], value); }
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public ushort Move1 { get => ReadUInt16LittleEndian(Raw[0x8..]); set => WriteUInt16LittleEndian(Raw[0x8..], value); }
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public ushort Move2 { get => ReadUInt16LittleEndian(Raw[0xA..]); set => WriteUInt16LittleEndian(Raw[0xA..], value); }
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public ushort Move3 { get => ReadUInt16LittleEndian(Raw[0xC..]); set => WriteUInt16LittleEndian(Raw[0xC..], value); }
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public ushort Move4 { get => ReadUInt16LittleEndian(Raw[0xE..]); set => WriteUInt16LittleEndian(Raw[0xE..], value); }
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public byte Unused3 { get => Raw[0x10]; set => Raw[0x10] = value; }
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public byte EncounterProbability { get => Raw[0x11]; set => Raw[0x11] = value; }
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public ushort DaysLeft { get => ReadUInt16LittleEndian(Raw[0x12..]); set => WriteUInt16LittleEndian(Raw[0x12..], value); }
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public Swarm3(byte[] data) => Data = data;
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public Swarm3(Species species, byte level, byte map, Move m1, Move m2 = 0, Move m3 = 0, Move m4 = 0) : this(new byte[SIZE])
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{
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Gen3Species = SpeciesConverter.GetInternal3((ushort)species);
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Level = level;
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MapNum = map;
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Move1 = (ushort)m1;
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Move2 = (ushort)m2;
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Move3 = (ushort)m3;
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Move4 = (ushort)m4;
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EncounterProbability = 50;
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DaysLeft = 1337;
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}
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}
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public static class Swarm3Details
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{
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public static readonly Swarm3[] Swarms_RS =
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{
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new(Surskit, 03, 0x11, Bubble, QuickAttack), // Route 102
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new(Surskit, 15, 0x1D, Bubble, QuickAttack), // Route 114
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new(Surskit, 15, 0x20, Bubble, QuickAttack), // Route 117
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new(Surskit, 28, 0x23, Bubble, QuickAttack), // Route 120
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new(Skitty, 15, 0x1F, Growl, Tackle), // Route 116
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};
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public static readonly Swarm3[] Swarms_E =
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{
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new(Seedot, 03, 0x11, Bide, Harden, LeechSeed), // Route 102
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new(Nuzleaf, 15, 0x1D, Harden, Growth, NaturePower, LeechSeed), // Route 114
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new(Seedot, 13, 0x20, Harden, Growth, NaturePower, LeechSeed), // Route 117
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new(Seedot, 25, 0x23, GigaDrain, Frustration, SolarBeam, LeechSeed), // Route 120
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new(Skitty, 08, 0x1F, Growl, Tackle, TailWhip, Attract), // Route 116
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};
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}
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