PKHeX/PKHeX.Core/Util/ResourceUtil.cs
Kurt fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00

252 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
namespace PKHeX.Core;
public static partial class Util
{
private static readonly Assembly thisAssembly = typeof(Util).GetTypeInfo().Assembly;
private static readonly Dictionary<string, string> resourceNameMap = BuildLookup(thisAssembly.GetManifestResourceNames());
private static Dictionary<string, string> BuildLookup(IReadOnlyCollection<string> manifestNames)
{
var result = new Dictionary<string, string>(manifestNames.Count);
foreach (var resName in manifestNames)
{
var fileName = GetFileName(resName);
result.Add(fileName, resName);
}
return result;
}
private static string GetFileName(string resName)
{
var period = resName.LastIndexOf('.', resName.Length - 5);
var start = period + 1;
System.Diagnostics.Debug.Assert(start != 0);
// text file fetch excludes ".txt" (mixed case...); other extensions are used (all lowercase).
return resName.EndsWith(".txt", StringComparison.Ordinal) ? resName[start..^4].ToLowerInvariant() : resName[start..];
}
private static readonly Dictionary<string, string[]> stringListCache = new();
private static readonly object getStringListLoadLock = new();
#region String Lists
/// <summary>
/// Gets a list of all Pokémon species names.
/// </summary>
/// <param name="language">Language of the Pokémon species names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon species name.</returns>
public static string[] GetSpeciesList(string language) => GetStringList("species", language);
/// <summary>
/// Gets a list of all move names.
/// </summary>
/// <param name="language">Language of the move names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each move name.</returns>
public static string[] GetMovesList(string language) => GetStringList("moves", language);
/// <summary>
/// Gets a list of all Pokémon ability names.
/// </summary>
/// <param name="language">Language of the Pokémon ability names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon ability name.</returns>
public static string[] GetAbilitiesList(string language) => GetStringList("abilities", language);
/// <summary>
/// Gets a list of all Pokémon nature names.
/// </summary>
/// <param name="language">Language of the Pokémon nature names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon nature name.</returns>
public static string[] GetNaturesList(string language) => GetStringList("natures", language);
/// <summary>
/// Gets a list of all Pokémon form names.
/// </summary>
/// <param name="language">Language of the Pokémon form names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon form name.</returns>
public static string[] GetFormsList(string language) => GetStringList("forms", language);
/// <summary>
/// Gets a list of all Pokémon type names.
/// </summary>
/// <param name="language">Language of the Pokémon type names to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon type name.</returns>
public static string[] GetTypesList(string language) => GetStringList("types", language);
/// <summary>
/// Gets a list of all Pokémon characteristic.
/// </summary>
/// <param name="language">Language of the Pokémon characteristic to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon characteristic.</returns>
public static string[] GetCharacteristicsList(string language) => GetStringList("character", language);
/// <summary>
/// Gets a list of all items.
/// </summary>
/// <param name="language">Language of the items to select (e.g. "en", "fr", "jp", etc.)</param>
/// <returns>An array of strings whose indexes correspond to the IDs of each item.</returns>
public static string[] GetItemsList(string language) => GetStringList("items", language);
/// <summary>
/// Retrieves the localization index list for all requested strings for the <see cref="fileName"/> through Spanish.
/// </summary>
/// <param name="fileName">Base file name</param>
/// <remarks>Ignores Korean Language.</remarks>
public static string[][] GetLanguageStrings7(string fileName) => new[]
{
Array.Empty<string>(), // 0 - None
GetStringList(fileName, "ja"), // 1
GetStringList(fileName, "en"), // 2
GetStringList(fileName, "fr"), // 3
GetStringList(fileName, "it"), // 4
GetStringList(fileName, "de"), // 5
Array.Empty<string>(), // 6 - None
GetStringList(fileName, "es"), // 7
};
/// <summary>
/// Retrieves the localization index list for all requested strings for the <see cref="fileName"/> through Korean.
