PKHeX/PKHeX.Core/Saves/Substructures/Gen3/Gen3MysteryData.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

33 lines
841 B
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public abstract class Gen3MysteryData
{
public readonly byte[] Data;
protected Gen3MysteryData(byte[] data) => Data = data;
public uint Checksum
{
get => ReadUInt32LittleEndian(Data.AsSpan(0));
set => WriteUInt32LittleEndian(Data.AsSpan(0), value);
}
public bool IsChecksumValid() => Checksum == GetChecksum(Data);
public void FixChecksum() => Checksum = GetChecksum(Data);
private static uint GetChecksum(ReadOnlySpan<byte> data)
{
uint sum = 0;
for (var i = 4; i < data.Length; i++)
{
var b = data[i];
sum += b;
}
return sum;
}
}
}