PKHeX/PKHeX.Core/Editing
Kurt 2aed4c3118 Add shedinja dropped ribbons/marking considerations
Nice bug ya got there, gamefreak.

Coulda cleared the AffixedRibbon value instead of copying it on Shedinja creation, and it would have made this unnecessary.

Please ditch the Affixed Ribbon gimmick for future games, thanks!
2021-04-21 15:20:16 -07:00
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Applicators Add shedinja dropped ribbons/marking considerations 2021-04-21 15:20:16 -07:00
Bulk Rename internal PKMInfo class to match batch names 2021-04-20 01:50:47 -07:00
PKM Template fields with species for save file 2021-01-27 08:40:37 -08:00
Saves Rewrite settings handling; enhance some user experiences (#3193) 2021-04-11 18:09:54 -07:00
Showdown Replace dashes with spaces for cosplay pikachu (rock star) 2021-02-02 09:19:29 -08:00
CommonEdits.cs Move pk1/2 EV maxing to class 2021-04-20 01:50:27 -07:00
HiddenPower.cs Minor tweaks 2021-04-20 01:02:32 -07:00
IBattleTemplate.cs Unify concepts with different names 2020-12-10 20:42:30 -08:00
IPKMView.cs Refactoring 2019-09-02 19:30:58 -07:00
IPlugin.cs Clean up some method signatures 2020-06-16 21:46:22 -05:00
ISaveFileProvider.cs Add basic plugin sys 2018-05-13 12:49:29 -07:00
ISpriteBuilder.cs Add shiny sprites, alcremie sprites & big sprites for all 2020-03-03 20:22:57 -08:00
WurmpleUtil.cs Clean up some method signatures 2020-06-16 21:46:22 -05:00