PKHeX/Misc/PK6.cs
Kaphotics dc4628abe1 Add XY/AO attribute for PK6
A little more explicit.
2016-03-15 19:06:13 -07:00

756 lines
46 KiB
C#

using System;
using System.Drawing;
using System.Linq;
using System.Text;
namespace PKHeX
{
public class PK6 : PKX
{
internal const int SIZE_PARTY = 0x104;
internal const int SIZE_STORED = 0xE8;
public PK6(byte[] decryptedData = null, string ident = null)
{
Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone();
Identifier = ident;
if (Data.Length != SIZE_PARTY)
Array.Resize(ref Data, SIZE_PARTY);
}
// Internal Attributes set on creation
public byte[] Data; // Raw Storage
public string Identifier; // User or Form Custom Attribute
// Structure
#region Block A
public uint EncryptionConstant
{
get { return BitConverter.ToUInt32(Data, 0x00); }
set { BitConverter.GetBytes(value).CopyTo(Data, 0x00); }
}
public ushort Sanity
{
get { return BitConverter.ToUInt16(Data, 0x04); }
set { BitConverter.GetBytes(value).CopyTo(Data, 0x04); } // Should always be zero...
}
public ushort Checksum
{
get { return BitConverter.ToUInt16(Data, 0x06); }
set { BitConverter.GetBytes(value).CopyTo(Data, 0x06); }
}
public int Species
{
get { return BitConverter.ToUInt16(Data, 0x08); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); }
}
public int HeldItem
{
get { return BitConverter.ToUInt16(Data, 0x0A); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); }
}
public int TID
{
get { return BitConverter.ToUInt16(Data, 0x0C); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); }
}
public int SID
{
get { return BitConverter.ToUInt16(Data, 0x0E); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); }
}
public uint EXP
{
get { return BitConverter.ToUInt32(Data, 0x10); }
set { BitConverter.GetBytes(value).CopyTo(Data, 0x10); }
}
public int Ability { get { return Data[0x14]; } set { Data[0x14] = (byte)value; } }
public int AbilityNumber { get { return Data[0x15]; } set { Data[0x15] = (byte)value; } }
public int TrainingBagHits { get { return Data[0x16]; } set { Data[0x16] = (byte)value; } }
public int TrainingBag { get { return Data[0x17]; } set { Data[0x17] = (byte)value; } }
public uint PID
{
get { return BitConverter.ToUInt32(Data, 0x18); }
set { BitConverter.GetBytes(value).CopyTo(Data, 0x18); }
}
public int Nature { get { return Data[0x1C]; } set { Data[0x1C] = (byte)value; } }
public bool FatefulEncounter { get { return (Data[0x1D] & 1) == 1; } set { Data[0x1D] = (byte)(Data[0x1D] & ~0x01 | (value ? 1 : 0)); } }
public int Gender { get { return (Data[0x1D] >> 1) & 0x3; } set { Data[0x1D] = (byte)(Data[0x1D] & ~0x06 | (value << 1)); } }
public int AltForm { get { return Data[0x1D] >> 3; } set { Data[0x1D] = (byte)(Data[0x1D] & 0x07 | (value << 3)); } }
public int EV_HP { get { return Data[0x1E]; } set { Data[0x1E] = (byte)value; } }
public int EV_ATK { get { return Data[0x1F]; } set { Data[0x1F] = (byte)value; } }
public int EV_DEF { get { return Data[0x20]; } set { Data[0x20] = (byte)value; } }
public int EV_SPE { get { return Data[0x21]; } set { Data[0x21] = (byte)value; } }
public int EV_SPA { get { return Data[0x22]; } set { Data[0x22] = (byte)value; } }
public int EV_SPD { get { return Data[0x23]; } set { Data[0x23] = (byte)value; } }
public int CNT_Cool { get { return Data[0x24]; } set { Data[0x24] = (byte)value; } }
public int CNT_Beauty { get { return Data[0x25]; } set { Data[0x25] = (byte)value; } }
public int CNT_Cute { get { return Data[0x26]; } set { Data[0x26] = (byte)value; } }
public int CNT_Smart { get { return Data[0x27]; } set { Data[0x27] = (byte)value; } }
public int CNT_Tough { get { return Data[0x28]; } set { Data[0x28] = (byte)value; } }
public int CNT_Sheen { get { return Data[0x29]; } set { Data[0x29] = (byte)value; } }
public byte Markings { get { return Data[0x2A]; } set { Data[0x2A] = value; } }
public bool Circle { get { return (Markings & (1 << 0)) == 1 << 0; } set { Markings = (byte)(Markings & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool Triangle { get { return (Markings & (1 << 1)) == 1 << 1; } set { Markings = (byte)(Markings & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool Square { get { return (Markings & (1 << 2)) == 1 << 2; } set { Markings = (byte)(Markings & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool Heart { get { return (Markings & (1 << 3)) == 1 << 3; } set { Markings = (byte)(Markings & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool Star { get { return (Markings & (1 << 4)) == 1 << 4; } set { Markings = (byte)(Markings & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool Diamond { get { return (Markings & (1 << 5)) == 1 << 5; } set { Markings = (byte)(Markings & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
private byte PKRS { get { return Data[0x2B]; } set { Data[0x2B] = value; } }
