mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-13 22:22:34 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
235 lines
15 KiB
C#
235 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary> Generation 3 <see cref="PKM"/> format, exclusively for Pokémon XD. </summary>
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public sealed class XK3 : G3PKM, IShadowPKM
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{
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private static readonly ushort[] Unused =
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{
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0x0A, 0x0B, 0x0C, 0x0D, 0x1E, 0x1F,
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0x2A, 0x2B,
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0x7A, 0x7B,
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0x7E, 0x7F,
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};
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public override IReadOnlyList<ushort> ExtraBytes => Unused;
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public override int SIZE_PARTY => PokeCrypto.SIZE_3XSTORED;
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public override int SIZE_STORED => PokeCrypto.SIZE_3XSTORED;
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public override EntityContext Context => EntityContext.Gen3;
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public override PersonalInfo PersonalInfo => PersonalTable.RS[Species];
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public XK3(byte[] data) : base(data) { }
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public XK3() : base(PokeCrypto.SIZE_3XSTORED) { }
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public override PKM Clone() => new XK3((byte[])Data.Clone()){Purification = Purification};
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public override void RefreshChecksum() => Valid = true;
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// Trash Bytes
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public override Span<byte> OT_Trash => Data.AsSpan(0x38, 22);
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public override Span<byte> Nickname_Trash => Data.AsSpan(0x4E, 22);
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public Span<byte> NicknameCopy_Trash => Data.AsSpan(0x64, 22);
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public override ushort SpeciesID3 { get => ReadUInt16BigEndian(Data.AsSpan(0x00)); set => WriteUInt16BigEndian(Data.AsSpan(0x00), value); } // raw access
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public override ushort Species { get => SpeciesConverter.GetG4Species(SpeciesID3); set => SpeciesID3 = SpeciesConverter.GetG3Species(value); }
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public override int SpriteItem => ItemConverter.GetItemFuture3((ushort)HeldItem);
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public override int HeldItem { get => ReadUInt16BigEndian(Data.AsSpan(0x02)); set => WriteUInt16BigEndian(Data.AsSpan(0x02), (ushort)value); }
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public override int Stat_HPCurrent { get => ReadUInt16BigEndian(Data.AsSpan(0x04)); set => WriteUInt16BigEndian(Data.AsSpan(0x04), (ushort)value); }
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public override int OT_Friendship { get => ReadUInt16BigEndian(Data.AsSpan(0x06)); set => WriteUInt16BigEndian(Data.AsSpan(0x06), (ushort)value); }
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public override int Met_Location { get => ReadUInt16BigEndian(Data.AsSpan(0x08)); set => WriteUInt16BigEndian(Data.AsSpan(0x08), (ushort)value); }
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// 0x0A-0x0B Unknown
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// 0x0C-0x0D Unknown
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public override int Met_Level { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
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public override int Ball { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
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public override int OT_Gender { get => Data[0x10]; set => Data[0x10] = (byte)value; }
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public override int Stat_Level { get => Data[0x11]; set => Data[0x11] = (byte)value; }
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public override byte CNT_Sheen { get => Data[0x12]; set => Data[0x12] = value; }
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public override int PKRS_Strain { get => Data[0x13] & 0xF; set => Data[0x13] = (byte)(value & 0xF); }
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public override int MarkValue { get => SwapBits(Data[0x14], 1, 2); set => Data[0x14] = (byte)SwapBits(value, 1, 2); }
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public override int PKRS_Days { get => Math.Max((sbyte)Data[0x15], (sbyte)0); set => Data[0x15] = (byte)(value == 0 ? 0xFF : value & 0xF); }
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// 0x16-0x1C Battle Related
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private int XDPKMFLAGS { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
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public bool UnusedFlag0 { get => (XDPKMFLAGS & (1 << 0)) == 1 << 0; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 0)) | (value ? 1 << 0 : 0); }
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public bool UnusedFlag1 { get => (XDPKMFLAGS & (1 << 1)) == 1 << 1; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 1)) | (value ? 1 << 1 : 0); }
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public bool CapturedFlag { get => (XDPKMFLAGS & (1 << 2)) == 1 << 2; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 2)) | (value ? 1 << 2 : 0); }
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public bool UnusedFlag3 { get => (XDPKMFLAGS & (1 << 3)) == 1 << 3; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 3)) | (value ? 1 << 3 : 0); }
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public bool BlockTrades { get => (XDPKMFLAGS & (1 << 4)) == 1 << 4; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 4)) | (value ? 1 << 4 : 0); }
