mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 08:23:12 +00:00
cb76d51e38
supply met level so the static encounter has a level to work with instead of 0 Closes #1316 in other areas: level 48 charizard VC1 transfer changed to mewtwo causes minlvl > maxlevel, handle instead of throwing exception.
153 lines
5.6 KiB
C#
153 lines
5.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
public abstract class Learnset
|
|
{
|
|
protected int Count;
|
|
protected int[] Moves;
|
|
protected int[] Levels;
|
|
|
|
/// <summary>
|
|
/// Returns the moves a Pokémon can learn between the specified level range.
|
|
/// </summary>
|
|
/// <param name="maxLevel">Maximum level</param>
|
|
/// <param name="minLevel">Minimum level</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public int[] GetMoves(int maxLevel, int minLevel = 0)
|
|
{
|
|
if (minLevel <= 1 && maxLevel >= 100)
|
|
return Moves;
|
|
if (minLevel > maxLevel)
|
|
return new int[0];
|
|
int start = Array.FindIndex(Levels, z => z >= minLevel);
|
|
if (start < 0)
|
|
return new int[0];
|
|
int end = Array.FindLastIndex(Levels, z => z <= maxLevel);
|
|
if (end < 0)
|
|
return new int[0];
|
|
int[] result = new int[end - start + 1];
|
|
Array.Copy(Moves, start, result, 0, result.Length);
|
|
return result;
|
|
}
|
|
/// <summary>Returns the moves a Pokémon would have if it were encountered at the specified level.</summary>
|
|
/// <remarks>In Generation 1, it is not possible to learn any moves lower than these encounter moves.</remarks>
|
|
/// <param name="level">The level the Pokémon was encountered at.</param>
|
|
/// <param name="count">The amount of move slots to return.</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public int[] GetEncounterMoves(int level, int count = 4)
|
|
{
|
|
if (count == 0 || Moves.Length == 0)
|
|
return new int[0];
|
|
int end = Array.FindLastIndex(Levels, z => z <= level);
|
|
if (end < 0)
|
|
return new int[0];
|
|
count = Math.Min(count, 4);
|
|
int start = end - count + 1;
|
|
if (start < 0) start = 0;
|
|
int[] result = new int[end - start + 1];
|
|
Array.Copy(Moves, start, result, 0, result.Length);
|
|
return result;
|
|
}
|
|
/// <summary>Returns the index of the lowest level move if the Pokémon were encountered at the specified level.</summary>
|
|
/// <remarks>Helps determine the minimum level an encounter can be at.</remarks>
|
|
/// <param name="level">The level the Pokémon was encountered at.</param>
|
|
/// <returns>Array of Move IDs</returns>
|
|
public int GetMinMoveLevel(int level)
|
|
{
|
|
if (Levels.Length == 0)
|
|
return 1;
|
|
|
|
int end = Array.FindLastIndex(Levels, z => z <= level);
|
|
return Math.Max(end - 4, 1);
|
|
}
|
|
|
|
/// <summary>Returns the level that a Pokémon can learn the specified move.</summary>
|
|
/// <param name="move">Move ID</param>
|
|
/// <returns>Level the move is learned at. If the result is below 0, it cannot be learned by levelup.</returns>
|
|
public int GetLevelLearnMove(int move)
|
|
{
|
|
int index = Array.IndexOf(Moves, move);
|
|
return index < 0 ? 0 : Levels[index];
|
|
}
|
|
}
|
|
|
|
public class Learnset1 : Learnset
|
|
{
|
|
private Learnset1(byte[] data, ref int offset)
|
|
{
|
|
var moves = new List<int>();
|
|
var levels = new List<int>();
|
|
while (data[offset] != 0)
|
|
{
|
|
levels.Add(data[offset++]);
|
|
moves.Add(data[offset++]);
|
|
}
|
|
++offset;
|
|
|
|
Moves = moves.ToArray();
|
|
Levels = levels.ToArray();
|
|
Count = Moves.Length;
|
|
}
|
|
public static Learnset[] GetArray(byte[] input, int maxSpecies)
|
|
{
|
|
var data = new Learnset[maxSpecies + 1];
|
|
|
|
int offset = 0;
|
|
for (int s = 0; s < data.Length; s++)
|
|
data[s] = new Learnset1(input, ref offset);
|
|
|
|
return data;
|
|
}
|
|
}
|
|
public class Learnset6 : Learnset
|
|
{
|
|
private Learnset6(byte[] data)
|
|
{
|
|
if (data.Length < 4 || data.Length % 4 != 0)
|
|
{ Count = 0; Levels = new int[0]; Moves = new int[0]; return; }
|
|
Count = data.Length / 4 - 1;
|
|
Moves = new int[Count];
|
|
Levels = new int[Count];
|
|
using (BinaryReader br = new BinaryReader(new MemoryStream(data)))
|
|
for (int i = 0; i < Count; i++)
|
|
{
|
|
Moves[i] = br.ReadInt16();
|
|
Levels[i] = br.ReadInt16();
|
|
}
|
|
}
|
|
public static Learnset[] GetArray(byte[][] entries)
|
|
{
|
|
Learnset[] data = new Learnset[entries.Length];
|
|
for (int i = 0; i < data.Length; i++)
|
|
data[i] = new Learnset6(entries[i]);
|
|
return data;
|
|
}
|
|
}
|
|
public class Learnset7 : Learnset
|
|
{
|
|
private Learnset7(byte[] data)
|
|
{
|
|
if (data.Length < 4 || data.Length % 4 != 0)
|
|
{ Count = 0; Levels = new int[0]; Moves = new int[0]; return; }
|
|
Count = data.Length / 4 - 1;
|
|
Moves = new int[Count];
|
|
Levels = new int[Count];
|
|
using (BinaryReader br = new BinaryReader(new MemoryStream(data)))
|
|
for (int i = 0; i < Count; i++)
|
|
{
|
|
Moves[i] = br.ReadInt16();
|
|
Levels[i] = br.ReadInt16();
|
|
}
|
|
}
|
|
public static Learnset[] GetArray(byte[][] entries)
|
|
{
|
|
Learnset[] data = new Learnset[entries.Length];
|
|
for (int i = 0; i < data.Length; i++)
|
|
data[i] = new Learnset7(entries[i]);
|
|
return data;
|
|
}
|
|
}
|
|
}
|