mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
2f078e6565
Make HP IV set use single array fetch, less memory required add some xmldoc
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
namespace PKHeX.Core
|
|
{
|
|
/// <summary>
|
|
/// Interface that exposes a <see cref="Version"/> to see which version the data originated in.
|
|
/// </summary>
|
|
public interface IVersion
|
|
{
|
|
/// <summary>
|
|
/// The version the data originated in.
|
|
/// </summary>
|
|
GameVersion Version { get; }
|
|
}
|
|
|
|
public static partial class Extensions
|
|
{
|
|
private static bool CanBeReceivedBy(this IVersion ver, GameVersion game) => ver.Version.Contains(game);
|
|
|
|
public static GameVersion GetCompatibleVersion(this IVersion ver, GameVersion prefer)
|
|
{
|
|
if (ver.CanBeReceivedBy(prefer) || ver.Version <= GameVersion.Unknown)
|
|
return prefer;
|
|
return ver.GetSingleVersion();
|
|
}
|
|
|
|
private static GameVersion GetSingleVersion(this IVersion ver)
|
|
{
|
|
const int max = (int)GameUtil.HighestGameID;
|
|
if ((int)ver.Version <= max)
|
|
return ver.Version;
|
|
var rnd = Util.Rand;
|
|
while (true) // this isn't optimal, but is low maintenance
|
|
{
|
|
var game = (GameVersion)rnd.Next(1, max);
|
|
if (game == GameVersion.BU)
|
|
continue; // Ignore this one; only can be Japanese language.
|
|
if (ver.CanBeReceivedBy(game))
|
|
return game;
|
|
}
|
|
}
|
|
}
|
|
}
|