mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
bc809af06c
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
60 lines
2.1 KiB
XML
60 lines
2.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFrameworks>net46;net5.0-windows</TargetFrameworks>
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<UseWindowsForms>true</UseWindowsForms>
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<PackageId>PKHeX</PackageId>
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<Company>Project Pokémon</Company>
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<Authors>Kaphotics</Authors>
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<Product>PKHeX</Product>
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<Description>Pokémon Save Editor</Description>
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<ApplicationIcon>Resources\Icon.ico</ApplicationIcon>
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<StartupObject>PKHeX.WinForms.Program</StartupObject>
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<AssemblyName>PKHeX</AssemblyName>
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<Version>21.11.27</Version>
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<LangVersion>9</LangVersion>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup Condition="$(TargetFramework.StartsWith('net4')) AND '$(Configuration)' == 'Release'">
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<PackageReference Include="Costura.Fody" Version="4.1.0" />
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<PackageReference Include="Fody" Version="6.0.5">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\PKHeX.Core\PKHeX.Core.csproj" />
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<ProjectReference Include="..\PKHeX.Drawing.Misc\PKHeX.Drawing.Misc.csproj" />
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<ProjectReference Include="..\PKHeX.Drawing.PokeSprite\PKHeX.Drawing.PokeSprite.csproj" />
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<ProjectReference Include="..\PKHeX.Drawing\PKHeX.Drawing.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Subforms\Save Editors\SAV_Inventory.resx">
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<DependentUpon>SAV_Inventory.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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