PKHeX/Misc/Util.cs
2014-11-28 13:18:44 -08:00

292 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Globalization;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
using System.Reflection;
using System.Drawing.Imaging;
namespace PKHeX
{
public partial class Util
{
// Image Layering/Blending Utility
internal static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double trans)
{
Bitmap overlayImage = (Bitmap)overLayer;
Bitmap newImage = (Bitmap)baseLayer;
if (baseLayer == null) return overlayImage;
for (int i = 0; i < (overlayImage.Width * overlayImage.Height); i++)
{
Color newColor = overlayImage.GetPixel(i % (overlayImage.Width), i / (overlayImage.Width));
Color oldColor = newImage.GetPixel(i % (overlayImage.Width) + x, i / (overlayImage.Width) + y);
newColor = Color.FromArgb((int)((double)(newColor.A) * trans), newColor.R, newColor.G, newColor.B); // Apply transparency change
// if (newColor.A != 0) // If Pixel isn't transparent, we'll overwrite the color.
{
// if (newColor.A < 100)
newColor = AlphaBlend(newColor, oldColor);
newImage.SetPixel(
i % (overlayImage.Width) + x,
i / (overlayImage.Width) + y,
newColor);
}
}
return newImage;
}
internal static Bitmap ChangeOpacity(Image img, double trans)
{
if (img == null) return null;
Bitmap bmp = new Bitmap(img.Width, img.Height); // Determining Width and Height of Source Image
Graphics graphics = Graphics.FromImage(bmp);
ColorMatrix colormatrix = new ColorMatrix();
colormatrix.Matrix33 = (float)trans;
ImageAttributes imgAttribute = new ImageAttributes();
imgAttribute.SetColorMatrix(colormatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
graphics.DrawImage(img, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, img.Width, img.Height, GraphicsUnit.Pixel, imgAttribute);
graphics.Dispose(); // Releasing all resource used by graphics
return bmp;
}
internal static Color AlphaBlend(Color ForeGround, Color BackGround)
{
if (ForeGround.A == 0)
return BackGround;
if (BackGround.A == 0)
return ForeGround;
if (ForeGround.A == 255)
return ForeGround;
int Alpha = Convert.ToInt32(ForeGround.A) + 1;
int B = Alpha * ForeGround.B + (255 - Alpha) * BackGround.B >> 8;
int G = Alpha * ForeGround.G + (255 - Alpha) * BackGround.G >> 8;
int R = Alpha * ForeGround.R + (255 - Alpha) * BackGround.R >> 8;
int A = ForeGround.A;
if (BackGround.A == 255)
A = 255;
if (A > 255)
A = 255;
if (R > 255)
R = 255;
if (G > 255)
G = 255;
if (B > 255)
B = 255;
return Color.FromArgb(Math.Abs(A), Math.Abs(R), Math.Abs(G), Math.Abs(B));
}
internal static FileInfo GetNewestFile(DirectoryInfo directory)
{
return directory.GetFiles()
.Union(directory.GetDirectories().Select(d => GetNewestFile(d)))
.OrderByDescending(f => (f == null ? DateTime.MinValue : f.LastWriteTime))
.FirstOrDefault();
}
internal static string GetTempFolder() // From 3DSSE's decompiled source.
{
string tempPath = Path.GetTempPath();
string str2 = "SE3DS";
str2 = "3DSSE";
tempPath = Path.Combine(tempPath, str2);
// Directory.CreateDirectory(tempPath);
return (tempPath);
}
internal static string GetCacheFolder() // edited
{
return Path.Combine(GetBackupLocation(), "cache");
}
internal static string GetRegistryValue(string key)
{
Microsoft.Win32.RegistryKey currentUser = Microsoft.Win32.Registry.CurrentUser;
Microsoft.Win32.RegistryKey key3 = currentUser.OpenSubKey(GetRegistryBase());
if (key3 == null)
return null;
string str = key3.GetValue(key) as string;
key3.Close();
currentUser.Close();
return str;
}
internal static string GetRegistryBase()
{
return @"SOFTWARE\CYBER Gadget\3DSSaveEditor";
}
internal static string GetBackupLocation()
{
string registryValue = GetRegistryValue("Location");
if (!string.IsNullOrEmpty(registryValue))
{
Directory.CreateDirectory(registryValue);
return registryValue;
}
string path = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + Path.DirectorySeparatorChar + "3DSSaveBank";
Directory.CreateDirectory(path);
return path;
}
internal static string GetSDFLocation()
{
try
{
// start by checking if the 3DS file path exists or not.