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public override bool Valid { get => (XDPKMFLAGS & (1 << 5)) == 0; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 5)) | (value ? 0 : 1 << 5); } // invalid flag
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public override bool AbilityBit { get => (XDPKMFLAGS & (1 << 6)) == 1 << 6; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 6)) | (value ? 1 << 6 : 0); }
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public override bool IsEgg { get => (XDPKMFLAGS & (1 << 7)) == 1 << 7; set => XDPKMFLAGS = (XDPKMFLAGS & ~(1 << 7)) | (value ? 1 << 7 : 0); }
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// 0x1E-0x1F Unknown
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public override uint EXP { get => ReadUInt32BigEndian(Data.AsSpan(0x20)); set => WriteUInt32BigEndian(Data.AsSpan(0x20), value); }
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public override int SID { get => ReadUInt16BigEndian(Data.AsSpan(0x24)); set => WriteUInt16BigEndian(Data.AsSpan(0x24), (ushort)value); }
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public override int TID { get => ReadUInt16BigEndian(Data.AsSpan(0x26)); set => WriteUInt16BigEndian(Data.AsSpan(0x26), (ushort)value); }
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public override uint PID { get => ReadUInt32BigEndian(Data.AsSpan(0x28)); set => WriteUInt32BigEndian(Data.AsSpan(0x28), value); }
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// 0x2A-0x2B Unknown
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// 0x2C-0x2F Battle Related
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public bool Obedient { get => Data[0x30] == 1; set => Data[0x30] = value ? (byte)1 : (byte)0; }
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// 0x31-0x32 Unknown
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public int EncounterInfo { get => Data[0x33]; set => Data[0x33] = (byte)value; }
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public override bool FatefulEncounter
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{
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get => EncounterInfo != 0 || Obedient;
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set
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{
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if (EncounterInfo != 0)
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{
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if (!value)
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EncounterInfo = 0;
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return;
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}
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EncounterInfo = (byte) ((EncounterInfo & ~(1 << 0)) | (value ? 1 << 0 : 0));
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}
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}
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public override int Version { get => GetGBAVersionID(Data[0x34]); set => Data[0x34] = GetGCVersionID(value); }
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public int CurrentRegion { get => Data[0x35]; set => Data[0x35] = (byte)value; }
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public int OriginalRegion { get => Data[0x36]; set => Data[0x36] = (byte)value; }
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public override int Language { get => Core.Language.GetMainLangIDfromGC(Data[0x37]); set => Data[0x37] = Core.Language.GetGCLangIDfromMain((byte)value); }
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public override string OT_Name { get => StringConverter3GC.GetString(OT_Trash); set => StringConverter3GC.SetString(OT_Trash, value.AsSpan(), 10, StringConverterOption.None); }
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public override string Nickname { get => StringConverter3GC.GetString(Nickname_Trash); set { StringConverter3GC.SetString(Nickname_Trash, value.AsSpan(), 10, StringConverterOption.None); NicknameCopy = value; } }
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public string NicknameCopy { get => StringConverter3GC.GetString(NicknameCopy_Trash); set => StringConverter3GC.SetString(NicknameCopy_Trash, value.AsSpan(), 10, StringConverterOption.None); }
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// 0x7A-0x7B Unknown
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private ushort RIB0 { get => ReadUInt16BigEndian(Data.AsSpan(0x7C)); set => WriteUInt16BigEndian(Data.AsSpan(0x7C), value); }
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public override bool RibbonChampionG3 { get => (RIB0 & (1 << 15)) == 1 << 15; set => RIB0 = (ushort)((RIB0 & ~(1 << 15)) | (value ? 1 << 15 : 0)); }
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public override bool RibbonWinning { get => (RIB0 & (1 << 14)) == 1 << 14; set => RIB0 = (ushort)((RIB0 & ~(1 << 14)) | (value ? 1 << 14 : 0)); }
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public override bool RibbonVictory { get => (RIB0 & (1 << 13)) == 1 << 13; set => RIB0 = (ushort)((RIB0 & ~(1 << 13)) | (value ? 1 << 13 : 0)); }
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public override bool RibbonArtist { get => (RIB0 & (1 << 12)) == 1 << 12; set => RIB0 = (ushort)((RIB0 & ~(1 << 12)) | (value ? 1 << 12 : 0)); }
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public override bool RibbonEffort { get => (RIB0 & (1 << 11)) == 1 << 11; set => RIB0 = (ushort)((RIB0 & ~(1 << 11)) | (value ? 1 << 11 : 0)); }
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public override bool RibbonChampionBattle { get => (RIB0 & (1 << 10)) == 1 << 10; set => RIB0 = (ushort)((RIB0 & ~(1 << 10)) | (value ? 1 << 10 : 0)); }
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public override bool RibbonChampionRegional { get => (RIB0 & (1 << 09)) == 1 << 09; set => RIB0 = (ushort)((RIB0 & ~(1 << 09)) | (value ? 1 << 09 : 0)); }
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public override bool RibbonChampionNational { get => (RIB0 & (1 << 08)) == 1 << 08; set => RIB0 = (ushort)((RIB0 & ~(1 << 08)) | (value ? 1 << 08 : 0)); }
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public override bool RibbonCountry { get => (RIB0 & (1 << 07)) == 1 << 07; set => RIB0 = (ushort)((RIB0 & ~(1 << 07)) | (value ? 1 << 07 : 0)); }
