mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
96 lines
No EOL
2.8 KiB
C#
96 lines
No EOL
2.8 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Combined save block; 0x100 for first, 0x100 for second.
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/// </summary>
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public sealed class PlayerData5 : SaveBlock
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{
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public PlayerData5(SAV5BW sav, int offset) : base(sav) => Offset = offset;
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public PlayerData5(SAV5B2W2 sav, int offset) : base(sav) => Offset = offset;
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private Span<byte> OT_Trash => Data.AsSpan(Offset + 4, 0x10);
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public string OT
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{
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get => SAV.GetString(OT_Trash);
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set => SAV.SetString(OT_Trash, value.AsSpan(), SAV.OTLength, StringConverterOption.ClearZero);
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}
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public int TID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x14 + 0));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x14 + 0), (ushort)value);
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}
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public int SID
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x14 + 2));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x14 + 2), (ushort)value);
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}
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public int Language
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{
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get => Data[Offset + 0x1E];
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set => Data[Offset + 0x1E] = (byte)value;
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}
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public int Game
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{
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get => Data[Offset + 0x1F];
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set => Data[Offset + 0x1F] = (byte)value;
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}
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public int Gender
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{
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get => Data[Offset + 0x21];
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set => Data[Offset + 0x21] = (byte)value;
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}
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// 22,23 ??
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public int PlayedHours
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x24));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x24), (ushort)value);
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}
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public int PlayedMinutes
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{
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get => Data[Offset + 0x24 + 2];
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set => Data[Offset + 0x24 + 2] = (byte)value;
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}
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public int PlayedSeconds
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{
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get => Data[Offset + 0x24 + 3];
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set => Data[Offset + 0x24 + 3] = (byte)value;
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}
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public int M
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{
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get => ReadInt32LittleEndian(Data.AsSpan(Offset + 0x180));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x180), (ushort)value);
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}
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public int X
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x186));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x186), (ushort)value);
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}
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public int Z
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x18A));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x18A), (ushort)value);
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}
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public int Y
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x18E));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x18E), (ushort)value);
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}
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}
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} |