PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic6.cs
Kurt 7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00

38 lines
1.2 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
public sealed class EncounterStatic6 : EncounterStatic, IContestStats
{
public override int Generation => 6;
internal IReadOnlyList<int> Contest { set => this.SetContestStats(value); }
public int CNT_Cool { get; set; }
public int CNT_Beauty { get; set; }
public int CNT_Cute { get; set; }
public int CNT_Smart { get; set; }
public int CNT_Tough { get; set; }
public int CNT_Sheen { get; set; }
protected override bool IsMatchLocation(PKM pkm)
{
if (base.IsMatchLocation(pkm))
return true;
if (Species != (int) Core.Species.Pikachu)
return false;
// Cosplay Pikachu is given from multiple locations
var loc = pkm.Met_Location;
return loc == 180 || loc == 186 || loc == 194;
}
protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
{
base.ApplyDetails(sav, criteria, pk);
var pk6 = (PK6)pk;
this.CopyContestStatsTo(pk6);
pk6.SetRandomMemory6();
}
}
}