public int PKRS_Days { get { return PKRS & 0xF; } set { PKRS = (byte)(PKRS & ~0xF | value); } }
public int PKRS_Strain { get { return PKRS >> 4; } set { PKRS = (byte)(PKRS & 0xF | value << 4); } }
private byte ST1 { get { return Data[0x2C]; } set { Data[0x2C] = value; } }
public bool Unused0 { get { return (ST1 & (1 << 0)) == 1 << 0; } set { ST1 = (byte)(ST1 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool Unused1 { get { return (ST1 & (1 << 1)) == 1 << 1; } set { ST1 = (byte)(ST1 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool ST1_SPA { get { return (ST1 & (1 << 2)) == 1 << 2; } set { ST1 = (byte)(ST1 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool ST1_HP { get { return (ST1 & (1 << 3)) == 1 << 3; } set { ST1 = (byte)(ST1 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool ST1_ATK { get { return (ST1 & (1 << 4)) == 1 << 4; } set { ST1 = (byte)(ST1 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool ST1_SPD { get { return (ST1 & (1 << 5)) == 1 << 5; } set { ST1 = (byte)(ST1 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool ST1_SPE { get { return (ST1 & (1 << 6)) == 1 << 6; } set { ST1 = (byte)(ST1 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool ST1_DEF { get { return (ST1 & (1 << 7)) == 1 << 7; } set { ST1 = (byte)(ST1 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
private byte ST2 { get { return Data[0x2D]; } set { Data[0x2D] = value; } }
public bool ST2_SPA { get { return (ST2 & (1 << 0)) == 1 << 0; } set { ST2 = (byte)(ST2 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool ST2_HP { get { return (ST2 & (1 << 1)) == 1 << 1; } set { ST2 = (byte)(ST2 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool ST2_ATK { get { return (ST2 & (1 << 2)) == 1 << 2; } set { ST2 = (byte)(ST2 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool ST2_SPD { get { return (ST2 & (1 << 3)) == 1 << 3; } set { ST2 = (byte)(ST2 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool ST2_SPE { get { return (ST2 & (1 << 4)) == 1 << 4; } set { ST2 = (byte)(ST2 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool ST2_DEF { get { return (ST2 & (1 << 5)) == 1 << 5; } set { ST2 = (byte)(ST2 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool ST3_SPA { get { return (ST2 & (1 << 6)) == 1 << 6; } set { ST2 = (byte)(ST2 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool ST3_HP { get { return (ST2 & (1 << 7)) == 1 << 7; } set { ST2 = (byte)(ST2 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
private byte ST3 { get { return Data[0x2E]; } set { Data[0x2E] = value; } }
public bool ST3_ATK { get { return (ST3 & (1 << 0)) == 1 << 0; } set { ST3 = (byte)(ST3 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool ST3_SPD { get { return (ST3 & (1 << 1)) == 1 << 1; } set { ST3 = (byte)(ST3 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool ST3_SPE { get { return (ST3 & (1 << 2)) == 1 << 2; } set { ST3 = (byte)(ST3 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool ST3_DEF { get { return (ST3 & (1 << 3)) == 1 << 3; } set { ST3 = (byte)(ST3 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool ST4_1 { get { return (ST3 & (1 << 4)) == 1 << 4; } set { ST3 = (byte)(ST3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool ST5_1 { get { return (ST3 & (1 << 5)) == 1 << 5; } set { ST3 = (byte)(ST3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool ST5_2 { get { return (ST3 & (1 << 6)) == 1 << 6; } set { ST3 = (byte)(ST3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool ST5_3 { get { return (ST3 & (1 << 7)) == 1 << 7; } set { ST3 = (byte)(ST3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
private byte ST4 { get { return Data[0x2F]; } set { Data[0x2F] = value; } }
public bool ST5_4 { get { return (ST4 & (1 << 0)) == 1 << 0; } set { ST4 = (byte)(ST4 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool ST6_1 { get { return (ST4 & (1 << 1)) == 1 << 1; } set { ST4 = (byte)(ST4 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool ST6_2 { get { return (ST4 & (1 << 2)) == 1 << 2; } set { ST4 = (byte)(ST4 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool ST6_3 { get { return (ST4 & (1 << 3)) == 1 << 3; } set { ST4 = (byte)(ST4 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool ST7_1 { get { return (ST4 & (1 << 4)) == 1 << 4; } set { ST4 = (byte)(ST4 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool ST7_2 { get { return (ST4 & (1 << 5)) == 1 << 5; } set { ST4 = (byte)(ST4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool ST7_3 { get { return (ST4 & (1 << 6)) == 1 << 6; } set { ST4 = (byte)(ST4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool ST8_1 { get { return (ST4 & (1 << 7)) == 1 << 7; } set { ST4 = (byte)(ST4 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
