PKHeX/PKHeX.Core/Saves/Substructures/Battle Videos/BV3.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

108 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
public sealed class BV3 : BattleVideo
{
internal const int SIZE = 0xF80;
public override int Generation => 3;
public override IReadOnlyList<PK3> BattlePKMs => PlayerTeams.SelectMany(z => z).ToArray();
public readonly byte[] Data;
internal new static bool IsValid(ReadOnlySpan<byte> data)
{
if (data.Length != SIZE)
return false;
var chkSpan = data[^4..];
var chk = ReadUInt32LittleEndian(chkSpan);
if (chk > 0xF7080)
return false; // max if all are FF
var chkRegion = data[..^4];
var expect = GetByteSum(chkRegion);
return chk == expect;
}
public BV3(byte[] data) => Data = (byte[])data.Clone();
public BV3() : this(new byte[SIZE]) { }
public IReadOnlyList<PK3[]> PlayerTeams
{
get => new[]
{
GetTeam(0),
GetTeam(1),
};
set
{
SetTeam(value[0], 0);
SetTeam(value[1], 1);
}
}
public PK3[] GetTeam(int teamIndex)
{
if ((uint)teamIndex > 2)
throw new ArgumentOutOfRangeException(nameof(teamIndex));
var ofs = 6 * PokeCrypto.SIZE_3PARTY * teamIndex;
var team = new PK3[6];
for (int p = 0; p < 6; p++)
{
int offset = ofs + (PokeCrypto.SIZE_3PARTY * p);
team[p] = new PK3(Data.Slice(offset, PokeCrypto.SIZE_3PARTY));
}
return team;
}
public void SetTeam(IReadOnlyList<PK3> team, int teamIndex)
{
var ofs = 6 * PokeCrypto.SIZE_3PARTY * teamIndex;
for (int p = 0; p < 6; p++)
{
int offset = ofs + (PokeCrypto.SIZE_3PARTY * p);
team[p].EncryptedPartyData.CopyTo(Data, offset);
}
}
// 0x4B0 - string3[4][8] Trainer Names
// 0x4D0 - u8[4] Trainer Genders
// 0x4D4 - u32[4] Trainer IDs
// 0x4E4 - u8[4] Trainer Languages
public uint Seed
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x4E8));
set => WriteUInt32LittleEndian(Data.AsSpan(0x4E8), value);
}
public uint Mode
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x4EC));
set => WriteUInt32LittleEndian(Data.AsSpan(0x4EC), value);
}
// ...
public uint Checksum
{
get => ReadUInt32LittleEndian(Data.AsSpan(SIZE - 4));
set => WriteUInt32LittleEndian(Data.AsSpan(SIZE - 4), value);
}
public bool IsChecksumValid() => Checksum == GetByteSum(Data.AsSpan()[..^4]);
public static uint GetByteSum(ReadOnlySpan<byte> data)
{
uint result = 0;
foreach (byte b in data)
result += b;
return result;
}
}