string path_SDF = null;
string[] DriveList = Environment.GetLogicalDrives();
for (int i = 1; i < DriveList.Length; i++)
{
string potentialPath_SDF = Path.Combine(DriveList[i], "filer\\UserSaveData\\");
if (Directory.Exists(potentialPath_SDF))
{
path_SDF = potentialPath_SDF;
break;
}
}
if (path_SDF == null)
return null;
else
{
// 3DS data found in SD card reader. Let's get the title folder location!
string[] folders = Directory.GetDirectories(path_SDF, "*", System.IO.SearchOption.TopDirectoryOnly);
// Loop through all the folders in the Nintendo 3DS folder to see if any of them contain 'title'.
for (int i = folders.Length - 1; i > 0; i--)
{
if (File.Exists(Path.Combine(folders[i], "000011c4\\main"))) return Path.Combine(folders[i], "000011c4"); // OR
if (File.Exists(Path.Combine(folders[i], "000011c5\\main"))) return Path.Combine(folders[i], "000011c5"); // AS
if (File.Exists(Path.Combine(folders[i], "0000055d\\main"))) return Path.Combine(folders[i], "0000055d"); // X
if (File.Exists(Path.Combine(folders[i], "0000055e\\main"))) return Path.Combine(folders[i], "0000055e"); // Y
// I don't know
if (File.Exists(Path.Combine(folders[i], "00055d00\\main"))) return Path.Combine(folders[i], "00055d00"); // X
if (File.Exists(Path.Combine(folders[i], "00055e00\\main"))) return Path.Combine(folders[i], "00055e00"); // Y
}
return null;
}
}
catch { return null; }
}
internal static string CleanFileName(string fileName)
{
return Path.GetInvalidFileNameChars().Aggregate(fileName, (current, c) => current.Replace(c.ToString(), string.Empty));
}
internal static string TrimFromZero(string input)
{
int index = input.IndexOf('\0');
if (index < 0)
return input;
return input.Substring(0, index);
}
internal static string[] getStringList(string f, string l)
{
object txt = Properties.Resources.ResourceManager.GetObject("text_" + f + "_" + l); // Fetch File, \n to list.
List<string> rawlist = ((string)txt).Split(new char[] { '\n' }).ToList();
string[] stringdata = new string[rawlist.Count];
for (int i = 0; i < rawlist.Count; i++)
stringdata[i] = rawlist[i].Trim();
return stringdata;
}
internal static Random rand = new Random();
internal static uint rnd32()
{
return (uint)(rand.Next(1 << 30)) << 2 | (uint)(rand.Next(1 << 2));
}
internal static int ToInt32(TextBox tb)
{
string value = tb.Text;
return ToInt32(value);
}
internal static uint ToUInt32(TextBox tb)
{
string value = tb.Text;
return ToUInt32(value);
}
internal static int ToInt32(MaskedTextBox tb)
{
string value = tb.Text;
return ToInt32(value);
}
internal static uint ToUInt32(MaskedTextBox tb)
{
string value = tb.Text;
return ToUInt32(value);
}
internal static int ToInt32(String value)
{
value = value.Replace(" ", "");
if (String.IsNullOrEmpty(value))
return 0;
try
{
value = value.TrimEnd(new char[]{'_'});
return Int32.Parse(value);
}
catch { return 0; }
}
internal static uint ToUInt32(String value)
{
value = value.Replace(" ", "");
if (String.IsNullOrEmpty(value))
return 0;
try
{
value = value.TrimEnd(new char[]{'_'});
return UInt32.Parse(value);
}
catch { return 0; }
}
internal static uint getHEXval(TextBox tb)
{
if (tb.Text == null)
return 0;
string str = getOnlyHex(tb.Text);
return UInt32.Parse(str, NumberStyles.HexNumber);
}
internal static int getIndex(ComboBox cb)
{
int val = 0;
if (cb.SelectedValue == null)
return 0;
try
{ val = Util.ToInt32(cb.SelectedValue.ToString()); }
catch
{ val = cb.SelectedIndex; if (val < 0) val = 0; }
return val;
}
internal static string getOnlyHex(string str)
{
if (str == null) return "0";
char c;
string s = "";
for (int i = 0; i < str.Length; i++)
{
c = str[i];
// filter for hex
if ((c < 0x0047 && c > 0x002F) || (c < 0x0067 && c > 0x0060))
s+= c;
else
System.Media.SystemSounds.Beep.Play();
}
if (s.Length == 0)
s = "0";
return s;
}
internal static MaskedTextBox[] shuffle(MaskedTextBox[] charArray)
{
MaskedTextBox[] shuffledArray = new MaskedTextBox[charArray.Length];
int rndNo;
for (int i = charArray.Length; i >= 1; i--)
{
rndNo = rand.Next(1, i + 1) - 1;
shuffledArray[i - 1] = charArray[rndNo];
charArray[rndNo] = charArray[i - 1];
}
return shuffledArray;
}
}
}