PKHeX/PKHeX.Core/Saves/Substructures/BV7.cs
Kurt 3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00

57 lines
1.8 KiB
C#

using System.Linq;
namespace PKHeX.Core
{
public class BV7 : BattleVideo
{
internal const int SIZE = 0x2BC0;
internal new static bool IsValid(byte[] data)
{
return data.Length == SIZE;
}
public BV7(byte[] data)
{
Data = (byte[])data.Clone();
}
private readonly byte[] Data;
public override PKM[] BattlePKMs => PlayerTeams.SelectMany(t => t).ToArray();
public override int Generation => 7;
private PKM[][] PlayerTeams
{
get
{
var Teams = new PKM[4][];
int[] offsets = {0xE41, 0x145E, 0x1A7B, 0x2098};
for (int t = 0; t < 4; t++)
{
Teams[t] = new PKM[6];
for (int p = 0; p < 6; p++)
{
int offset = offsets[t] + PKX.SIZE_6PARTY * p;
Teams[t][p] = new PK7(Data.Skip(offset).Take(PKX.SIZE_6STORED).ToArray(), $"Team {t}, Slot {p}");
}
}
return Teams;
}
set
{
var Teams = value;
int[] offsets = { 0xE41, 0x145E, 0x1A7B, 0x2098 };
for (int t = 0; t < 4; t++)
{
for (int p = 0; p < 6; p++)
{
int offset = offsets[t] + PKX.SIZE_6PARTY * p;
Teams[t][p].EncryptedPartyData.CopyTo(Data, offset);
}
}
}
}
public int MusicID { get => Data[0x21C]; set => Data[0x21C] = (byte)value; }
public bool SilentBGM { get => MusicID == 0xFF; set => MusicID = (byte)(value ? 0xFF : MusicID); }
}
}