private byte RIB0 { get { return Data[0x30]; } set { Data[0x30] = value; } }
public bool RIB0_0 { get { return (RIB0 & (1 << 0)) == 1 << 0; } set { RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RIB0_1 { get { return (RIB0 & (1 << 1)) == 1 << 1; } set { RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RIB0_2 { get { return (RIB0 & (1 << 2)) == 1 << 2; } set { RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RIB0_3 { get { return (RIB0 & (1 << 3)) == 1 << 3; } set { RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RIB0_4 { get { return (RIB0 & (1 << 4)) == 1 << 4; } set { RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RIB0_5 { get { return (RIB0 & (1 << 5)) == 1 << 5; } set { RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RIB0_6 { get { return (RIB0 & (1 << 6)) == 1 << 6; } set { RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RIB0_7 { get { return (RIB0 & (1 << 7)) == 1 << 7; } set { RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
private byte RIB1 { get { return Data[0x31]; } set { Data[0x31] = value; } }
public bool RIB1_0 { get { return (RIB1 & (1 << 0)) == 1 << 0; } set { RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RIB1_1 { get { return (RIB1 & (1 << 1)) == 1 << 1; } set { RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RIB1_2 { get { return (RIB1 & (1 << 2)) == 1 << 2; } set { RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RIB1_3 { get { return (RIB1 & (1 << 3)) == 1 << 3; } set { RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RIB1_4 { get { return (RIB1 & (1 << 4)) == 1 << 4; } set { RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RIB1_5 { get { return (RIB1 & (1 << 5)) == 1 << 5; } set { RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RIB1_6 { get { return (RIB1 & (1 << 6)) == 1 << 6; } set { RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RIB1_7 { get { return (RIB1 & (1 << 7)) == 1 << 7; } set { RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
private byte RIB2 { get { return Data[0x32]; } set { Data[0x32] = value; } }
public bool RIB2_0 { get { return (RIB2 & (1 << 0)) == 1 << 0; } set { RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RIB2_1 { get { return (RIB2 & (1 << 1)) == 1 << 1; } set { RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RIB2_2 { get { return (RIB2 & (1 << 2)) == 1 << 2; } set { RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RIB2_3 { get { return (RIB2 & (1 << 3)) == 1 << 3; } set { RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RIB2_4 { get { return (RIB2 & (1 << 4)) == 1 << 4; } set { RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RIB2_5 { get { return (RIB2 & (1 << 5)) == 1 << 5; } set { RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RIB2_6 { get { return (RIB2 & (1 << 6)) == 1 << 6; } set { RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RIB2_7 { get { return (RIB2 & (1 << 7)) == 1 << 7; } set { RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
private byte RIB3 { get { return Data[0x33]; } set { Data[0x33] = value; } }
public bool RIB3_0 { get { return (RIB3 & (1 << 0)) == 1 << 0; } set { RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RIB3_1 { get { return (RIB3 & (1 << 1)) == 1 << 1; } set { RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RIB3_2 { get { return (RIB3 & (1 << 2)) == 1 << 2; } set { RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RIB3_3 { get { return (RIB3 & (1 << 3)) == 1 << 3; } set { RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RIB3_4 { get { return (RIB3 & (1 << 4)) == 1 << 4; } set { RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RIB3_5 { get { return (RIB3 & (1 << 5)) == 1 << 5; } set { RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RIB3_6 { get { return (RIB3 & (1 << 6)) == 1 << 6; } set { RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RIB3_7 { get { return (RIB3 & (1 << 7)) == 1 << 7; } set { RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
private byte RIB4 { get { return Data[0x34]; } set { Data[0x34] = value; } }
public bool RIB4_0 { get { return (RIB4 & (1 << 0)) == 1 << 0; } set { RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RIB4_1 { get { return (RIB4 & (1 << 1)) == 1 << 1; } set { RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RIB4_2 { get { return (RIB4 & (1 << 2)) == 1 << 2; } set { RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RIB4_3 { get { return (RIB4 & (1 << 3)) == 1 << 3; } set { RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RIB4_4 { get { return (RIB4 & (1 << 4)) == 1 << 4; } set { RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RIB4_5 { get { return (RIB4 & (1 << 5)) == 1 << 5; } set { RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RIB4_6 { get { return (RIB4 & (1 << 6)) == 1 << 6; } set { RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RIB4_7 { get { return (RIB4 & (1 << 7)) == 1 << 7; } set { RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
