mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
bedc52943e
No functional change
145 lines
5.3 KiB
C#
145 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using PKHeX.Core;
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namespace PKHeX.WinForms
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{
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/// <summary>
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/// Drawing Configuration for painting and updating controls
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/// </summary>
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[Serializable]
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public sealed class DrawConfig : IDisposable
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{
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private const string PKM = "Pokémon Editor";
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private const string Moves = "Moves";
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private const string Hovering = "Hovering";
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[Category(Hovering), Description("Hovering over a PKM color 1.")]
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public Color GlowInitial { get; set; } = Color.White;
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[Category(Hovering), Description("Hovering over a PKM color 2.")]
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public Color GlowFinal { get; set; } = Color.LightSkyBlue;
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#region PKM
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[Category(PKM), Description("Background color of a ComboBox when the selected item is not valid.")]
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public Color InvalidSelection { get; set; } = Color.DarkSalmon;
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[Category(PKM), Description("Default colored marking.")]
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public Color MarkDefault { get; set; } = Color.Black;
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[Category(PKM), Description("Blue colored marking.")]
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public Color MarkBlue { get; set; } = Color.FromArgb(000, 191, 255);
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[Category(PKM), Description("Pink colored marking.")]
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public Color MarkPink { get; set; } = Color.FromArgb(255, 117, 179);
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[Category(PKM), Description("Male gender color.")]
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public Color Male { get; set; } = Color.Blue;
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[Category(PKM), Description("Female gender color.")]
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public Color Female { get; set; } = Color.Red;
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[Category(PKM), Description("Shiny star when using unicode characters.")]
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public string ShinyUnicode { get; set; } = "☆";
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[Category(PKM), Description("Shiny star when not using unicode characters.")]
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public string ShinyDefault { get; set; } = "*";
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#endregion
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#region Moves
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[Category(Moves), Description("Legal move choice background color.")]
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public Color BackLegal { get; set; } = Color.FromArgb(200, 255, 200);
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[Category(Moves), Description("Legal move choice text color.")]
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public Color TextColor { get; set; } = SystemColors.WindowText;
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[Category(Moves), Description("Illegal Legal move choice background color.")]
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public Color BackColor { get; set; } = SystemColors.Window;
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[Category(Moves), Description("Highlighted move choice background color.")]
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public Color BackHighlighted { get; set; } = SystemColors.Highlight;
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[Category(Moves), Description("Highlighted move choice text color.")]
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public Color TextHighlighted { get; set; } = SystemColors.HighlightText;
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#endregion
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public DrawConfig() => LoadBrushes();
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public Color GetGenderColor(int gender) => gender switch
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{
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0 => Male,
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1 => Female,
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_ => TextColor,
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};
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public bool GetMarkingColor(int markval, out Color c)
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{
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switch (markval)
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{
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case 1: c = MarkBlue; return true;
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case 2: c = MarkPink; return true;
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default: c = MarkDefault; return false; // recolor not required
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}
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}
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public Color GetText(bool highlight) => highlight ? TextHighlighted : TextColor;
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public Color GetBackground(bool legal, bool highlight) => highlight ? BackHighlighted : (legal ? BackLegal : BackColor);
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[NonSerialized]
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public readonly BrushSet Brushes = new();
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public void LoadBrushes()
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{
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Brushes.BackLegal = new SolidBrush(BackLegal);
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Brushes.Text = new SolidBrush(TextColor);
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Brushes.BackDefault = new SolidBrush(BackColor);
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Brushes.TextHighlighted = new SolidBrush(TextHighlighted);
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Brushes.BackHighlighted = new SolidBrush(BackHighlighted);
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}
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public void Dispose() => Brushes.Dispose();
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public override string ToString()
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{
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var props = ReflectUtil.GetAllPropertyInfoCanWritePublic(typeof(DrawConfig));
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var lines = new List<string>();
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foreach (var p in props)
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{
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if (p.PropertyType == typeof(BrushSet))
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continue;
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var name = p.Name;
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var value = p.PropertyType == typeof(Color) ? ((Color)p.GetValue(this)!).ToArgb() : p.GetValue(this);
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lines.Add($"{name}\t{value}");
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}
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return string.Join("\n", lines);
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}
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}
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public sealed class BrushSet : IDisposable
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{
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public Brush Text { get; set; } = Brushes.Black;
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public Brush BackLegal { get; set; } = Brushes.DarkSeaGreen;
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public Brush BackDefault { get; set; } = Brushes.White;
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public Brush TextHighlighted { get; set; } = Brushes.White;
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public Brush BackHighlighted { get; set; } = Brushes.Blue;
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public Brush GetText(bool highlight) => highlight ? TextHighlighted : Text;
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public Brush GetBackground(bool legal, bool highlight) => highlight ? BackHighlighted : (legal ? BackLegal : BackDefault);
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public void Dispose()
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{
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Text.Dispose();
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BackLegal.Dispose();
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BackDefault.Dispose();
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TextHighlighted.Dispose();
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BackHighlighted.Dispose();
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}
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}
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}
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