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public override bool RibbonNational { get => (RIB0 & (1 << 06)) == 1 << 06; set => RIB0 = (ushort)((RIB0 & ~(1 << 06)) | (value ? 1 << 06 : 0)); }
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public override bool RibbonEarth { get => (RIB0 & (1 << 05)) == 1 << 05; set => RIB0 = (ushort)((RIB0 & ~(1 << 05)) | (value ? 1 << 05 : 0)); }
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public override bool RibbonWorld { get => (RIB0 & (1 << 04)) == 1 << 04; set => RIB0 = (ushort)((RIB0 & ~(1 << 04)) | (value ? 1 << 04 : 0)); }
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public override bool Unused1 { get => (RIB0 & (1 << 03)) == 1 << 03; set => RIB0 = (ushort)((RIB0 & ~(1 << 03)) | (value ? 1 << 03 : 0)); }
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public override bool Unused2 { get => (RIB0 & (1 << 02)) == 1 << 02; set => RIB0 = (ushort)((RIB0 & ~(1 << 02)) | (value ? 1 << 02 : 0)); }
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public override bool Unused3 { get => (RIB0 & (1 << 01)) == 1 << 01; set => RIB0 = (ushort)((RIB0 & ~(1 << 01)) | (value ? 1 << 01 : 0)); }
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public override bool Unused4 { get => (RIB0 & (1 << 00)) == 1 << 00; set => RIB0 = (ushort)((RIB0 & ~(1 << 00)) | (value ? 1 << 00 : 0)); }
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// 0x7E-0x7F Unknown
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// Moves
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public override ushort Move1 { get => ReadUInt16BigEndian(Data.AsSpan(0x80)); set => WriteUInt16BigEndian(Data.AsSpan(0x80), value); }
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public override int Move1_PP { get => Data[0x82]; set => Data[0x82] = (byte)value; }
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public override int Move1_PPUps { get => Data[0x83]; set => Data[0x83] = (byte)value; }
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public override ushort Move2 { get => ReadUInt16BigEndian(Data.AsSpan(0x84)); set => WriteUInt16BigEndian(Data.AsSpan(0x84), value); }
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public override int Move2_PP { get => Data[0x86]; set => Data[0x86] = (byte)value; }
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public override int Move2_PPUps { get => Data[0x87]; set => Data[0x87] = (byte)value; }
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public override ushort Move3 { get => ReadUInt16BigEndian(Data.AsSpan(0x88)); set => WriteUInt16BigEndian(Data.AsSpan(0x88), value); }
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public override int Move3_PP { get => Data[0x8A]; set => Data[0x8A] = (byte)value; }
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public override int Move3_PPUps { get => Data[0x8B]; set => Data[0x8B] = (byte)value; }
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public override ushort Move4 { get => ReadUInt16BigEndian(Data.AsSpan(0x8C)); set => WriteUInt16BigEndian(Data.AsSpan(0x8C), value); }
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public override int Move4_PP { get => Data[0x8E]; set => Data[0x8E] = (byte)value; }
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public override int Move4_PPUps { get => Data[0x8F]; set => Data[0x8F] = (byte)value; }
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// More party stats
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public override int Stat_HPMax { get => ReadUInt16BigEndian(Data.AsSpan(0x90)); set => WriteUInt16BigEndian(Data.AsSpan(0x90), (ushort)value); }
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public override int Stat_ATK { get => ReadUInt16BigEndian(Data.AsSpan(0x92)); set => WriteUInt16BigEndian(Data.AsSpan(0x92), (ushort)value); }
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public override int Stat_DEF { get => ReadUInt16BigEndian(Data.AsSpan(0x94)); set => WriteUInt16BigEndian(Data.AsSpan(0x94), (ushort)value); }
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public override int Stat_SPA { get => ReadUInt16BigEndian(Data.AsSpan(0x96)); set => WriteUInt16BigEndian(Data.AsSpan(0x96), (ushort)value); }
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public override int Stat_SPD { get => ReadUInt16BigEndian(Data.AsSpan(0x98)); set => WriteUInt16BigEndian(Data.AsSpan(0x98), (ushort)value); }
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public override int Stat_SPE { get => ReadUInt16BigEndian(Data.AsSpan(0x9A)); set => WriteUInt16BigEndian(Data.AsSpan(0x9A), (ushort)value); }
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// EVs
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public override int EV_HP
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{
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get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0x9C)));
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set => WriteUInt16BigEndian(Data.AsSpan(0x9C), (ushort)(value & 0xFF));
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}
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public override int EV_ATK
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{
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get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0x9E)));
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set => WriteUInt16BigEndian(Data.AsSpan(0x9E), (ushort)(value & 0xFF));
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}
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public override int EV_DEF
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{
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get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0xA0)));
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set => WriteUInt16BigEndian(Data.AsSpan(0xA0), (ushort)(value & 0xFF));
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}
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public override int EV_SPA
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{
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get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0xA2)));
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set => WriteUInt16BigEndian(Data.AsSpan(0xA2), (ushort)(value & 0xFF));
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}