private byte RIB5 { get { return Data[0x35]; } set { Data[0x35] = value; } }
public bool RIB5_0 { get { return (RIB5 & (1 << 0)) == 1 << 0; } set { RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool RIB5_1 { get { return (RIB5 & (1 << 1)) == 1 << 1; } set { RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool RIB5_2 { get { return (RIB5 & (1 << 2)) == 1 << 2; } set { RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool RIB5_3 { get { return (RIB5 & (1 << 3)) == 1 << 3; } set { RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool RIB5_4 { get { return (RIB5 & (1 << 4)) == 1 << 4; } set { RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool RIB5_5 { get { return (RIB5 & (1 << 5)) == 1 << 5; } set { RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool RIB5_6 { get { return (RIB5 & (1 << 6)) == 1 << 6; } set { RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool RIB5_7 { get { return (RIB5 & (1 << 7)) == 1 << 7; } set { RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public byte _0x36 { get { return Data[0x36]; } set { Data[0x36] = value; } }
public byte _0x37 { get { return Data[0x37]; } set { Data[0x37] = value; } }
public int Memory_ContestCount { get { return Data[0x38]; } set { Data[0x38] = (byte)value; } }
public int Memory_BattleCount { get { return Data[0x39]; } set { Data[0x39] = (byte)value; } }
private byte DistByte { get { return Data[0x3A]; } set { Data[0x3A] = value; } }
public bool Dist1 { get { return (DistByte & (1 << 0)) == 1 << 0; } set { DistByte = (byte)(DistByte & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool Dist2 { get { return (DistByte & (1 << 1)) == 1 << 1; } set { DistByte = (byte)(DistByte & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool Dist3 { get { return (DistByte & (1 << 2)) == 1 << 2; } set { DistByte = (byte)(DistByte & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool Dist4 { get { return (DistByte & (1 << 3)) == 1 << 3; } set { DistByte = (byte)(DistByte & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool Dist5 { get { return (DistByte & (1 << 4)) == 1 << 4; } set { DistByte = (byte)(DistByte & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool Dist6 { get { return (DistByte & (1 << 5)) == 1 << 5; } set { DistByte = (byte)(DistByte & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public bool Dist7 { get { return (DistByte & (1 << 6)) == 1 << 6; } set { DistByte = (byte)(DistByte & ~(1 << 6) | (value ? 1 << 6 : 0)); } }
public bool Dist8 { get { return (DistByte & (1 << 7)) == 1 << 7; } set { DistByte = (byte)(DistByte & ~(1 << 7) | (value ? 1 << 7 : 0)); } }
public byte _0x3B { get { return Data[0x3B]; } set { Data[0x3B] = value; } }
public byte _0x3C { get { return Data[0x3C]; } set { Data[0x3C] = value; } }
public byte _0x3D { get { return Data[0x3D]; } set { Data[0x3D] = value; } }
public byte _0x3E { get { return Data[0x3E]; } set { Data[0x3E] = value; } }
public byte _0x3F { get { return Data[0x3F]; } set { Data[0x3F] = value; } }
#endregion
#region Block B
public string Nickname
{
get
{
return Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x40, 24))
.Replace("\uE08F", "\u2640") // nidoran
.Replace("\uE08E", "\u2642") // nidoran
.Replace("\u2019", "\u0027"); // farfetch'd
}
set
{
if (value.Length > 12)
value = value.Substring(0, 12); // Hard cap
string TempNick = value // Replace Special Characters and add Terminator
.Replace("\u2640", "\uE08F") // nidoran
.Replace("\u2642", "\uE08E") // nidoran
.Replace("\u0027", "\u2019") // farfetch'd
.PadRight(value.Length + 1, '\0'); // Null Terminator
Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x40);
}
}
public int Move1
{
get { return BitConverter.ToUInt16(Data, 0x5A); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A); }
}
public int Move2
{
get { return BitConverter.ToUInt16(Data, 0x5C); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C); }
}
public int Move3
{
get { return BitConverter.ToUInt16(Data, 0x5E); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E); }
}
public int Move4
{
get { return BitConverter.ToUInt16(Data, 0x60); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x60); }
}
public int Move1_PP { get { return Data[0x62]; } set { Data[0x62] = (byte)value; } }
public int Move2_PP { get { return Data[0x63]; } set { Data[0x63] = (byte)value; } }
public int Move3_PP { get { return Data[0x64]; } set { Data[0x64] = (byte)value; } }
public int Move4_PP { get { return Data[0x65]; } set { Data[0x65] = (byte)value; } }
public int Move1_PPUps { get { return Data[0x66]; } set { Data[0x66] = (byte)value; } }
