mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
67 lines
2.3 KiB
C#
67 lines
2.3 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public abstract class Misc5 : SaveBlock, IGymTeamInfo
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{
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protected Misc5(SAV5 sav, int offset) : base(sav) => Offset = offset;
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public uint Money
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset));
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset), value);
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}
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public int Badges
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{
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get => Data[Offset + 0x4];
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set => Data[Offset + 0x4] = (byte)value;
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}
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public ushort PokeTransferMinigameScore
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(Offset + TransferMinigameScoreOffset));
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set => WriteUInt16LittleEndian(Data.AsSpan(Offset + TransferMinigameScoreOffset), value);
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}
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protected abstract int BadgeVictoryOffset { get; }
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protected abstract int TransferMinigameScoreOffset { get; }
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private int GetBadgeVictorySpeciesOffset(uint badge, uint slot)
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{
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if (badge >= 8)
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throw new ArgumentOutOfRangeException(nameof(badge));
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if (slot >= 6)
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throw new ArgumentOutOfRangeException(nameof(slot));
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return Offset + BadgeVictoryOffset + (int)(((6 * badge) + slot) * sizeof(ushort));
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}
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public ushort GetBadgeVictorySpecies(uint badge, uint slot)
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{
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var ofs = GetBadgeVictorySpeciesOffset(badge, slot);
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return ReadUInt16LittleEndian(Data.AsSpan(ofs));
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}
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public void SetBadgeVictorySpecies(uint badge, uint slot, ushort species)
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{
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var ofs = GetBadgeVictorySpeciesOffset(badge, slot);
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WriteUInt16LittleEndian(SAV.Data.AsSpan(ofs), species);
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}
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}
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public sealed class Misc5BW : Misc5
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{
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public Misc5BW(SAV5BW sav, int offset) : base(sav, offset) { }
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protected override int TransferMinigameScoreOffset => 0x14;
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protected override int BadgeVictoryOffset => 0x58; // thru 0xB7
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}
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public sealed class Misc5B2W2 : Misc5
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{
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public Misc5B2W2(SAV5B2W2 sav, int offset) : base(sav, offset) { }
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protected override int TransferMinigameScoreOffset => 0x18;
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protected override int BadgeVictoryOffset => 0x5C; // thru 0xBB
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}
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}
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