/// </summary>
/// <param name="fileName">Base file name</param>
public static string[][] GetLanguageStrings8(string fileName) => new[]
{
Array.Empty<string>(), // 0 - None
GetStringList(fileName, "ja"), // 1
GetStringList(fileName, "en"), // 2
GetStringList(fileName, "fr"), // 3
GetStringList(fileName, "it"), // 4
GetStringList(fileName, "de"), // 5
Array.Empty<string>(), // 6 - None
GetStringList(fileName, "es"), // 7
GetStringList(fileName, "ko"), // 8
};
/// <summary>
/// Retrieves the localization index list for all requested strings for the <see cref="fileName"/> through Chinese.
/// </summary>
/// <param name="fileName">Base file name</param>
/// <param name="zh2">String to use for the second Chinese localization.</param>
public static string[][] GetLanguageStrings10(string fileName, string zh2 = "zh") => new[]
{
Array.Empty<string>(), // 0 - None
GetStringList(fileName, "ja"), // 1
GetStringList(fileName, "en"), // 2
GetStringList(fileName, "fr"), // 3
GetStringList(fileName, "it"), // 4
GetStringList(fileName, "de"), // 5
Array.Empty<string>(), // 6 - None
GetStringList(fileName, "es"), // 7
GetStringList(fileName, "ko"), // 8
GetStringList(fileName, "zh"), // 9
GetStringList(fileName, zh2), // 10
};
#endregion
public static string[] GetStringList(string fileName)
{
if (IsStringListCached(fileName, out var result))
return result;
var txt = GetStringResource(fileName); // Fetch File, \n to list.
return LoadStringList(fileName, txt);
}
public static bool IsStringListCached(string fileName, out string[] result)
{
lock (getStringListLoadLock) // Make sure only one thread can read the cache
return stringListCache.TryGetValue(fileName, out result);
}
/// <summary>
/// Loads a text <see cref="file"/> into the program with a value of <see cref="txt"/>.
/// </summary>
/// <remarks>Caches the result array for future fetches.</remarks>
public static string[] LoadStringList(string file, string? txt)
{
if (txt == null)
return Array.Empty<string>();
string[] raw = FastSplit(txt.AsSpan());
lock (getStringListLoadLock) // Make sure only one thread can write to the cache
{
if (!stringListCache.ContainsKey(file)) // Check cache again in case of race condition
stringListCache.Add(file, raw);
}
return raw;
}
public static string[] GetStringList(string fileName, string lang2char, string type = "text") => GetStringList(GetFullResourceName(fileName, lang2char, type));
private static string GetFullResourceName(string fileName, string lang2char, string type) => $"{type}_{fileName}_{lang2char}";
public static byte[] GetBinaryResource(string name)
{
if (!resourceNameMap.TryGetValue(name, out var resName))
return Array.Empty<byte>();
using var resource = thisAssembly.GetManifestResourceStream(resName);
if (resource is null)
return Array.Empty<byte>();
var buffer = new byte[resource.Length];
_ = resource.Read(buffer, 0, (int)resource.Length);
return buffer;
}
public static string? GetStringResource(string name)
{
if (!resourceNameMap.TryGetValue(name.ToLowerInvariant(), out var resourceName))
return null;
using var resource = thisAssembly.GetManifestResourceStream(resourceName);
if (resource is null)
return null;
using var reader = new StreamReader(resource);
return reader.ReadToEnd();
}
private static string[] FastSplit(ReadOnlySpan<char> s)
{
// Get Count
if (s.Length == 0)
return Array.Empty<string>();
var count = GetCount(s);
var result = new string[count];
var i = 0;
while (true)
{
var index = s.IndexOf('\n');
var length = index == -1 ? s.Length : index;
var slice = s[..length];
if (slice.Length != 0 && slice[^1] == '\r')
slice = slice[..^1];
result[i++] = slice.ToString();
if (i == count)
return result;
s = s[(index + 1)..];
}
}
private static int GetCount(ReadOnlySpan<char> s)
{
int count = 1;
while (true)
{
var index = s.IndexOf('\n');
if (index == -1)
return count;
count++;
s = s[(index+1)..];
}
}
}