public int Move2_PPUps { get { return Data[0x67]; } set { Data[0x67] = (byte)value; } }
public int Move3_PPUps { get { return Data[0x68]; } set { Data[0x68] = (byte)value; } }
public int Move4_PPUps { get { return Data[0x69]; } set { Data[0x69] = (byte)value; } }
public int RelearnMove1
{
get { return BitConverter.ToUInt16(Data, 0x6A); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6A); }
}
public int RelearnMove2
{
get { return BitConverter.ToUInt16(Data, 0x6C); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6C); }
}
public int RelearnMove3
{
get { return BitConverter.ToUInt16(Data, 0x6E); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6E); }
}
public int RelearnMove4
{
get { return BitConverter.ToUInt16(Data, 0x70); }
set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x70); }
}
public bool SecretSuperTraining { get { return Data[0x72] == 1; } set { Data[0x72] = (byte)((Data[0x72] & ~1) | (value ? 1 : 0)); } }
public byte _0x73 { get { return Data[0x73]; } set { Data[0x73] = value; } }
private uint IV32 { get { return BitConverter.ToUInt32(Data, 0x74); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x74); } }
public int IV_HP { get { return (int)(IV32 >> 00) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); } }
public int IV_ATK { get { return (int)(IV32 >> 05) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); } }
public int IV_DEF { get { return (int)(IV32 >> 10) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); } }
public int IV_SPE { get { return (int)(IV32 >> 15) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); } }
public int IV_SPA { get { return (int)(IV32 >> 20) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); } }
public int IV_SPD { get { return (int)(IV32 >> 25) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); } }
public bool IsEgg { get { return ((IV32 >> 30) & 1) == 1; } set { IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); } }
public bool IsNicknamed { get { return ((IV32 >> 31) & 1) == 1; } set { IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); } }
#endregion
#region Block C
public string HT_Name
{
get
{
return Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x78, 24))
.Replace("\uE08F", "\u2640") // nidoran
.Replace("\uE08E", "\u2642") // nidoran
.Replace("\u2019", "\u0027"); // farfetch'd
}
set
{
if (value.Length > 12)
value = value.Substring(0, 12); // Hard cap
string TempNick = value // Replace Special Characters and add Terminator
.Replace("\u2640", "\uE08F") // nidoran
.Replace("\u2642", "\uE08E") // nidoran
.Replace("\u0027", "\u2019") // farfetch'd
.PadRight(value.Length + 1, '\0'); // Null Terminator
Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x78);
}
}
public int HT_Gender { get { return Data[0x92]; } set { Data[0x92] = (byte)value; } }
public int CurrentHandler { get { return Data[0x93]; } set { Data[0x93] = (byte)value; } }
public int Geo1_Region { get { return Data[0x94]; } set { Data[0x94] = (byte)value; } }
public int Geo1_Country { get { return Data[0x95]; } set { Data[0x95] = (byte)value; } }
public int Geo2_Region { get { return Data[0x96]; } set { Data[0x96] = (byte)value; } }
public int Geo2_Country { get { return Data[0x97]; } set { Data[0x97] = (byte)value; } }
public int Geo3_Region { get { return Data[0x98]; } set { Data[0x98] = (byte)value; } }
public int Geo3_Country { get { return Data[0x99]; } set { Data[0x99] = (byte)value; } }
public int Geo4_Region { get { return Data[0x9A]; } set { Data[0x9A] = (byte)value; } }
public int Geo4_Country { get { return Data[0x9B]; } set { Data[0x9B] = (byte)value; } }
public int Geo5_Region { get { return Data[0x9C]; } set { Data[0x9C] = (byte)value; } }
public int Geo5_Country { get { return Data[0x9D]; } set { Data[0x9D] = (byte)value; } }
public byte _0x9E { get { return Data[0x9E]; } set { Data[0x9E] = value; } }
public byte _0x9F { get { return Data[0x9F]; } set { Data[0x9F] = value; } }
public byte _0xA0 { get { return Data[0xA0]; } set { Data[0xA0] = value; } }
public byte _0xA1 { get { return Data[0xA1]; } set { Data[0xA1] = value; } }
public int HT_Friendship { get { return Data[0xA2]; } set { Data[0xA2] = (byte)value; } }
public int HT_Affection { get { return Data[0xA3]; } set { Data[0xA3] = (byte)value; } }
public int HT_Intensity { get { return Data[0xA4]; } set { Data[0xA4] = (byte)value; } }
public int HT_Memory { get { return Data[0xA5]; } set { Data[0xA5] = (byte)value; } }
public int HT_Feeling { get { return Data[0xA6]; } set { Data[0xA6] = (byte)value; } }
public byte _0xA7 { get { return Data[0xA7]; } set { Data[0xA7] = value; } }
public int HT_TextVar { get { return BitConverter.ToUInt16(Data, 0xA8); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA8); } }
public byte _0xAA { get { return Data[0xAA]; } set { Data[0xAA] = value; } }
