PKHeX/PKHeX.Core/Legality/Moves/MoveLevelUp.cs
Kurt 1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00

50 lines
1.6 KiB
C#

using System;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core;
public static class MoveLevelUp
{
public static void GetEncounterMoves(Span<ushort> moves, PKM pk, int level, GameVersion version)
{
if (version <= 0)
version = (GameVersion)pk.Version;
GetEncounterMoves(moves, pk.Species, pk.Form, level, version);
}
private static void GetEncounterMoves1(Span<ushort> result, ushort species, int level, GameVersion version)
{
var learn = GameData.GetLearnsets(version);
var table = version is YW or RBY ? PersonalTable.Y : PersonalTable.RB;
var index = table.GetFormIndex(species, 0);
// The initial moves are seeded from Personal rather than learn.
table[index].GetMoves(result);
int start = Math.Max(0, result.IndexOf((ushort)0));
learn[index].SetEncounterMoves(level, result, start);
}
public static void GetEncounterMoves(Span<ushort> result, ushort species, byte form, int level, GameVersion version)
{
if (RBY.Contains(version))
{
GetEncounterMoves1(result, species, level, version);
}
else
{
var learn = GameData.GetLearnsets(version);
var table = GameData.GetPersonal(version);
var index = table.GetFormIndex(species, form);
learn[index].SetEncounterMoves(level, result);
}
}
public static ushort[] GetEncounterMoves(ushort species, byte form, int level, GameVersion version)
{
var result = new ushort[4];
GetEncounterMoves(result, species, form, level, version);
return result;
}
}