mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
fc754b346b
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces) Updates all the files, one less level of indentation. Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
252 lines
10 KiB
C#
252 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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namespace PKHeX.Core;
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public static partial class Util
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{
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private static readonly Assembly thisAssembly = typeof(Util).GetTypeInfo().Assembly;
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private static readonly Dictionary<string, string> resourceNameMap = BuildLookup(thisAssembly.GetManifestResourceNames());
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private static Dictionary<string, string> BuildLookup(IReadOnlyCollection<string> manifestNames)
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{
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var result = new Dictionary<string, string>(manifestNames.Count);
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foreach (var resName in manifestNames)
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{
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var fileName = GetFileName(resName);
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result.Add(fileName, resName);
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}
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return result;
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}
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private static string GetFileName(string resName)
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{
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var period = resName.LastIndexOf('.', resName.Length - 5);
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var start = period + 1;
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System.Diagnostics.Debug.Assert(start != 0);
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// text file fetch excludes ".txt" (mixed case...); other extensions are used (all lowercase).
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return resName.EndsWith(".txt", StringComparison.Ordinal) ? resName[start..^4].ToLowerInvariant() : resName[start..];
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}
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private static readonly Dictionary<string, string[]> stringListCache = new();
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private static readonly object getStringListLoadLock = new();
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#region String Lists
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/// <summary>
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/// Gets a list of all Pokémon species names.
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/// </summary>
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/// <param name="language">Language of the Pokémon species names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon species name.</returns>
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public static string[] GetSpeciesList(string language) => GetStringList("species", language);
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/// <summary>
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/// Gets a list of all move names.
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/// </summary>
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/// <param name="language">Language of the move names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each move name.</returns>
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public static string[] GetMovesList(string language) => GetStringList("moves", language);
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/// <summary>
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/// Gets a list of all Pokémon ability names.
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/// </summary>
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/// <param name="language">Language of the Pokémon ability names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon ability name.</returns>
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public static string[] GetAbilitiesList(string language) => GetStringList("abilities", language);
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/// <summary>
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/// Gets a list of all Pokémon nature names.
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/// </summary>
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/// <param name="language">Language of the Pokémon nature names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon nature name.</returns>
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public static string[] GetNaturesList(string language) => GetStringList("natures", language);
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/// <summary>
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/// Gets a list of all Pokémon form names.
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/// </summary>
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/// <param name="language">Language of the Pokémon form names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon form name.</returns>
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public static string[] GetFormsList(string language) => GetStringList("forms", language);
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/// <summary>
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/// Gets a list of all Pokémon type names.
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/// </summary>
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/// <param name="language">Language of the Pokémon type names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon type name.</returns>
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public static string[] GetTypesList(string language) => GetStringList("types", language);
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/// <summary>
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/// Gets a list of all Pokémon characteristic.
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/// </summary>
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/// <param name="language">Language of the Pokémon characteristic to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon characteristic.</returns>
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public static string[] GetCharacteristicsList(string language) => GetStringList("character", language);
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/// <summary>
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/// Gets a list of all items.
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/// </summary>
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/// <param name="language">Language of the items to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each item.</returns>
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public static string[] GetItemsList(string language) => GetStringList("items", language);
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/// <summary>
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/// Retrieves the localization index list for all requested strings for the <see cref="fileName"/> through Spanish.
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/// </summary>
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/// <param name="fileName">Base file name</param>
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/// <remarks>Ignores Korean Language.</remarks>
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public static string[][] GetLanguageStrings7(string fileName) => new[]
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{
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Array.Empty<string>(), // 0 - None
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GetStringList(fileName, "ja"), // 1
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GetStringList(fileName, "en"), // 2
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GetStringList(fileName, "fr"), // 3
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GetStringList(fileName, "it"), // 4
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GetStringList(fileName, "de"), // 5
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Array.Empty<string>(), // 6 - None
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GetStringList(fileName, "es"), // 7
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};
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/// <summary>
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/// Retrieves the localization index list for all requested strings for the <see cref="fileName"/> through Korean.