public byte _0xAB { get { return Data[0xAB]; } set { Data[0xAB] = value; } }
public byte _0xAC { get { return Data[0xAC]; } set { Data[0xAC] = value; } }
public byte _0xAD { get { return Data[0xAD]; } set { Data[0xAD] = value; } }
public byte Fullness { get { return Data[0xAE]; } set { Data[0xAE] = value; } }
public byte Enjoyment { get { return Data[0xAF]; } set { Data[0xAF] = value; } }
#endregion
#region Block D
public string OT_Name
{
get
{
return Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0xB0, 24))
.Replace("\uE08F", "\u2640") // Nidoran ♂
.Replace("\uE08E", "\u2642") // Nidoran ♀
.Replace("\u2019", "\u0027"); // farfetch'd
}
set
{
if (value.Length > 12)
value = value.Substring(0, 12); // Hard cap
string TempNick = value // Replace Special Characters and add Terminator
.Replace("\u2640", "\uE08F") // Nidoran ♂
.Replace("\u2642", "\uE08E") // Nidoran ♀
.Replace("\u0027", "\u2019") // Farfetch'd
.PadRight(value.Length + 1, '\0'); // Null Terminator
Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0xB0);
}
}
public int OT_Friendship { get { return Data[0xCA]; } set { Data[0xCA] = (byte)value; } }
public int OT_Affection { get { return Data[0xCB]; } set { Data[0xCB] = (byte)value; } }
public int OT_Intensity { get { return Data[0xCC]; } set { Data[0xCC] = (byte)value; } }
public int OT_Memory { get { return Data[0xCD]; } set { Data[0xCD] = (byte)value; } }
public int OT_TextVar { get { return BitConverter.ToUInt16(Data, 0xCE); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xCE); } }
public int OT_Feeling { get { return Data[0xD0]; } set { Data[0xD0] = (byte)value; } }
public int Egg_Year { get { return Data[0xD1]; } set { Data[0xD1] = (byte)value; } }
public int Egg_Month { get { return Data[0xD2]; } set { Data[0xD2] = (byte)value; } }
public int Egg_Day { get { return Data[0xD3]; } set { Data[0xD3] = (byte)value; } }
public int Met_Year { get { return Data[0xD4]; } set { Data[0xD4] = (byte)value; } }
public int Met_Month { get { return Data[0xD5]; } set { Data[0xD5] = (byte)value; } }
public int Met_Day { get { return Data[0xD6]; } set { Data[0xD6] = (byte)value; } }
public byte _0xD7 { get { return Data[0xD7]; } set { Data[0xD7] = value; } }
public int Egg_Location { get { return BitConverter.ToUInt16(Data, 0xD8); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xD8); } }
public int Met_Location { get { return BitConverter.ToUInt16(Data, 0xDA); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xDA); } }
public int Ball { get { return Data[0xDC]; } set { Data[0xDC] = (byte)value; } }
public int Met_Level { get { return Data[0xDD] & ~0x80; } set { Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); } }
public int OT_Gender { get { return Data[0xDD] >> 7; } set { Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); } }
public int EncounterType { get { return Data[0xDE]; } set { Data[0xDE] = (byte)value; } }
public int Version { get { return Data[0xDF]; } set { Data[0xDF] = (byte)value; } }
public int Country { get { return Data[0xE0]; } set { Data[0xE0] = (byte)value; } }
public int Region { get { return Data[0xE1]; } set { Data[0xE1] = (byte)value; } }
public int ConsoleRegion { get { return Data[0xE2]; } set { Data[0xE2] = (byte)value; } }
public int Language { get { return Data[0xE3]; } set { Data[0xE3] = (byte)value; } }
#endregion
#region Battle Stats
public int Stat_Level { get { return Data[0xEC]; } set { Data[0xEC] = (byte)value; } }
public int Stat_HPCurrent { get { return BitConverter.ToUInt16(Data, 0xF0); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF0); } }
public int Stat_HPMax { get { return BitConverter.ToUInt16(Data, 0xF2); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF2); } }
public int Stat_ATK { get { return BitConverter.ToUInt16(Data, 0xF4); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF4); } }
public int Stat_DEF { get { return BitConverter.ToUInt16(Data, 0xF6); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF6); } }
public int Stat_SPE { get { return BitConverter.ToUInt16(Data, 0xF8); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF8); } }
public int Stat_SPA { get { return BitConverter.ToUInt16(Data, 0xFA); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFA); } }
public int Stat_SPD { get { return BitConverter.ToUInt16(Data, 0xFC); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFC); } }
#endregion
// Simple Generated Attributes
public int CurrentFriendship {
get { return CurrentHandler == 0 ? OT_Friendship : HT_Friendship; }
set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; }
}
public int OppositeFriendship
{
get { return CurrentHandler == 1 ? OT_Friendship : HT_Friendship; }
set { if (CurrentHandler == 1) OT_Friendship = value; else HT_Friendship = value; }
}