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public override int EV_SPD
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{
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get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0xA4)));
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set => WriteUInt16BigEndian(Data.AsSpan(0xA4), (ushort)(value & 0xFF));
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}
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public override int EV_SPE
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{
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get => Math.Min(byte.MaxValue, ReadUInt16BigEndian(Data.AsSpan(0xA6)));
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set => WriteUInt16BigEndian(Data.AsSpan(0xA6), (ushort)(value & 0xFF));
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}
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// IVs
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public override int IV_HP { get => Data[0xA8]; set => Data[0xA8] = (byte)(value & 0x1F); }
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public override int IV_ATK { get => Data[0xA9]; set => Data[0xA9] = (byte)(value & 0x1F); }
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public override int IV_DEF { get => Data[0xAA]; set => Data[0xAA] = (byte)(value & 0x1F); }
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public override int IV_SPA { get => Data[0xAB]; set => Data[0xAB] = (byte)(value & 0x1F); }
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public override int IV_SPD { get => Data[0xAC]; set => Data[0xAC] = (byte)(value & 0x1F); }
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public override int IV_SPE { get => Data[0xAD]; set => Data[0xAD] = (byte)(value & 0x1F); }
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// Contest
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public override byte CNT_Cool { get => Data[0xAE]; set => Data[0xAE] = value; }
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public override byte CNT_Beauty { get => Data[0xAF]; set => Data[0xAF] = value; }
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public override byte CNT_Cute { get => Data[0xB0]; set => Data[0xB0] = value; }
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public override byte CNT_Smart { get => Data[0xB1]; set => Data[0xB1] = value; }
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public override byte CNT_Tough { get => Data[0xB2]; set => Data[0xB2] = value; }
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public override byte RibbonCountG3Cool { get => Data[0xB3]; set => Data[0xB3] = value; }
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public override byte RibbonCountG3Beauty { get => Data[0xB4]; set => Data[0xB4] = value; }
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public override byte RibbonCountG3Cute { get => Data[0xB5]; set => Data[0xB5] = value; }
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public override byte RibbonCountG3Smart { get => Data[0xB6]; set => Data[0xB6] = value; }
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public override byte RibbonCountG3Tough { get => Data[0xB7]; set => Data[0xB7] = value; }
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public ushort ShadowID { get => ReadUInt16BigEndian(Data.AsSpan(0xBA)); set => WriteUInt16BigEndian(Data.AsSpan(0xBA), value); }
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// Purification information is stored in the save file and accessed based on the Shadow ID.
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public int Purification { get; set; }
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// stored in the data, offset undocumented
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public override int Status_Condition { get; set; }
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public bool IsShadow => Purification != 0;
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protected override byte[] Encrypt()
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{
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return (byte[])Data.Clone();
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}
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public PK3 ConvertToPK3()
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{
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var pk = ConvertTo<PK3>();
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if (Version == 15)
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{
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// Transferring XK3 to PK3 when it originates from XD sets the fateful encounter (obedience) flag.
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if (ShadowID != 0)
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{
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pk.RibbonNational = true; // must be purified before trading away; force purify
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pk.FatefulEncounter = true;
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}
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else if (IsGiftXD(Met_Location))
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{
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pk.FatefulEncounter = true;
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}
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}
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pk.FlagHasSpecies = pk.SpeciesID3 != 0; // Update Flag
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pk.RefreshChecksum();
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return pk;
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}
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private static bool IsGiftXD(int met) => met switch
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{
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0 or 16 => true, // Starter Eevee / Hordel Gift
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90 or 91 or 92 => true, // Pokespot: Rock / Oasis / Cave
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_ => false,
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};
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}
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