PKHeX/PKHeX.Core/Saves/Util
Kurt 27cdcb8b0c Simplify SAV3 loading
Remove hardcoded chunk lengths array
Remove cached chunk index array
Handle new-game files correctly (all blocks present check).
Consistently call things sector instead of chunk or block.

Somehow there was a bug with my FRLG save file's box data, which now loads completely?? Neat
2021-03-16 23:32:16 -07:00
..
Recognition Add custom save type loading (hacks) 2021-02-13 01:53:38 -08:00
BoxUtil.cs Fracture the encounter matching checks to allow progressive validation (#3137) 2021-01-29 17:55:27 -08:00
Checksums.cs Minor simplifications 2021-03-08 11:39:15 -08:00
DexFormUtil.cs Unify concepts with different names 2020-12-10 20:42:30 -08:00
ExportFlags.cs Misc tweak to savefile export 2019-02-18 21:59:57 -08:00
IGCSaveFile.cs Minor clean 2019-07-14 15:06:45 -07:00
ILangDeviantSave.cs Add notation for language-specific save types 2020-09-26 13:30:17 -07:00
SaveExtensions.cs Unify concepts with different names 2020-12-10 20:42:30 -08:00
SaveFinder.cs Target type'd new 2020-12-21 17:17:56 -08:00
SaveUtil.cs Simplify SAV3 loading 2021-03-16 23:32:16 -07:00
StadiumUtil.cs Inline some string logic, extract magic values, xmldoc 2021-03-09 21:31:53 -08:00