public int[] IVs {
get { return new[] {IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD}; }
set { if (value == null || value.Length != 6) return;
IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5]; } }
public int[] EVs => new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD };
public int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 4);
public int TSV => (TID ^ SID) >> 4;
public bool IsShiny => TSV == PSV;
public bool PKRS_Infected => PKRS_Strain > 0;
public bool PKRS_Cured => PKRS_Days == 0 && PKRS_Strain > 0;
public bool IsUntraded => string.IsNullOrWhiteSpace(HT_Name);
public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && Met_Location / 10000 == 4 && Gen6;
public bool Gen6 => Version >= 24 && Version <= 29;
public bool XY => Version == (int)GameVersion.X || Version == (int)GameVersion.Y;
public bool AO => Version == (int)GameVersion.AS || Version == (int)GameVersion.OR;
public bool SM => Version == (int)GameVersion.SN || Version == (int)GameVersion.MN;
public bool Gen5 => Version >= 20 && Version <= 23;
public bool Gen4 => Version >= 10 && Version < 12 || Version >= 7 && Version <= 8;
public bool Gen3 => Version >= 1 && Version <= 5 || Version == 15;
public bool GenU => !(Gen6 || Gen5 || Gen4 || Gen3);
public int[] Moves
{
get { return new[] { Move1, Move2, Move3, Move4 }; }
set
{
if (value.Length > 0) Move1 = value[0];
if (value.Length > 1) Move2 = value[1];
if (value.Length > 2) Move3 = value[2];
if (value.Length > 3) Move4 = value[3];
}
}
public int[] RelearnMoves
{
get { return new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 }; }
set
{
if (value.Length > 0) RelearnMove1 = value[0];
if (value.Length > 1) RelearnMove2 = value[1];
if (value.Length > 2) RelearnMove3 = value[2];
if (value.Length > 3) RelearnMove4 = value[3];
}
}
public int CurrentLevel => getLevel(Species, EXP);
// Complex Generated Attributes
public Image Sprite => getSprite(this);
public string ShowdownText => getShowdownText(this);
public string[] QRText => getQRText(this);
public byte[] EncryptedPartyData => Encrypt().Take(SIZE_PARTY).ToArray();
public byte[] EncryptedBoxData => Encrypt().Take(SIZE_STORED).ToArray();
public byte[] DecryptedPartyData => Data.Take(SIZE_PARTY).ToArray();
public byte[] DecryptedBoxData => Data.Take(SIZE_STORED).ToArray();
public int HPType
{
get { return 15 * ((IV_HP & 1) + 2 * (IV_ATK & 1) + 4 * (IV_DEF & 1) + 8 * (IV_SPE & 1) + 16 * (IV_SPA & 1) + 32 * (IV_SPD & 1)) / 63; }
set
{
IV_HP = (IV_HP & ~1) + hpivs[value, 0];
IV_ATK = (IV_ATK & ~1) + hpivs[value, 1];
IV_DEF = (IV_DEF & ~1) + hpivs[value, 2];
IV_SPE = (IV_SPE & ~1) + hpivs[value, 3];
IV_SPA = (IV_SPA & ~1) + hpivs[value, 4];
IV_SPD = (IV_SPD & ~1) + hpivs[value, 5];
}
}
public int Characteristic
{
get
{
// Characteristic with EC%6
int pm6 = (int)(EncryptionConstant % 6); // EC MOD 6
int maxIV = IVs.Max();
int pm6stat = 0;
for (int i = 0; i < 6; i++)
if (IVs[pm6stat = pm6++ % 6] == maxIV)
break;
return pm6stat*5 + maxIV%5;
}
}
public int PotentialRating
{
get
{
int ivTotal = IVs.Sum();
if (ivTotal <= 90)
return 0;
if (ivTotal <= 120)
return 1;
return ivTotal <= 150 ? 2 : 3;
}
}
public string FileName => getFileName(this);
public bool ChecksumValid => Checksum == CalculateChecksum();
// Methods
public void RefreshChecksum()
{
Checksum = CalculateChecksum();
}
public ushort CalculateChecksum()
{
ushort chk = 0;
for (int i = 8; i < SIZE_STORED; i += 2) // Loop through the entire PK6
chk += BitConverter.ToUInt16(Data, i);
return chk;
}
public byte[] Write()
{
RefreshChecksum();
return Data;
}
public byte[] Encrypt()
{
Checksum = CalculateChecksum();
return encryptArray(Data);
}
public void CalculateStats()
{
ushort[] Stats = getStats(this);
Stat_HPMax = Stat_HPCurrent = Stats[0];
Stat_ATK = Stats[1];
Stat_DEF = Stats[2];
Stat_SPE = Stats[3];
Stat_SPA = Stats[4];
Stat_SPD = Stats[5];
}
// General User-error Fixes
public void FixMoves()
{
while (true)
{
if (Move4 != 0 && Move3 == 0)
{
Move3 = Move4;
Move3_PP = Move4_PP;
Move3_PPUps = Move4_PPUps;
Move4 = Move4_PP = Move4_PPUps = 0;
}
if (Move3 != 0 && Move2 == 0)
{
Move2 = Move3;
Move2_PP = Move3_PP;
Move2_PPUps = Move3_PPUps;
Move3 = Move3_PP = Move3_PPUps = 0;
continue;
}
if (Move2 != 0 && Move1 == 0)
{
Move1 = Move2;
Move1_PP = Move2_PP;
Move1_PPUps = Move2_PPUps;
Move2 = Move2_PP = Move2_PPUps = 0;
continue;
}
break;
}
}
public void FixRelearn()
{
while (true)
{
if (RelearnMove4 != 0 && RelearnMove3 == 0)
{
RelearnMove3 = RelearnMove4;
RelearnMove4 = 0;
}
if (RelearnMove3 != 0 && RelearnMove2 == 0)
{
RelearnMove2 = RelearnMove3;
RelearnMove3 = 0;
continue;
}
if (RelearnMove2 != 0 && RelearnMove1 == 0)
{
RelearnMove1 = RelearnMove2;
RelearnMove2 = 0;
continue;
}
break;
}
}
public void FixMemories()
{
if (IsEgg) // No memories if is egg.
