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javierhimura 758adf2cff Encounter Type fix and detection of pokemon that should have evolve on trade (#1105)
* Detect encounter trades that evolve on trade and have not been evolved
Detect generation 1 pokemon with special catch rates : krabby trade and Pokemon Stadium
Detect generation 1 pokemon that evolve on trade and have been traded but not evolved
Detect pokemon with tradeback status any but with only encounters from the other GB generation, that means they are WasTradeback
Detect pokemon with moves from the other GB generation, change tradebackstatus to WasTradeback

* Fix dppt surfing and fishing encounter type, is is surfing because the battle background is the same as other surfingfishing encounters

Fix headbutt encounter type, the encounter type depends on the battle background used when battle a pokemon, for headbutt it changes with the player tile, is the player is in a city it will be building encounter, in a grass tile tall grass, in water it is surfingfishing and cave inside a cave. Some locations have more than one possible encounter type, for example routes with trees near the grass, near the water and near non-combat tiles.

Also added slot type headbutt special for the special trees, those trees are all in routes and are only adjacent to non-combat tiles

* Fix encounter type for missing areas with multiple grass encounters types: Mt Coronet, Mt Silver Cave and Stark Mountain (Issue # 1095)

* Fixes and typos

* Check for non-japanese e-reader pokemon, is unreleased
2017-05-01 08:07:20 -07:00
PKHeX Encounter Type fix and detection of pokemon that should have evolve on trade (#1105) 2017-05-01 08:07:20 -07:00
PKHeX.WinForms Encounter Type fix and detection of pokemon that should have evolve on trade (#1105) 2017-05-01 08:07:20 -07:00
Tests/PKHeX.Tests Add gen3 force shiny event PIDIV detection 2017-04-30 22:11:51 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Ignore .vs folder, is a folder where Visual Studio 2015 put all machine and user-specific files 2017-02-15 19:53:25 +01:00
LICENSE.md Add license. 2015-07-20 20:54:07 -07:00
PKHeX.sln Made clickonce less intrusive to normal builds 2017-03-01 14:50:38 -06:00
README.md Specify in the readme that only MC containing Pokémon savefiles are valid 2017-04-02 18:47:18 +02:00

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci)
  • GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*)
  • Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk*
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET Framework v4.6.

The executable can be built with any compiler that supports C# 6.0.

Build Configurations

Use the Debug or Release build configurations when building using the .NET Framework. Use the Mono-Debug or Mono-Release build configurations when building using Mono.

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

IDE

PKHeX can be opened with IDEs such as Visual Studio or MonoDevelop by opening the .sln or .csproj file.

GNU/Linux

Install MonoDevelop and Mono Runtime with flatpak install --user --from https://download.mono-project.com/repo/monodevelop.flatpakref. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).