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/// </summary>
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/// <param name="fileName">Base file name</param>
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public static string[][] GetLanguageStrings8(string fileName) => new[]
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{
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Array.Empty<string>(), // 0 - None
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GetStringList(fileName, "ja"), // 1
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GetStringList(fileName, "en"), // 2
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GetStringList(fileName, "fr"), // 3
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GetStringList(fileName, "it"), // 4
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GetStringList(fileName, "de"), // 5
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Array.Empty<string>(), // 6 - None
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GetStringList(fileName, "es"), // 7
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GetStringList(fileName, "ko"), // 8
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};
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/// <summary>
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/// Retrieves the localization index list for all requested strings for the <see cref="fileName"/> through Chinese.
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/// </summary>
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/// <param name="fileName">Base file name</param>
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/// <param name="zh2">String to use for the second Chinese localization.</param>
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public static string[][] GetLanguageStrings10(string fileName, string zh2 = "zh") => new[]
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{
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Array.Empty<string>(), // 0 - None
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GetStringList(fileName, "ja"), // 1
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GetStringList(fileName, "en"), // 2
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GetStringList(fileName, "fr"), // 3
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GetStringList(fileName, "it"), // 4
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GetStringList(fileName, "de"), // 5
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Array.Empty<string>(), // 6 - None
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GetStringList(fileName, "es"), // 7
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GetStringList(fileName, "ko"), // 8
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GetStringList(fileName, "zh"), // 9
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GetStringList(fileName, zh2), // 10
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};
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#endregion
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public static string[] GetStringList(string fileName)
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{
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if (IsStringListCached(fileName, out var result))
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return result;
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var txt = GetStringResource(fileName); // Fetch File, \n to list.
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return LoadStringList(fileName, txt);
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}
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public static bool IsStringListCached(string fileName, out string[] result)
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{
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lock (getStringListLoadLock) // Make sure only one thread can read the cache
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return stringListCache.TryGetValue(fileName, out result);
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}
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/// <summary>
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/// Loads a text <see cref="file"/> into the program with a value of <see cref="txt"/>.
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/// </summary>
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/// <remarks>Caches the result array for future fetches.</remarks>
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public static string[] LoadStringList(string file, string? txt)
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{
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if (txt == null)
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return Array.Empty<string>();
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string[] raw = FastSplit(txt.AsSpan());
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lock (getStringListLoadLock) // Make sure only one thread can write to the cache
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{
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if (!stringListCache.ContainsKey(file)) // Check cache again in case of race condition
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stringListCache.Add(file, raw);
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}
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return raw;
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}
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public static string[] GetStringList(string fileName, string lang2char, string type = "text") => GetStringList(GetFullResourceName(fileName, lang2char, type));
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private static string GetFullResourceName(string fileName, string lang2char, string type) => $"{type}_{fileName}_{lang2char}";
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public static byte[] GetBinaryResource(string name)
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{
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if (!resourceNameMap.TryGetValue(name, out var resName))
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return Array.Empty<byte>();
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using var resource = thisAssembly.GetManifestResourceStream(resName);
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if (resource is null)
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return Array.Empty<byte>();
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var buffer = new byte[resource.Length];
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_ = resource.Read(buffer, 0, (int)resource.Length);
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return buffer;
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}
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public static string? GetStringResource(string name)
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{
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if (!resourceNameMap.TryGetValue(name.ToLowerInvariant(), out var resourceName))
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return null;
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using var resource = thisAssembly.GetManifestResourceStream(resourceName);
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if (resource is null)
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return null;
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using var reader = new StreamReader(resource);
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return reader.ReadToEnd();
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}
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private static string[] FastSplit(ReadOnlySpan<char> s)
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{
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// Get Count
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if (s.Length == 0)
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return Array.Empty<string>();
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var count = GetCount(s);
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var result = new string[count];
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var i = 0;
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while (true)
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{
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var index = s.IndexOf('\n');
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var length = index == -1 ? s.Length : index;
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var slice = s[..length];
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if (slice.Length != 0 && slice[^1] == '\r')
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slice = slice[..^1];
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result[i++] = slice.ToString();
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if (i == count)
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return result;
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s = s[(index + 1)..];
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}
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}
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private static int GetCount(ReadOnlySpan<char> s)
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{
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int count = 1;
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while (true)
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{
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var index = s.IndexOf('\n');
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if (index == -1)
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return count;
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count++;
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s = s[(index+1)..];
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}
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}
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}
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