PKHeX/PKHeX.Core/Saves/Substructures/Gen6/Puff6.cs
Kurt c301ce88ab Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.

Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.

https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00

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2.5 KiB
C#

using System;
namespace PKHeX.Core
{
public sealed class Puff6 : SaveBlock
{
private const int MaxPuffID = 26; // Supreme Winter Poké Puff
private const int PuffSlots = 100;
public Puff6(SaveFile SAV, int offset) : base(SAV) => Offset = offset;
public byte[] Puffs
{
get => SAV.GetData(Offset, PuffSlots);
set => SAV.SetData(value, Offset);
}
public int PuffCount
{
get => BitConverter.ToInt32(Data, Offset + PuffSlots);
set => BitConverter.GetBytes(value).CopyTo(Data, Offset + PuffSlots);
}
public void Reset()
{
Array.Clear(Data, Offset, PuffSlots);
// Set the first few default Puffs
Data[Offset + 0] = 1;
Data[Offset + 1] = 2;
Data[Offset + 2] = 3;
Data[Offset + 3] = 4;
Data[Offset + 4] = 5;
PuffCount = 5;
}
public void MaxCheat(bool special = false)
{
var rnd = Util.Rand;
if (special)
{
for (int i = 0; i < PuffSlots; i++)
Data[Offset + i] = (byte)(21 + rnd.Next(2)); // Supreme Wish or Honor
}
else
{
for (int i = 0; i < PuffSlots; i++)
Data[Offset + i] = (byte)((i % MaxPuffID) + 1);
Util.Shuffle(Data, Offset, Offset + PuffSlots, rnd);
}
PuffCount = PuffSlots;
}
public void Sort(bool reverse = false)
{
Array.Sort(Data, Offset, PuffCount);
if (reverse)
Array.Reverse(Data, Offset, PuffCount);
}
}
public sealed class BattleBox6 : SaveBlock
{
public BattleBox6(SaveFile SAV, int offset) : base(SAV) => Offset = offset;
private int LockedFlagOffset => Offset + (6 * PokeCrypto.SIZE_6STORED);
public bool Locked
{
get => LockedWiFiTournament || LockedLiveTournament;
set => LockedWiFiTournament = LockedLiveTournament = value;
}
public bool LockedWiFiTournament
{
get => (Data[LockedFlagOffset] & 1) != 0;
set => Data[LockedFlagOffset] = (byte)((Data[Offset + LockedFlagOffset] & ~1) | (value ? 1 : 0));
}
public bool LockedLiveTournament
{
get => (Data[LockedFlagOffset] & 2) != 0;
set => Data[LockedFlagOffset] = (byte)((Data[Offset + LockedFlagOffset] & ~2) | (value ? 2 : 0));
}
}
}