{
Geo1_Country = Geo2_Country = Geo3_Country = Geo4_Country = Geo5_Country =
Geo1_Region = Geo2_Region = Geo3_Region = Geo4_Region = Geo5_Region =
HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling =
/* OT_Friendship */ OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
// Clear Handler
HT_Name = "".PadRight(11, '\0');
return;
}
if (IsUntraded)
HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0;
if (!Gen6)
OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
Geo1_Region = Geo1_Country > 0 ? Geo1_Region : 0;
Geo2_Region = Geo2_Country > 0 ? Geo2_Region : 0;
Geo3_Region = Geo3_Country > 0 ? Geo3_Region : 0;
Geo4_Region = Geo4_Country > 0 ? Geo4_Region : 0;
Geo5_Region = Geo5_Country > 0 ? Geo5_Region : 0;
while (true)
{
if (Geo5_Country != 0 && Geo4_Country == 0)
{
Geo4_Country = Geo5_Country;
Geo4_Region = Geo5_Region;
Geo5_Country = Geo5_Region = 0;
}
if (Geo4_Country != 0 && Geo3_Country == 0)
{
Geo3_Country = Geo4_Country;
Geo3_Region = Geo4_Region;
Geo4_Country = Geo4_Region = 0;
continue;
}
if (Geo3_Country != 0 && Geo2_Country == 0)
{
Geo2_Country = Geo3_Country;
Geo2_Region = Geo3_Region;
Geo3_Country = Geo3_Region = 0;
continue;
}
if (Geo2_Country != 0 && Geo1_Country == 0)
{
Geo1_Country = Geo2_Country;
Geo1_Region = Geo2_Region;
Geo2_Country = Geo2_Region = 0;
continue;
}
if (Geo1_Country == 0 && !IsUntraded && !IsUntradedEvent6)
{
// Traded Non-Eggs/Events need to have a current location.
Geo1_Country = Country;
Geo1_Region = Region;
continue;
}
break;
}
}
// Synthetic Trading Logic
public void Trade(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank, int Day = 1, int Month = 1, int Year = 2015)
{
// Eggs do not have any modifications done if they are traded
if (IsEgg && !(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender))
UpdateEgg(Day, Month, Year);
// Process to the HT if the OT of the Pokémon does not match the SAV's OT info.
else if (!TradeOT(SAV_Trainer, SAV_TID, SAV_SID, SAV_COUNTRY, SAV_REGION, SAV_GENDER))
TradeHT(SAV_Trainer, SAV_COUNTRY, SAV_REGION, SAV_GENDER, Bank);
}
private bool TradeOT(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER)
{
// Check to see if the OT matches the SAV's OT info.
if (!(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender))
return false;
CurrentHandler = 0;
if (!IsUntraded && (SAV_COUNTRY != Geo1_Country || SAV_REGION != Geo1_Region))
TradeGeoLocation(SAV_COUNTRY, SAV_REGION);
return true;
}
private void TradeHT(string SAV_Trainer, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank)
{
if (SAV_Trainer != HT_Name || SAV_GENDER != HT_Gender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6))
TradeGeoLocation(SAV_COUNTRY, SAV_REGION);
CurrentHandler = 1;
HT_Name = SAV_Trainer;
HT_Gender = SAV_GENDER;
// Make a memory if no memory already exists. Pretty terrible way of doing this but I'd rather not overwrite existing memories.
if (HT_Memory == 0)
TradeMemory(Bank);
}
// Misc Updates
private void UpdateEgg(int Day, int Month, int Year)
{
Egg_Location = 30002;
Egg_Day = Day;
Egg_Month = Month;
Egg_Year = Year - 2000;
}
private void TradeGeoLocation(int GeoCountry, int GeoRegion)
{
// Allow the method to abort if the values are invalid
if (GeoCountry < 0 || GeoRegion < 0)
return;
// Trickle down
Geo5_Country = Geo4_Country;
Geo5_Region = Geo4_Region;
Geo4_Country = Geo3_Country;
Geo4_Region = Geo3_Region;
Geo3_Country = Geo2_Country;
Geo3_Region = Geo2_Region;
Geo2_Country = Geo1_Country;
Geo2_Region = Geo1_Region;
Geo1_Country = Country;
Geo1_Region = Region;
}
public void TradeMemory(bool Bank)
{
HT_Memory = 4; // Link trade to [VAR: General Location]
HT_TextVar = Bank ? 0 : 9; // Somewhere (Bank) : Pokécenter (Trade)
HT_Intensity = 1;
HT_Feeling = Util.rand.Next(0, Bank ? 9 : 19); // 0-9 Bank, 0-19 Trade
}
public void TradeFriendshipAffection(string SAV_TRAINER)
{
// Don't alter the data if the info is the same.
if (SAV_TRAINER == HT_Name)
return;
// Reset
HT_Friendship = getBaseFriendship(Species);
HT_Affection = 0;
}
// Legality Properties
public bool WasLink => Met_Location == 30011;
public bool WasEgg => Legal.EggLocations.Contains(Egg_Location);
public bool WasEvent => FatefulEncounter && Met_Location > 40000;
public bool WasEventEgg => FatefulEncounter && (Egg_Location > 40000 || Egg_Location == 30002) && Met_Level == 1;
public bool WasTradedEgg => Egg_Location == 30002;
}
}